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Refactors (#114)
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
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@@ -165,8 +165,6 @@ struct ActorSpawnData rocks[] = {
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rrxing->crossingTrigger = crossing1;
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}
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void TestCourse::Init() {}
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// Likely sets minimap boundaries
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void TestCourse::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
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