Impl trophy
This commit is contained in:
parent
95b8cca500
commit
517a59fbf4
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@ -97,6 +97,7 @@ include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/src/engine
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${CMAKE_CURRENT_SOURCE_DIR}/src/engine/courses
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${CMAKE_CURRENT_SOURCE_DIR}/src/engine/objects
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${CMAKE_CURRENT_SOURCE_DIR}/src/engine/particles
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${CMAKE_CURRENT_SOURCE_DIR}/src/enhancements
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${CMAKE_CURRENT_SOURCE_DIR}/src/enhancements/freecam
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)
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@ -144,6 +145,8 @@ file(GLOB_RECURSE ALL_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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"src/engine/courses/*.h"
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"src/engine/objects/*.cpp"
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"src/engine/objects/*.h"
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"src/engine/particles/*.cpp"
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"src/engine/particles/*.h"
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"src/enhancements/*.c"
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"src/enhancements/*.h"
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"src/enhancements/freecam/*.c"
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@ -351,6 +351,11 @@ enum DIRECTION {
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#define BALLOON_STATUS_PRESENT 1
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#define BALLOON_STATUS_DEPARTING 2
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/**
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* Number of podiums in podium ceremony
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*/
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#define NUM_PODIUMS 3
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/**
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* @brief Max representable time, 100 minutes measured in centiseconds
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*/
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@ -397,7 +402,6 @@ enum DIRECTION {
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#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
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#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
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#endif // DEFINES_H
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/**
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*
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@ -410,3 +414,5 @@ enum DIRECTION {
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#define FACING_Y_AXIS 0x4000
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#define FACING_X_AXIS 0x8000
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#define FACING_Z_AXIS 0x2000
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#endif // DEFINES_H
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@ -13,7 +13,7 @@
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#include "objects/Penguin.h"
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#include "TrainCrossing.h"
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#include <memory>
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#include "objects/GameObject.h"
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#include "objects/Object.h"
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extern "C" {
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#include "camera.h"
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@ -242,7 +242,7 @@ void RemoveExpiredActors() {
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// Actors.end());
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}
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GameObject* World::AddObject(GameObject* object) {
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OObject* World::AddObject(OObject* object) {
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Objects.push_back(object);
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return Objects.back();
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}
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@ -253,17 +253,17 @@ void World::TickObjects() {
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}
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}
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void World::DrawObjects(Camera *camera) {
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void World::DrawObjects(s32 cameraId) {
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for (const auto& object : Objects) {
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object->Draw(camera);
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object->Draw(cameraId);
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}
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}
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void World::ExpiredObjects() {
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//this->GameObjects.erase(
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// std::remove_if(this->GameObjects.begin(), this->GameObjects.end(),
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// [](const std::unique_ptr<GameObject>& object) { return object->uuid == 0; }), // Example condition
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// this->GameObjects.end());
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//this->Objects.erase(
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// std::remove_if(this->Objects.begin(), this->Objects.end(),
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// [](const std::unique_ptr<OObject>& object) { return object->uuid == 0; }), // Example condition
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// this->Objects.end());
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}
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void World::DestroyObjects() {
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@ -271,9 +271,9 @@ void World::DestroyObjects() {
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}
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Object* World::GetObjectByIndex(size_t index) {
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//if (index < this->GameObjects.size()) {
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//if (index < this->Objects.size()) {
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// Assuming GameActor::a is accessible, use reinterpret_cast if needed
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// return reinterpret_cast<Object*>(&this->GameObjects[index]->o);
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// return reinterpret_cast<Object*>(&this->Objects[index]->o);
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//}
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return nullptr; // Or handle the error as needed
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include <libultraship.h>
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#include "objects/GameObject.h"
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#include "objects/Object.h"
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#include "Cup.h"
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#include "vehicles/Vehicle.h"
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#include "vehicles/Train.h"
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@ -14,6 +14,7 @@
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#include "objects/Seagull.h"
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#include <memory>
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#include "Actor.h"
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#include "particles/ParticleEmitter.h"
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extern "C" {
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#include "camera.h"
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@ -21,7 +22,7 @@ extern "C" {
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#include "engine/Engine.h"
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};
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class GameObject;
