mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-11 11:52:41 -04:00
multiple fix
This commit is contained in:
@@ -11,31 +11,31 @@
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#include "engine/actors/AFinishline.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "collision.h"
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#include "code_8003DC40.h"
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#include "memory.h"
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#include "courses/staff_ghost_data.h"
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#include "framebuffer_effects.h"
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#include "skybox_and_splitscreen.h"
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extern const char *luigi_raceway_dls[];
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extern s16 currentScreenSection;
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "collision.h"
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#include "code_8003DC40.h"
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#include "memory.h"
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#include "courses/staff_ghost_data.h"
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#include "framebuffer_effects.h"
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#include "skybox_and_splitscreen.h"
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extern const char* luigi_raceway_dls[];
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extern s16 currentScreenSection;
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}
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const course_texture luigi_raceway_textures[] = {
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@@ -104,7 +104,7 @@ LuigiRaceway::LuigiRaceway() {
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {0x2DA, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.PathSizes = { 0x2DA, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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@@ -126,12 +126,12 @@ LuigiRaceway::LuigiRaceway() {
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_luigi_raceway_unknown_waypoints);
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Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_unknown_waypoints);
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_luigi_raceway_track_waypoints);
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Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_track_waypoints);
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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@@ -141,21 +141,21 @@ LuigiRaceway::LuigiRaceway() {
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {128, 184, 248};
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Props.Skybox.BottomRight = {216, 232, 248};
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Props.Skybox.BottomLeft = {216, 232, 248};
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Props.Skybox.TopLeft = {128, 184, 248};
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Props.Skybox.FloorTopRight = {216, 232, 248};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {216, 232, 248};
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Props.Skybox.TopRight = { 128, 184, 248 };
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Props.Skybox.BottomRight = { 216, 232, 248 };
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Props.Skybox.BottomLeft = { 216, 232, 248 };
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Props.Skybox.TopLeft = { 128, 184, 248 };
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Props.Skybox.FloorTopRight = { 216, 232, 248 };
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Props.Skybox.FloorBottomRight = { 0, 0, 0 };
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Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
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Props.Skybox.FloorTopLeft = { 216, 232, 248 };
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Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
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}
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void LuigiRaceway::Load() {
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Course::Load();
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_luigi_raceway_addr));
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parse_course_displaylists((TrackSectionsI*) LOAD_ASSET_RAW(d_course_luigi_raceway_addr));
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func_80295C6C();
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D_8015F8E4 = gCourseMinY - 10.0f;
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}
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@@ -167,8 +167,8 @@ void LuigiRaceway::LoadTextures() {
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void LuigiRaceway::SpawnActors() {
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gWorldInstance.AddActor(new AFinishline());
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spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
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spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
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spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
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if (gGamestate == CREDITS_SEQUENCE) {
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gWorldInstance.AddObject(new OHotAirBalloon(FVector(-1250.0f, 0.0f, 1110.0f)));
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@@ -179,7 +179,7 @@ void LuigiRaceway::SpawnActors() {
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void LuigiRaceway::SpawnVehicles() {
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if (gModeSelection == VERSUS) {
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Vec3f pos = {0, 0, 0};
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Vec3f pos = { 0, 0, 0 };
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gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f);
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gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
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@@ -193,7 +193,7 @@ void LuigiRaceway::SpawnVehicles() {
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// Likely sets minimap boundaries
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void LuigiRaceway::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00));
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D_8018D220 = reinterpret_cast<uint8_t(*)[1024]>(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00));
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D_8018D2A0 = 0.0155f;
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D_8018D2C0[0] = 271;
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D_8018D2E0 = 45;
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@@ -229,8 +229,7 @@ void LuigiRaceway::SomeSounds() {
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}
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void LuigiRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
