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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-10 15:14:33 -04:00
Impl new intro
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#include <libultra/gbi.h>
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#include <libultra/gu.h>
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#include "HM_Intro.h"
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#include "port/Game.h"
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extern "C" {
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#include "main.h"
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#include "memory.h"
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#include "math_util.h"
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#include "courses/harbour/track.h"
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#include "courses/harbour/powered.h"
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#include "courses/harbour/ship2_model.h"
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#include "courses/harbour/ship3_model.h"
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#include "collision.h"
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extern Gfx ship1_spag1_mesh[];
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}
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HarbourMastersIntro::HarbourMastersIntro() {
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}
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// Lights1 hmIntroLight = gdSPDefLights1(
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// 0x7F, 0x30, 0x80,
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// 0x60, 20, 10, 0x49, 0x49, 0x49
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// );
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void HarbourMastersIntro::HM_InitIntro() {
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_camera.Pos.x = 0;
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_camera.Pos.y = 0;
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_camera.Pos.z = 0;
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// The camera setup was broken when this was first made. And then it was fixed.
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// That's why this file has weird coordinates as the objects were positioned in-front of the camera view
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// Instead of moving the camera to the right spot in the scene.
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_camera.LookAt.x = 0;
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_camera.LookAt.y = 0;
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_camera.LookAt.z = -2500;
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_cameraSpeed = 0.0f;
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_cameraMaxSpeed = 16.0f;
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_cameraAcceleration = 1.0f;
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_pos = FVector(-1000, -205, -800); // -1000, -210, -800
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_rot = FRotation(-5, 100, 0);
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_scale = 0.7f;
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_trackScale = 2.0f;
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_ship2Pos = FVector(300, -210, -1960);
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_ship2Rot = FRotation(0, 45, 0);
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_shipPos = FVector(20, -210, -1650);
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_shipRot = FRotation(0, 45, 0);
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_posHM64 = FVector(0, -500, -1000);
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_rotHM64 = FRotation(0, -90, -4); // -0x2100
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_hPos = FVector(-2000, 100, -4900);
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_hRot = FRotation(0, 0, 0);
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ground_f3d_material_013_lights = gdSPDefLights1(
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0x7F, 0x30, 0x80,
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0x60, 20, 10, 0x49, 0x49, 0x49
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);
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}
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const float BOB_AMPLITUDE = 1.1f;
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const float BOB_SPEED = 0.05f;
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const float TILT_AMPLITUDE = 1.5f;
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const float TILT_SPEED = 0.05f;
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const float ROLL_AMPLITUDE = 1.0f;
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const float ROLL_SPEED = 0.03f;
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void HarbourMastersIntro::HM_TickIntro() {
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_water += 1;
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if (_water > 255) {
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_water = 0;
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}
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HarbourMastersIntro::SpagBob(_pos, _rot, 2.0f, 0.13f, 1.5f, 0.05f, 1.6f, 0.05f);
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HarbourMastersIntro::Bob(_shipPos, _shipRot, 1.2f, 0.06f, 1.6f, -0.04f, 1.1f, -0.04f);
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HarbourMastersIntro::Bob(_ship2Pos, _ship2Rot, 1.2f, 0.06f, 1.6f, -0.04f, 1.1f, -0.04f);
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//_pos = FVector(0, -210, 1);
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// _camera.Pos.x = 0;
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// _camera.Pos.z = 0;
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// _camera.Pos.y = 0;
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_pos.x += 9;
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// Phase 1
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if (_posHM64.y < 1) {
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_posHM64.y += 5;
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} else { // Phase 2
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if (_posHM64.y < 400) {
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} else { // Phase 3
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}
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}
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find_and_set_tile_size((uintptr_t) ((void*)mat_water_water1), 0, _water);
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find_and_set_tile_size((uintptr_t) ((void*)mat_water_water2), _water, 0);;
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}
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// @args amplitudes
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void HarbourMastersIntro::Bob(FVector& pos, FRotation& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed) {
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float time = (float)gGlobalTimer;
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pos.y = -210 + bobAmp * sin(time * bobSpeed);
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rot.pitch = tiltAmp * sin(time * tiltSpeed);
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rot.roll = rollAmp * sin(time * rollSpeed);
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}