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class OObject;
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class Cup; // <-- Forward declaration
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class Course;
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class AVehicle;
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@ -95,11 +96,11 @@ public:
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AActor* ConvertActorToAActor(Actor* actor);
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Actor* ConvertAActorToActor(AActor* actor);
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GameObject* AddObject(GameObject* object);
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OObject* AddObject(OObject* object);
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CProperties* GetCourseProps();
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void TickObjects();
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void DrawObjects(Camera *camera);
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void DrawObjects(s32 cameraId);
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void ExpiredObjects();
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void DestroyObjects();
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Object *GetObjectByIndex(size_t);
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@ -131,7 +132,8 @@ public:
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size_t CupIndex = 1;
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std::vector<AActor*> Actors;
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std::vector<GameObject*> Objects;
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std::vector<OObject*> Objects;
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std::vector<ParticleEmitter*> Emitters;
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/** Actors */
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void AddBoat(f32 speed, uint32_t waypoint);
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@ -0,0 +1,335 @@
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#include "Trophy.h"
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#include "assets/common_data.h"
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#include "assets/data_segment2.h"
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extern "C" {
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#include "main.h"
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#include "defines.h"
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#include "update_objects.h"
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#include "code_80057C60.h"
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#include "assets/ceremony_data.h"
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#include "podium_ceremony_actors.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "data/some_data.h"
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#include "engine/Matrix.h"
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#include "render_objects.h"
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#include "code_80086E70.h"
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#include "code_80091750.h"
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}
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OTrophy::OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv) {
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s32 objectIndex = indexObjectList1[3];
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_trophy = trophy;
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_spawnPos = pos;
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_spawnPos.y += 16.0f; // Adjust the height so the trophy sits on the surface when positioned to 0,0,0
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_bhv = bhv;
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init_object(objectIndex, 0);
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switch (trophy) {
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case TrophyType::GOLD:
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gObjectList[objectIndex].model = (Gfx*)gold_trophy_dl10;
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break;
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case TrophyType::SILVER:
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gObjectList[objectIndex].model = (Gfx*)gold_trophy_dl12;
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break;
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case TrophyType::BRONZE:
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gObjectList[objectIndex].model = (Gfx*)gold_trophy_dl14;
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break;
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case TrophyType::GOLD_150:
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gObjectList[objectIndex].model = (Gfx*)gold_trophy_dl11;
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break;
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case TrophyType::SILVER_150:
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gObjectList[objectIndex].model = (Gfx*)gold_trophy_dl13;
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break;
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case TrophyType::BRONZE_150:
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gObjectList[objectIndex].model = (Gfx*)gold_trophy_dl15;
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break;
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}
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if (OTrophy::Behaviour::PODIUM_CEREMONY) {
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_toggleVisibility = &D_801658CE;
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} else {
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int8_t toggle = 1;
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_toggleVisibility = &toggle;
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}
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// Set defaults for modded behaviours
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if (_bhv != OTrophy::Behaviour::PODIUM_CEREMONY) {
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gObjectList[objectIndex].sizeScaling = 0.025f;
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gObjectList[objectIndex].unk_084[1] = 0x0200;
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object_next_state(objectIndex);
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func_80086E70(objectIndex);
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}
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switch(_bhv) {
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case OTrophy::Behaviour::GO_FISH:
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gObjectList[objectIndex].sizeScaling = 0.010f;
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break;
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}
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Object *object = &gObjectList[objectIndex];
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object->origin_pos[0] = _spawnPos.x;
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object->origin_pos[1] = _spawnPos.y;
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object->origin_pos[2] = _spawnPos.z;
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object->pos[0] = _spawnPos.x;
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object->pos[1] = _spawnPos.y;
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object->pos[2] = _spawnPos.z;
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}
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void OTrophy::Tick() { // func_80086D80
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s32 objectIndex = indexObjectList1[3];
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s32 var_s0;
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// if ((D_801658CE != 0) && (D_801658DC == 0)) {
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// temp_s2 = indexObjectList1[3];
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// init_object(temp_s2, 0);
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// D_801658DC = 1;
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// }
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switch(_bhv) {
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case OTrophy::Behaviour::PODIUM_CEREMONY:
