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Combine Matrix Stacks & use std::deque Instead of std::vector to Prevent Dangling Pointers (#525)
* Update Matrix.cpp * Update World.h * Stak * Hopefully done with matrix --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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@@ -318,7 +318,7 @@ void func_80050E34(s32, s32);
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void func_800514BC(void);
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void render_object_leaf_particle(s32);
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void render_object_snowflakes_particles(void);
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void func_800518F8(s32, s16, s16);
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void render_clouds(s32, s16, s16);
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void func_800519D4(s32, s16, s16);
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void func_80051ABC(s16, s32);
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void func_80051C60(s16, s32);
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