From 52e21e3750610c1fb5d63b12e789ce2ef9fdf2ec Mon Sep 17 00:00:00 2001 From: MegaMech Date: Tue, 7 Jan 2025 13:18:30 -0700 Subject: [PATCH] cleanup --- src/camera.c | 2 +- src/enhancements/freecam/freecam.cpp | 8 -------- 2 files changed, 1 insertion(+), 9 deletions(-) diff --git a/src/camera.c b/src/camera.c index 8992371d6..ef298f55b 100644 --- a/src/camera.c +++ b/src/camera.c @@ -17,7 +17,7 @@ #include "main.h" #include "spawn_players.h" #include "enhancements/freecam/freecam_engine.h" -#include "freecam.h" +#include "enhancements/freecam/freecam.h" #include "engine/GameAPI.h" #include "port/Game.h" diff --git a/src/enhancements/freecam/freecam.cpp b/src/enhancements/freecam/freecam.cpp index 56eb813d9..0602f9d27 100644 --- a/src/enhancements/freecam/freecam.cpp +++ b/src/enhancements/freecam/freecam.cpp @@ -8,7 +8,6 @@ extern "C" { #include #include -#include #include "main.h" #include #include @@ -89,13 +88,6 @@ void freecam(Camera* camera, Player* player, s8 index) { gIsHUDVisible = !CVarGetInteger("gFreecam", 0); } - // Driving mode - if (CVarGetInteger("gFreecam", 0) == 0) { - // Use normal camera code - func_8001E45C(camera, &gPlayers[fRankIndex], index); - return; - } - // Calculate forward direction freecam_calculate_forward_vector_allow_rotation(camera, freeCam.forwardVector);