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Failed attempt at transforming collision
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@@ -41,6 +41,7 @@ void Clear(MtxF* mf);
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bool IntersectRayTriangle(const Ray& ray, const Triangle& tri, const FVector& objectPos, float& t);
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bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radius, float& t);
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FVector TransformPoint(const FVector& point, const FVector& pos, const IRotator& n64Rot, const FVector& scale);
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void Editor_MatrixIdentity(Mat4 mtx);
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void Editor_AddMatrix(Mat4 mtx, int32_t flags);
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