[modding] Big Update PR (#118)

* Implement kart vehicle

* Fix menu CC

* Actors

* variable framerate

* Implement Actors vector

* Fix water & scrolling textures

* Finish ACoin

* Refactor finishline

* Refactor mtx to vector

* Fix refactored screen code bugs

* Fix playlist bug

* Switching courses working now

* Fix podium ceremony

* Mostly Fix Demo and Credits

* Credits Load Actors and Textures

* Fix credits

* Formatting

* Update lus and torch

* Fix water features

* Fix crabs

* Combine function

* Fix wheels

* Add Moon Jump Cheat

* Wheel Change

* Fix smoke due to wheel change

* Fix screens for wheels

* Fix transparency

* Fix staff ghost

* Fix lakitu transition widescreen

* Rename and export credits text

* Fixes

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-11-14 23:32:55 -07:00
committed by GitHub
parent 4fbb031dd9
commit 475f167bb2
137 changed files with 4173 additions and 2961 deletions
+2 -2
View File
@@ -59,7 +59,7 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
for (unsigned short i = 0; i < sizeof(setting); i++)
update[i] = false;
static short updateCountdown = 0;
short countdownStartingValue = CVarGetInteger("gInterpolationFPS", 20) / 2; // half of a second, in frames.
short countdownStartingValue = CVarGetInteger("gInterpolationFPS", 30) / 2; // half of a second, in frames.
// Initialise integer scale bounds.
short max_integerScaleFactor = default_maxIntegerScaleFactor; // default value, which may or may not get
@@ -408,7 +408,7 @@ void AdvancedResolutionSettingsWindow::UpdateElement() {
bool AdvancedResolutionSettingsWindow::IsDroppingFrames() {
// a rather imprecise way of checking for frame drops.
// but it's mostly there to inform the player of large drops.
const short targetFPS = CVarGetInteger("gInterpolationFPS", 20);
const short targetFPS = CVarGetInteger("gInterpolationFPS", 30);
const float threshold = targetFPS / 20.0f + 4.1f;
return ImGui::GetIO().Framerate < targetFPS - threshold;
}