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Refactors (#114)
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
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@@ -113,7 +113,6 @@ void FrappeSnowland::SpawnActors() {
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns));
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}
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void FrappeSnowland::Init() { }
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void FrappeSnowland::InitClouds() {
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s32 var_s0;
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s32 var_s4;
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