Impl Sky and SkyActors (#630)

* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args
This commit is contained in:
MegaMech
2026-02-24 14:51:25 -07:00
committed by GitHub
parent 321d440089
commit 548ccf0063
59 changed files with 1346 additions and 785 deletions
+2 -20
View File
@@ -31,6 +31,7 @@ extern "C" {
#include "math_util.h"
#include "code_80005FD0.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
extern s8 gPlayerCount;
}
void ResizeMinimap(MinimapProps* minimap) {
@@ -406,6 +407,7 @@ Track::Track() {
Props.Clouds = NULL;
Props.CloudList = NULL;
mCloudType = CloudType::CLOUDS;
Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
bFog = false;
@@ -465,26 +467,6 @@ void Track::SpawnActors() {
}
}
void Track::InitClouds() {
if (this->Props.Clouds) {
init_clouds(this->Props.Clouds);
}
}
void Track::TickClouds(s32 arg0, Camera* camera) {
s32 cloudIndex;
s32 objectIndex;
CloudData* cloud;
if (this->Props.CloudList) {
for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
cloud = &this->Props.CloudList[cloudIndex];
objectIndex = D_8018CC80[arg0 + cloudIndex];
func_800788F8(objectIndex, cloud->rotY, camera);
}
}
}
// Adjusts player speed on steep hills
void Track::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
f32* arg7) {