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if (D_80165300[playerId] != 1) {
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func_800CA288(playerId, 0x55);
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}
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@@ -244,8 +243,7 @@ void LuigiRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
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}
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void LuigiRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
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if (D_80165300[playerId] != 1) {
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func_800CA2E4(playerId, 0x55);
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}
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@@ -261,7 +259,8 @@ void LuigiRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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// Positions the finishline on the minimap
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void LuigiRaceway::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
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(u8*) common_texture_minimap_finish_line);
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}
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void LuigiRaceway::SetStaffGhost() {
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@@ -277,6 +276,108 @@ void LuigiRaceway::SetStaffGhost() {
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D_80162DE4 = 1;
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}
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void render_LuigiRaceway_jumbotron() {
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
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G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
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gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x5800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB710), 3, 0);
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gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB740), 32, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gSP2Triangles(gDisplayListHead++, 4, 5, 6, 0, 4, 6, 7, 0);
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gSP2Triangles(gDisplayListHead++, 8, 9, 10, 0, 9, 11, 12, 0);
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gSP2Triangles(gDisplayListHead++, 9, 12, 10, 0, 13, 14, 15, 0);
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gSP2Triangles(gDisplayListHead++, 13, 15, 16, 0, 17, 18, 19, 0);
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gSP2Triangles(gDisplayListHead++, 17, 19, 20, 0, 11, 21, 12, 0);
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gSP2Triangles(gDisplayListHead++, 10, 22, 23, 0, 10, 23, 24, 0);
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gSP2Triangles(gDisplayListHead++, 25, 22, 26, 0, 25, 26, 27, 0);
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gSP2Triangles(gDisplayListHead++, 28, 23, 29, 0, 28, 29, 30, 0);
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gSP1Triangle(gDisplayListHead++, 27, 26, 31, 0);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB940), 14, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 3, 4, 5, 0);
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gSP2Triangles(gDisplayListHead++, 3, 5, 6, 0, 1, 7, 8, 0);
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gSP2Triangles(gDisplayListHead++, 1, 8, 9, 0, 10, 11, 12, 0);
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gSP1Triangle(gDisplayListHead++, 10, 12, 13, 0);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD);
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gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xF800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA20), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x10800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA60), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x11800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAA0), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x12800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAE0), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x13800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB20), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x14800);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gDisplayListHead++);
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gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
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gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB60), 4, 0);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
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G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
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gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB000);
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gDPTileSync(gDisplayListHead++);
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gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(gDisplayListHead++);
|
||||
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
|
||||
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBBA0), 4, 0);
|
||||
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
|
||||
}
|
||||
|
||||
void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
|
||||
UNUSED s32 pad;
|
||||
u16 sp22 = (u16) arg0->pathCounter;
|
||||
@@ -306,6 +407,7 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
|
||||
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
||||
|
||||
render_LuigiRaceway_jumbotron();
|
||||
render_course_segments(luigi_raceway_dls, arg0);
|
||||
|
||||
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
|
||||
@@ -334,23 +436,25 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
|
||||
}
|
||||
|
||||
/**
|
||||
* The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
|
||||
* It isn't split into six sections anymore
|
||||
* The jumbo television screen used to be split into six sections to fit into the n64's texture size
|
||||
* restrictions It isn't split into six sections anymore
|
||||
*/
|
||||
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
|
||||
(u16*) gPortFramebuffers[prevFrame],
|
||||
(u16*) (gSegmentTable[5] + 0xF800));
|
||||
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame],
|
||||
(u16*) (gSegmentTable[5] + 0xF800));
|
||||
}
|
||||
}
|
||||
|
||||
void LuigiRaceway::RenderCredits() {
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_luigi_raceway_dl_FD40));
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_luigi_raceway_dl_FD40));
|
||||
}
|
||||
|
||||
void LuigiRaceway::Collision() {}
|
||||
void LuigiRaceway::Collision() {
|
||||
}
|
||||
|
||||
void LuigiRaceway::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
|
||||
void LuigiRaceway::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
|
||||
f32* arg6, f32* arg7) {
|
||||
func_8003E9EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
||||
}
|
||||
|
||||
void LuigiRaceway::Destroy() { }
|
||||
void LuigiRaceway::Destroy() {
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user