Fix modifying resourceName and rename editor namespace to trackeditor
This commit is contained in:
parent
1b98265853
commit
63fe20a02f
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@ -25,7 +25,7 @@ void AActor::BeginPlay() {
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if ((nullptr != Model) && (Model[0] != '\0')) {
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// Prevent collision mesh from being generated extra times.
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if (Triangles.size() == 0) {
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Editor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(Model), 1.0f);
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TrackEditor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(Model), 1.0f);
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}
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}
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}
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@ -495,7 +495,7 @@ void RegisterTracks(Registry<TrackInfo>& r) {
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r.Add(info, []() { GetWorld()->SetCurrentTrack(std::make_unique<BigDonut>()); });
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info = {
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.ResourceName = "mk:test_track",
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.ResourceName = "hm:test_track",
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.Name = "test track",
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.DebugName = "test track",
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.Length = "100m",
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@ -97,6 +97,17 @@ public:
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return list;
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}
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// Returns true if item succesfully removed
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// Note that mCounter is not decremented on remove
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bool Remove(const std::string& resourceName) {
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auto it = mMap.find(resourceName);
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if (it != mMap.end()) {
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mMap.erase(it);
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return true;
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}
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return false;
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}
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void Clear() {
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mMap.clear();
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mCounter = 0;
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@ -1,6 +1,7 @@
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#include "TrackBrowser.h"
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#include "port/Engine.h"
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#include "engine/editor/SceneManager.h"
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#include <imgui.h>
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TrackBrowser* TrackBrowser::Instance;
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@ -8,57 +9,64 @@ void TrackBrowser::FindCustomTracks() {
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auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager();
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auto ptr2 = manager->ListDirectories("tracks/*");
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if (ptr2) {
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auto dirs = *ptr2;
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if (!ptr2) {
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return;
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}
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auto dirs = *ptr2;
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for (const std::string& dir : dirs) {
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std::string name = dir.substr(dir.find_last_of('/') + 1);
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std::string sceneFile = dir + "/scene.json";
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std::string minimapFile = dir + "/minimap.png";
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for (const std::string& dir : dirs) {
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std::string name = dir.substr(dir.find_last_of('/') + 1);
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std::string sceneFile = dir + "/scene.json";
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std::string minimapFile = dir + "/minimap.png";
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// The track has a valid scene file, add it to the registry
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if (manager->HasFile(sceneFile)) {
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auto archive = manager->GetArchiveFromFile(sceneFile);
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// The track has a valid scene file, add it to the registry
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if (manager->HasFile(sceneFile)) {
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auto archive = manager->GetArchiveFromFile(sceneFile);
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TrackInfo info;
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info.Path = dir;
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TrackEditor::LoadTrackInfo(info, archive, sceneFile);
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printf("[TrackBrowser] Added custom track %s\n", info.Name.c_str());
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gTrackRegistry.Add(info, [info, archive]() {
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auto track = std::make_unique<Track>();
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track->ResourceName = info.ResourceName;
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track->Archive = archive;
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GetWorld()->SetCurrentTrack(std::move(track));
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});
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} else { // The track does not have a valid scene file
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const std::string file = dir + "/data_track_sections";
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// If the track has a data_track_sections file,
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// then it must at least be a valid track.
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// So lets add it as an uninitialized track.
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if (manager->HasFile(file)) {
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printf("[TrackBrowser] [FindCustomTracks] Found a new custom track!\n");
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printf(" Creating scene.json so the track can be configured in the editor\n");
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TrackInfo info;
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std::string resName = std::string("mods:") + name;
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info.ResourceName = resName;
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info.Name = name;
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info.DebugName = name;
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info.Path = dir;
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Editor::LoadTrackInfo(info, archive, sceneFile);
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printf("Added custom track %s\n", info.Name.c_str());
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// Create the track
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auto archive = manager->GetArchiveFromFile(file);
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auto track = std::make_unique<Track>();
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track->Archive = archive;
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track->ResourceName = info.ResourceName;
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TrackEditor::SaveLevel(track.get(), static_cast<const TrackInfo*>(&info)); // Write scene file so it will show up in the track browser
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printf("[TrackBrowser] [FindCustomTracks] Saved scene.json to new track!\n");
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// Passing these through seems kinda bad. But it works?
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gTrackRegistry.Add(info, [info, archive]() {
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auto track = std::make_unique<Track>();
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track->ResourceName = info.ResourceName;
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track->Archive = archive;
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track->ResourceName = info.ResourceName;
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GetWorld()->SetCurrentTrack(std::move(track));
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});
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} else { // The track does not have a valid scene file
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const std::string file = dir + "/data_track_sections";
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// If the track has a data_track_sections file,
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// then it must at least be a valid track.
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// So lets add it as an uninitialized track.
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if (manager->HasFile(file)) {
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TrackInfo info;
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std::string resName = std::string("mods:") + name;
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info.ResourceName = resName;
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info.Name = name;
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info.DebugName = name;
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auto archive = manager->GetArchiveFromFile(file);
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//mNewTracks.push_back({info, "", dir, archive});
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auto track = std::make_unique<Track>();
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Editor::SaveLevel(track.get()); // Write scene file so it will show up in the track browser
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gTrackRegistry.Add(info, [info, archive]() {
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auto track = std::make_unique<Track>();
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track->ResourceName = info.ResourceName;
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track->Archive = archive;
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GetWorld()->SetCurrentTrack(std::move(track));
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});
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} else {
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printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
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}
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} else {
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printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
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}
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}
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}
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@ -50,7 +50,7 @@ void ACloud::BeginPlay() {
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// Prevent collision mesh from being generated extra times.
