diff --git a/src/racing/render_courses.c b/src/racing/render_courses.c index d0f49f9cf..d714cb692 100644 --- a/src/racing/render_courses.c +++ b/src/racing/render_courses.c @@ -965,7 +965,7 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) { s16 temp_s0 = arg0->pathCounter; s16 temp_s1 = arg0->playerDirection; - func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1); + func_802B5D64(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); @@ -1037,7 +1037,7 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) { void render_toads_turnpike(struct UnkStruct_800DC5EC* arg0) { UNUSED s32 pad[13]; - func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1); + func_802B5D64(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); @@ -1205,7 +1205,7 @@ void render_wario_stadium(struct UnkStruct_800DC5EC* arg0) { void render_block_fort(UNUSED struct UnkStruct_800DC5EC* arg0) { - func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1); + func_802B5D64(2B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); @@ -1214,7 +1214,7 @@ void render_block_fort(UNUSED struct UnkStruct_800DC5EC* arg0) { } void render_skyscraper(UNUSED struct UnkStruct_800DC5EC* arg0) { - func_802B5D64((uintptr_t) &D_800DC610, D_802B87D4, 0, 1); + func_802B5D64(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); @@ -1238,7 +1238,7 @@ void render_skyscraper(UNUSED struct UnkStruct_800DC5EC* arg0) { void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) { - func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1); + func_802B5D64(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); @@ -1250,8 +1250,8 @@ void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) { void render_dks_jungle_parkway(struct UnkStruct_800DC5EC* arg0) { - func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1); - func_802B5D64((uintptr_t) &D_800DC610[1], D_802B87D4, D_802B87D0, 1); + func_802B5D64(D_800DC610, D_802B87D4, 0, 1); + func_802B5D64(D_800DC610[1], D_802B87D4, D_802B87D0, 1); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING); @@ -1363,7 +1363,7 @@ void func_8029569C(void) { void render_course(struct UnkStruct_800DC5EC* arg0) { - func_802B5D64((uintptr_t) D_800DC610, D_802B87D4, 0, 1); + func_802B5D64(D_800DC610, D_802B87D4, 0, 1); if (creditsRenderMode) { func_8029569C(); return;