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if (gObjectList[objectIndex].state != 0) {
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OTrophy::func_80086C14(objectIndex);
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OTrophy::func_80086940(objectIndex);
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if (D_801658F4 != 0) {
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if (D_8016559C == 0) {
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OTrophy::func_80086C6C(objectIndex);
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}
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} else {
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for (var_s0 = 0; var_s0 < 2; var_s0++) {
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OTrophy::func_80086C6C(objectIndex);
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}
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}
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}
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break;
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case OTrophy::Behaviour::STATIONARY:
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if (gObjectList[objectIndex].state != 0) {
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gObjectList[objectIndex].sizeScaling = 0.025f;
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set_obj_origin_pos(objectIndex, _spawnPos.x,
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_spawnPos.y + 16.0, _spawnPos.z);
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set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
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set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
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gObjectList[objectIndex].unk_084[1] = 0x0200;
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object_next_state(objectIndex);
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func_80086E70(objectIndex);
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OTrophy::func_80086940(objectIndex);
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}
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break;
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case OTrophy::Behaviour::ROTATE:
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if (gObjectList[objectIndex].state != 0) {
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gObjectList[objectIndex].direction_angle[0] += 0x400;
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gObjectList[objectIndex].direction_angle[1] -= 0x200;
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}
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break;
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case OTrophy::Behaviour::ROTATE2:
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if (gObjectList[objectIndex].state != 0) {
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gObjectList[objectIndex].direction_angle[0] += 0x400;
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gObjectList[objectIndex].direction_angle[1] = 0xE800;
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gObjectList[objectIndex].direction_angle[2] = 0xDA00;
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}
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break;
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case OTrophy::Behaviour::GO_FISH:
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if (gObjectList[objectIndex].state != 0) {
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// Get the player's yaw
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Player *player = &gPlayers[0];
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float yaw = (player->rotation[1] + 0x4000) * (M_PI / 32768.0f); // Convert degrees to radians
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// Calculate forward direction based on yaw (same as before)
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float lookAtX = player->pos[0] + cos(yaw);
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float lookAtZ = player->pos[2] + sin(yaw);
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float forwardX = lookAtX - player->pos[0];
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float forwardY = 0; // Optional: Ignore height changes
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float forwardZ = lookAtZ - player->pos[2];
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// Normalize the forward vector
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float length = sqrtf(forwardX * forwardX + forwardZ * forwardZ);
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if (length != 0) {
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forwardX /= length;
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forwardZ /= length;
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}
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float distance = 30.0f;
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// Calculate the object's position in front of the player (same as before)
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gObjectList[objectIndex].pos[0] = player->pos[0] + forwardX * distance;
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gObjectList[objectIndex].pos[1] = player->pos[1] + 8.0f; // Optional height offset
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gObjectList[objectIndex].pos[2] = player->pos[2] + forwardZ * distance;
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// Apply more sensitive random movement based on player velocity to simulate floating behavior
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float velocityFactor = 0.1f; // Increased factor for more sensitivity
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gObjectList[objectIndex].pos[0] += player->velocity[0] * velocityFactor;
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gObjectList[objectIndex].pos[1] += player->velocity[1] * velocityFactor; // Optional: Add vertical movement
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gObjectList[objectIndex].pos[2] += player->velocity[2] * velocityFactor;
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// Increase oscillation for more dynamic movement (sine wave effect)
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float oscillationSpeed = 4.0f; // Increased speed for quicker oscillations
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float oscillationAmplitude = 0.4f; // Increased amplitude for more noticeable movement
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gObjectList[objectIndex].pos[1] += oscillationAmplitude * sinf(oscillationSpeed * gGlobalTimer); // Vertical oscillation based on time
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// Now use smooth interpolation (lerp) to gradually move the trophy towards its target position
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float lerpFactor = 0.25f; // Increased to make the trophy follow the player more quickly
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gObjectList[objectIndex].pos[0] = _oldPos[0] + lerpFactor * (gObjectList[objectIndex].pos[0] - _oldPos[0]);
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gObjectList[objectIndex].pos[1] = _oldPos[1] + lerpFactor * (gObjectList[objectIndex].pos[1] - _oldPos[1]);
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gObjectList[objectIndex].pos[2] = _oldPos[2] + lerpFactor * (gObjectList[objectIndex].pos[2] - _oldPos[2]);
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// Save the current position for the next frame
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_oldPos[0] = gObjectList[objectIndex].pos[0];
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_oldPos[1] = gObjectList[objectIndex].pos[1];
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_oldPos[2] = gObjectList[objectIndex].pos[2];
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gObjectList[objectIndex].direction_angle[0] += 0x400;
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gObjectList[objectIndex].direction_angle[1] -= 0x200;
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}
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break;
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}
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}
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void OTrophy::Draw(s32 cameraId) {
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s32 listIndex = indexObjectList1[3];
