mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-08 03:56:50 -04:00
[modding] Big Update PR (#118)
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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@@ -21,6 +21,7 @@
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#include "code_80005FD0.h"
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#include "sounds.h"
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#include "port/Game.h"
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#include "src/enhancements/moon_jump.h"
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extern s32 D_8018D168;
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@@ -635,6 +636,7 @@ UNUSED void func_80028F5C(UNUSED s32 arg0, UNUSED s32 arg1, UNUSED s32 arg2, UNU
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}
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void func_80028F70(void) {
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ClearEffectsMatrixPool();
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gMatrixEffectCount = 0;
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func_80028E70(gPlayerOneCopy, camera1, 0, 0);
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func_80028E70(gPlayerTwo, camera1, 1, 0);
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@@ -647,6 +649,7 @@ void func_80028F70(void) {
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}
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void func_80029060(void) {
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ClearEffectsMatrixPool();
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gMatrixEffectCount = 0;
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func_80028E70(gPlayerOneCopy, camera1, 0, 0);
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func_80028E70(gPlayerTwo, camera1, 1, 0);
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@@ -662,6 +665,7 @@ void func_80029150(void) {
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}
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void func_80029158(void) {
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ClearEffectsMatrixPool();
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gMatrixEffectCount = 0;
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func_80028E70(gPlayerOneCopy, camera1, 0, 0);
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func_80028E70(gPlayerTwo, camera1, 1, 0);
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@@ -4478,6 +4482,11 @@ void func_80037BB4(Player* player, Vec3f arg1) {
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}
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void func_80037CFC(Player* player, struct Controller* controller, s8 arg2) {
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if (CVarGetInteger("gEnableMoonJump", 0)) {
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moon_jump(player, controller);
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}
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if (((player->effects & 0x80) != 0x80) && ((player->effects & 0x40) != 0x40) &&
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((player->effects & 0x400) != 0x400) && ((player->effects & 0x4000) != 0x4000) &&
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((player->effects & 0x01000000) != 0x01000000) &&
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