Document sound effects (pr 735 from the decomp) (#589)

Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
coco875
2025-12-13 20:08:59 +01:00
committed by GitHub
parent b934e98fc3
commit 4e51b7d5b6
25 changed files with 254 additions and 217 deletions
+1 -1
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@@ -268,7 +268,7 @@ typedef struct {
/* 0x0006 */ u16 unk_006;
/* 0x0008 */ s16 lapCount;
/* 0x000A */ char unk_00A[0x2];
/* 0x000C */ s32 soundEffects; // Bitflag.
/* 0x000C */ s32 triggers; // Bitflag.
/* 0x0010 */ s16 currentItemCopy; // Has no effect on what item the players has, It is just a synced copy
/* 0x0012 */ s16 unk_012;
/* 0x0014 */ Vec3f pos;