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Mat4 someMatrix1;
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Mat4 someMatrix2;
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Object* object;
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if (_toggleVisibility) {
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object = &gObjectList[listIndex];
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if (object->state >= 2) {
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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mtxf_set_matrix_transformation(someMatrix1, object->pos, object->direction_angle, object->sizeScaling);
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//convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
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//gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
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// G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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AddHudMatrix(someMatrix1, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
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gSPDisplayList(gDisplayListHead++, object->model);
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
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G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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mtxf_identity(someMatrix2);
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render_set_position(someMatrix2, 0);
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}
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switch (_bhv) {
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case GO_FISH:
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size_t numTrophies = 0;
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func_80057A50(40, 0, (char*) "Trophies Collected: ", (s16) numTrophies);
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break;
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}
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}
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}
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void OTrophy::func_80086700(s32 objectIndex) {
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gObjectList[objectIndex].sizeScaling = 0.005f;
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set_obj_origin_pos(objectIndex, gObjectList[indexObjectList2[0]].pos[0],
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gObjectList[indexObjectList2[0]].pos[1] + 16.0, gObjectList[indexObjectList2[0]].pos[2]);
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set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
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set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
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gObjectList[objectIndex].unk_084[1] = 0x0200;
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object_next_state(objectIndex);
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func_80086E70(objectIndex);
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}
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void OTrophy::func_80086940(s32 objectIndex) {
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Object* object;
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object = &gObjectList[objectIndex];
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switch (object->unk_0AE) {
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case 0:
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break;
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case 1:
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func_80086FD4(objectIndex);
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break;
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case 2:
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f32_step_towards(&object->sizeScaling, 0.025f, 0.001f);
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func_80087C48(objectIndex, 6.0f, 0.1f, 0x000000C8);
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if ((f64) object->velocity[1] <= 0.0) {
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func_8008701C(objectIndex, 3);
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}
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break;
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case 3:
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func_800871AC(objectIndex, 0x00000064);
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break;
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case 4:
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D_801658D6 = 1;
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object->velocity[1] = -0.4f;
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func_80086FD4(objectIndex);
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// object->origin_pos[1] = 90.0f;
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object->offset[1] = 60.0f;
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// switch (D_802874D8.unk1D) {
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// case 1:
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// object->origin_pos[0] -= 3.0;
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// object->origin_pos[2] += 15.0;
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// break;
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// case 2:
|
||||
// object->origin_pos[0] -= 2.0;
|
||||
// object->origin_pos[2] -= 15.0;
|
||||
// break;
|
||||
// }
|
||||
break;
|
||||
case 5:
|
||||
if ((f64) object->offset[1] <= 8.0) {
|
||||
f32_step_towards(&object->velocity[1], -0.1f, -0.01f);
|
||||
}
|
||||
object_add_velocity_offset_y(objectIndex);
|
||||
if ((f64) object->offset[1] <= 0.0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (func_800871AC(objectIndex, 0x00000041) != 0) {
|
||||
D_801658F4 = 1;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (func_800871AC(objectIndex, 0x00000064) != 0) {
|
||||
func_8009265C();
|
||||
func_80086F60(objectIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (D_801658D6 != 0) {
|
||||
object->direction_angle[0] += 0x400;
|
||||
object->direction_angle[1] = 0xE800;
|
||||
object->direction_angle[2] = 0xDA00;
|
||||
} else {
|
||||
object->direction_angle[0] += 0x400;
|
||||
object->direction_angle[1] -= 0x200;
|
||||
}
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
}
|
||||
|
||||
void OTrophy::func_80086C14(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].state) { /* irregular */
|
||||
case 1:
|
||||
OTrophy::func_80086700(objectIndex);
|
||||
break;
|
||||
case 0:
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OTrophy::func_80086C6C(s32 objectIndex) {
|
||||
Vec3f sp24;
|
||||
|
||||
sp24[0] = (gObjectList[objectIndex].pos[0] - 5.0f) + random_int(0x000AU);
|
||||
sp24[2] = (gObjectList[objectIndex].pos[2] - 5.0f) + random_int(0x000AU);
|
||||
if (D_801658F4 != 0) {
|
||||
sp24[1] = gObjectList[objectIndex].pos[1] + 14.0;
|
||||
} else {
|
||||
sp24[1] = gObjectList[objectIndex].pos[1] - 2.0;
|
||||
}
|
||||
func_800773D8(sp24, (s32) D_801658F4);
|
||||
}
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include <vector>
|
||||
#include "Object.h"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "main.h"
|
||||
#include "vehicles.h"
|
||||
#include "waypoints.h"
|
||||
#include "common_structs.h"
|
||||
#include "objects.h"
|
||||
#include "course_offsets.h"
|
||||
#include "some_data.h"
|
||||
}
|
||||
|
||||
|
||||
class OTrophy : public OObject {
|
||||
public:
|
||||
enum TrophyType {
|
||||
BRONZE,
|
||||
SILVER,
|
||||
GOLD,
|
||||
BRONZE_150,
|
||||
SILVER_150,
|
||||
GOLD_150,
|
||||
};
|
||||
|
||||
enum Behaviour {
|
||||
PODIUM_CEREMONY,
|
||||
STATIONARY,
|
||||
ROTATE, // A dual-axis opposing rotation
|
||||
ROTATE2, // A single-axis rotation
|
||||
GO_FISH,
|
||||
};
|
||||
|
||||
explicit OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv);
|
||||
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 cameraId) override;
|
||||
void func_80086700(s32 objectIndex);
|
||||
void func_80086940(s32 objectIndex);
|
||||
void func_80086C14(s32 objectIndex);
|
||||
void func_80086C6C(s32 objectIndex);
|
||||
|
||||
private:
|
||||
|
||||
s32 _idx;
|
||||
TrophyType _trophy;
|
||||
FVector _spawnPos;
|
||||
Behaviour _bhv;
|
||||
int8_t *_toggleVisibility;
|
||||
Vec3f _oldPos;
|
||||
};
|
||||
Loading…
Reference in New Issue