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Refactors (#114)
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
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@@ -120,8 +120,6 @@ void RoyalRaceway::SpawnActors() {
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spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
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}
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void RoyalRaceway::Init() {}
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// Likely sets minimap boundaries
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void RoyalRaceway::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust4, 0x3F8, 0x1000));
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