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Refactors (#114)
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
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@@ -112,7 +112,6 @@ void ToadsTurnpike::SpawnActors() {
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
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}
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void ToadsTurnpike::Init() {}
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void ToadsTurnpike::InitClouds() {
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init_stars(this->Props.Clouds);
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}
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