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void HarbourMastersIntro::SpagBob(FVector& pos, FRotation& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed) {
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float time = (float)gGlobalTimer;
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pos.y = -205 + bobAmp * sin(time * bobSpeed);
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rot.pitch = -5 + tiltAmp * sin(time * tiltSpeed);
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rot.roll = rollAmp * sin(time * rollSpeed);
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}
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void HarbourMastersIntro::HM_DrawIntro() {
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const f32 conv = 8192.0f / 45.0f; // Convert to hex degrees
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Mtx* mtx = &gGfxPool->mtxObject[0];
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HarbourMastersIntro::Setup();
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Mat4 someMtx;
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gSPMatrix(gDisplayListHead++, &gGfxPool->mtxScreen, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(gDisplayListHead++, &gGfxPool->mtxLookAt[0], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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mtxf_identity(someMtx);
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render_set_position(someMtx, 0);
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//gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, 0x00);
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Vec3f pos = {_pos.x, _pos.y, _pos.z};
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Vec3s rot = {_rot.pitch * conv, _rot.yaw * conv, _rot.roll * conv};
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Mat4 matrix;
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mtxf_pos_rotation_xyz(matrix, pos, rot);
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mtxf_scale(matrix, _scale);
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render_set_position(matrix, 0);
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gSPDisplayList(gDisplayListHead++, ship1_spag1_mesh);
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Mat4 matrix2;
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Vec3s rot2 = {_ship2Rot.pitch * conv, _ship2Rot.yaw * conv, _ship2Rot.roll * conv};
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Vec3f pos2 = {_ship2Pos.x, _ship2Pos.y, _ship2Pos.z};
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mtxf_pos_rotation_xyz(matrix2, pos2, rot2);
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mtxf_scale(matrix2, _scale);
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render_set_position(matrix2, 0);
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gSPDisplayList(gDisplayListHead++, ship2_SoH_mesh);
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Mat4 matrix3;
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Vec3s rot3 = {_shipRot.pitch * conv, _shipRot.yaw * conv, _shipRot.roll * conv};
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Vec3f pos3 = {_shipPos.x, _shipPos.y, _shipPos.z};
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mtxf_pos_rotation_xyz(matrix3, pos3, rot3);
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mtxf_scale(matrix3, _scale);
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render_set_position(matrix3, 0);
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gSPDisplayList(gDisplayListHead++, ship3_2Ship_mesh);
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// Mat4 matrix3;
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// Vec3f pos3 = {_posHM64.x, _posHM64.y, _posHM64.z};
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// Vec3s rot3 = {_rotHM64.pitch * conv, _rotHM64.yaw * conv, _rotHM64.roll * conv};
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// mtxf_pos_rotation_xyz(matrix3, pos3, rot3);
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// mtxf_scale(matrix3, 2.0f);
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// render_set_position(matrix3, 0);
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// gSPDisplayList(gDisplayListHead++, hm64_Text_001_mesh);
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Mat4 hMatrix;
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Vec3f hPos = {_hPos.x, _hPos.y, _hPos.z};
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Vec3s hRot = {_hRot.pitch * conv, -0x2100, _hRot.roll * conv};
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mtxf_pos_rotation_xyz(hMatrix, hPos, hRot);
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mtxf_scale(hMatrix, _trackScale);
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render_set_position(hMatrix, 0);
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gSPDisplayList(gDisplayListHead++, ground_map_mesh);
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gSPDisplayList(gDisplayListHead++, powered_Text_mesh);
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gSPDisplayList(gDisplayListHead++, castle_map_002_mesh);
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gSPDisplayList(gDisplayListHead++, road_map_001_mesh);
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gSPDisplayList(gDisplayListHead++, water_water1_mesh);
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HarbourMastersIntro::Sync();
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}
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void HarbourMastersIntro::Setup() {
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u16 perspNorm;
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move_segment_table_to_dmem();
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gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
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guPerspective(&gGfxPool->mtxScreen, &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
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gSPPerspNormalize(gDisplayListHead++, perspNorm);
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guLookAt(&gGfxPool->mtxLookAt[0], _camera.Pos.x, _camera.Pos.y, _camera.Pos.z, _camera.LookAt.x, _camera.LookAt.y, _camera.LookAt.z, 0.0f, 1.0f, 0.0f);
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gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
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gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
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gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_CULL_BACK | G_LIGHTING);
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gDPSetFillColor(gDisplayListHead++, 0x00010001);
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gDPFillRectangle(gDisplayListHead++, 0, 0, 319, 239);
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gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_CULL_BACK | G_LIGHTING);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
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gDPPipeSync(gDisplayListHead++);
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}
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void HarbourMastersIntro::Sync() {
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gDPPipeSync(gDisplayListHead++);
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gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
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gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
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}
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