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Interpolate hm intro (#228)
* Interpolation ApplyMatrixTransformations * Fix scenefile saving and add skybox export --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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@@ -74,6 +74,7 @@ void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector sca
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f32 sine1, cosine1;
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f32 sine2, cosine2;
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f32 sine3, cosine3;
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FrameInterpolation_ApplyMatrixTransformations((Mat4*)mtx, pos, rot, scale);
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// Compute the sine and cosine of the orientation (Euler angles)
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sine1 = sins(rot.pitch);
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