This commit is contained in:
MegaMech
2026-01-01 19:49:15 +00:00
parent 705eb8b1c1
commit 47bfdfefe4
70 changed files with 2844 additions and 2840 deletions
+22 -22
View File
@@ -114,7 +114,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000032"></a>loads of magic constants.. </p>
</dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
<dd><a class="anchor" id="_todo000043"></a>magic number </dd>
<dd><a class="anchor" id="_todo000042"></a>magic number </dd>
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
@@ -124,9 +124,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000054"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000007"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
<dd><a class="anchor" id="_todo000022"></a>: Change actorIndex to ptr to <a class="el" href="structTrainCar.html">TrainCar</a> actor </dd>
<dt>Global <a class="el" href="camera_8h.html#a5d473430986a7e9d5ceca3b538321cc8">BAD_RETURN</a> (cmd)</dt>
@@ -134,7 +134,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
<dd><a class="anchor" id="_todo000061"></a>unused? </dd>
<dd><a class="anchor" id="_todo000062"></a>unused? </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
@@ -146,7 +146,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
@@ -158,7 +158,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000044"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000047"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
@@ -166,15 +166,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000038"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000045"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000008"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000041"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000049"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
@@ -200,44 +200,44 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000042"></a>magic constant </dd>
<dd><a class="anchor" id="_todo000041"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
<dd><a class="anchor" id="_todo000046"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000044"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000045"></a>figure out why this is like this </dd>
<dd><a class="anchor" id="_todo000043"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000047"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000046"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000048"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000018"></a>Make shadow size bigger if thwomp is scaled up </p>
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
<p class="interdd"></p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000040"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000039"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry&lt; ItemInfo &gt;</a> &amp;r)</dt>
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
<dd><a class="anchor" id="_todo000062"></a>: Hardcode these x and y values. Because why not? </dd>
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000053"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000039"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000038"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
</dl>