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Refactors (#114)
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
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@@ -113,8 +113,6 @@ void LuigiRaceway::SpawnActors() {
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
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}
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void LuigiRaceway::Init() {}
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// Likely sets minimap boundaries
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void LuigiRaceway::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00));
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