Interpolate hm intro (#228)

* Interpolation ApplyMatrixTransformations

* Fix scenefile saving and add skybox export

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-06-18 12:32:55 -06:00
committed by GitHub
parent d3a3e761cf
commit 5011f932c2
13 changed files with 109 additions and 26 deletions
+1
View File
@@ -74,6 +74,7 @@ void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector sca
f32 sine1, cosine1;
f32 sine2, cosine2;
f32 sine3, cosine3;
FrameInterpolation_ApplyMatrixTransformations((Mat4*)mtx, pos, rot, scale);
// Compute the sine and cosine of the orientation (Euler angles)
sine1 = sins(rot.pitch);