mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-02 18:19:18 -04:00
multiple fix
This commit is contained in:
+43
-37
@@ -62,7 +62,8 @@ GameEngine::GameEngine() {
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}
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}
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this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3, { 26800, 512, 1100 });
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this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3,
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{ 26800, 512, 1100 });
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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@@ -70,18 +71,19 @@ GameEngine::GameEngine() {
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this->context->InitGfxDebugger();
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auto loader = context->GetResourceManager()->GetResourceLoader();
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY,
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"AudioBank", static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY, "AudioBank",
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static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
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"AudioSample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
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loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
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"AudioSequence", static_cast<uint32_t>(SF64::ResourceType::Sequence), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY,
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"GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
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RESOURCE_FORMAT_BINARY, "GenericArray",
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static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
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@@ -89,8 +91,8 @@ GameEngine::GameEngine() {
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
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"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML,
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"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
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static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
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"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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@@ -109,14 +111,18 @@ GameEngine::GameEngine() {
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"KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
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"CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY,
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"TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY,
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"Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
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"SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
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"UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
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RESOURCE_FORMAT_BINARY, "TrackSections",
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static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
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RESOURCE_FORMAT_BINARY, "Waypoints",
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static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "SpawnData",
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static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "UnkSpawnData",
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static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
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}
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void GameEngine::Create() {
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@@ -128,7 +134,7 @@ void GameEngine::Create() {
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#endif
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}
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void GameEngine::Destroy(){
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void GameEngine::Destroy() {
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AudioExit();
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}
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@@ -178,7 +184,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
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// Audio
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void GameEngine::HandleAudioThread(){
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void GameEngine::HandleAudioThread() {
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while (audio.running) {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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@@ -200,14 +206,14 @@ void GameEngine::HandleAudioThread(){
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create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
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}
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AudioPlayerPlayFrame((u8 *) audio_buffer, 2 * num_audio_samples * 4);
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AudioPlayerPlayFrame((u8*) audio_buffer, 2 * num_audio_samples * 4);
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audio.processing = false;
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audio.cv_from_thread.notify_one();
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}
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}
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void GameEngine::StartAudioFrame(){
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void GameEngine::StartAudioFrame() {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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audio.processing = true;
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@@ -216,7 +222,7 @@ void GameEngine::StartAudioFrame(){
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audio.cv_to_thread.notify_one();
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}
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void GameEngine::EndAudioFrame(){
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void GameEngine::EndAudioFrame() {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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while (audio.processing) {
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@@ -235,16 +241,16 @@ void GameEngine::AudioInit() {
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Instance->audioSequenceTable.resize(512);
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Instance->banksTable.resize(512);
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for(auto& bank : *banksFiles){
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for (auto& bank : *banksFiles) {
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auto path = "__OTR__" + bank;
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const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(path.c_str()));
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const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(path.c_str()));
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this->bankMapTable[bank] = ctl->bankId;
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SPDLOG_INFO("Loaded bank: {}", bank);
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}
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for(auto& sequence : *sequences_files){
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for (auto& sequence : *sequences_files) {
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auto path = "__OTR__" + sequence;
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auto seq = static_cast<AudioSequenceData *>(ResourceGetDataByName(path.c_str()));
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auto seq = static_cast<AudioSequenceData*>(ResourceGetDataByName(path.c_str()));
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Instance->sequenceTable[seq->id] = path;
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SPDLOG_INFO("Loaded sequence: {}", sequence);
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}
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@@ -268,7 +274,7 @@ void GameEngine::AudioExit() {
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}
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uint8_t GameEngine::GetBankIdByName(const std::string& name) {
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if(Instance->bankMapTable.contains(name)){
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if (Instance->bankMapTable.contains(name)) {
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return Instance->bankMapTable[name];
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}
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return 0;
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@@ -296,17 +302,17 @@ extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
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extern "C" CtlEntry* GameEngine_LoadBank(const uint8_t bankId) {
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const auto engine = GameEngine::Instance;
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if(bankId >= engine->bankMapTable.size()){
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if (bankId >= engine->bankMapTable.size()) {
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return nullptr;
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}
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if(engine->banksTable[bankId] != nullptr){
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if (engine->banksTable[bankId] != nullptr) {
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return engine->banksTable[bankId];
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}
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for(auto& bank : engine->bankMapTable){
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if(bank.second == bankId){
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const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
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for (auto& bank : engine->bankMapTable) {
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if (bank.second == bankId) {
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const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
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engine->banksTable[bankId] = ctl;
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return ctl;
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}
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@@ -328,20 +334,20 @@ extern "C" void GameEngine_UnloadBank(const uint8_t bankId) {
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extern "C" AudioSequenceData* GameEngine_LoadSequence(const uint8_t seqId) {
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auto engine = GameEngine::Instance;
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if(engine->sequenceTable[seqId].empty()){
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if (engine->sequenceTable[seqId].empty()) {
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return nullptr;
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}
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if(engine->audioSequenceTable[seqId] != nullptr){
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if (engine->audioSequenceTable[seqId] != nullptr) {
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return engine->audioSequenceTable[seqId];
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}
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auto sequences = static_cast<AudioSequenceData *>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
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auto sequences = static_cast<AudioSequenceData*>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
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engine->audioSequenceTable[seqId] = sequences;
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return sequences;
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}
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extern "C" uint32_t GameEngine_GetSequenceCount(){
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extern "C" uint32_t GameEngine_GetSequenceCount() {
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auto engine = GameEngine::Instance;
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return engine->sequenceTable.size();
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}
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@@ -367,7 +373,7 @@ static const char* sOtrSignature = "__OTR__";
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extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
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static const char* sOtrSignaturea = "__OTR__";
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return strncmp(data, sOtrSignaturea, strlen(sOtrSignaturea)) == 0;
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return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
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}
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// struct TimedEntry {
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