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if (Editor_IsEnabled()) {
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if (Triangles.size() == 0) {
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Editor::GenerateCollisionMesh(this, (Gfx*)cloud_mesh, 1.0f);
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TrackEditor::GenerateCollisionMesh(this, (Gfx*) cloud_mesh, 1.0f);
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}
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}
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}
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@ -53,7 +53,7 @@ void AFinishline::BeginPlay() {
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// Prevent collision mesh from being generated extra times.
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if (Editor_IsEnabled()) {
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if (Triangles.size() == 0) {
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Editor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(D_0D001B90), 1.0f);
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TrackEditor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(D_0D001B90), 1.0f);
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}
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}
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}
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@ -55,7 +55,7 @@ void AShip::BeginPlay() {
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// Prevent collision mesh from being generated extra times.
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if (Editor_IsEnabled()) {
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if (Triangles.size() == 0) {
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Editor::GenerateCollisionMesh(this, (Gfx*)_skin, Scale.y);
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TrackEditor::GenerateCollisionMesh(this, (Gfx*) _skin, Scale.y);
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}
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}
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}
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@ -35,7 +35,7 @@ void AStarship::BeginPlay() {
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// Prevent collision mesh from being generated extra times.
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if (Editor_IsEnabled()) {
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if (Triangles.size() == 0) {
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Editor::GenerateCollisionMesh(this, (Gfx*)Model, 1.0f);
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TrackEditor::GenerateCollisionMesh(this, (Gfx*)Model, 1.0f);
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}
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}
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}
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@ -14,7 +14,7 @@ extern "C" {
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#include "assets/textures/other_textures.h"
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}
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namespace Editor {
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namespace TrackEditor {
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void GenerateCollisionMesh(std::variant<AActor*, OObject*, GameObject*> object, Gfx* model, float scale) {
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int8_t opcode;
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uintptr_t lo;
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@ -19,7 +19,7 @@
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#define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
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namespace Editor {
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namespace TrackEditor {
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void GenerateCollisionMesh(std::variant<AActor*, OObject*, GameObject*> object, Gfx* model, float scale);
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void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles);
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}
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@ -24,7 +24,7 @@ extern "C" {
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#include "camera.h"
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}
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namespace Editor {
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namespace TrackEditor {
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Editor* Editor::Instance;
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Editor::Editor() {
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@ -12,7 +12,7 @@ extern "C" {
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}
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#include "ObjectPicker.h"
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namespace Editor {
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namespace TrackEditor {
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class ObjectPicker;
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class Editor {
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@ -54,7 +54,7 @@ private:
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void Copy(MtxF* src, MtxF* dest);
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void Clear(MtxF* mf);
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};
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} // namespace Editor
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} // namespace TrackEditor
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#endif // __cplusplus
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@ -1,7 +1,7 @@
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#include <libultraship/libultraship.h>
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#include "GameObject.h"
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namespace Editor {
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namespace TrackEditor {
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GameObject::GameObject(FVector pos, IRotator rot, FVector scale, const char* model, std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize) {
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Pos = pos;
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@ -38,4 +38,4 @@ namespace Editor {
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Scale = scale;
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};
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} // namespace Editor
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} // namespace TrackEditor
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@ -16,7 +16,7 @@ extern "C" {
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struct Triangle;
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namespace Editor {
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namespace TrackEditor {
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class GameObject {
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public:
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enum class CollisionType {
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@ -29,7 +29,7 @@ extern "C" {
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#include "math_util.h"
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}
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namespace Editor {
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namespace TrackEditor {
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void Gizmo::Load() {
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/* Translate handle collision */
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@ -8,7 +8,7 @@
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#include "engine/objects/Object.h"
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#include <variant>
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namespace Editor {
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namespace TrackEditor {
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class Gizmo {
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public:
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@ -3,7 +3,7 @@
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#include "Handles.h"
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namespace Editor {
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namespace TrackEditor {
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Handles::Handles() {
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}
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@ -4,7 +4,7 @@
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#include <libultra/gbi.h>
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#include "GameObject.h"
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namespace Editor {
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namespace TrackEditor {
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class Handles : public GameObject {
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Handles();
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@ -27,7 +27,7 @@ extern "C" {
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#include "math_util_2.h"
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}
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namespace Editor {
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namespace TrackEditor {
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size_t LightObject::NumLights = 0;
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@ -5,7 +5,7 @@
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#include "Collision.h"
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#include "GameObject.h"
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namespace Editor {
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namespace TrackEditor {
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class LightObject : public GameObject {
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public:
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@ -25,7 +25,7 @@ extern "C" {
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#include "camera.h"
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}
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namespace Editor {
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namespace TrackEditor {
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void ObjectPicker::Load() {
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eGizmo.Load();
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@ -230,7 +230,7 @@ std::pair<GameObject*, float> ObjectPicker::CheckEditorObjectRay(Ray ray) {
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break;
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}
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case GameObject::CollisionType::BOUNDING_SPHERE:
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printf("Editor::ObjectPicker.cpp Bounding sphere collision type not yet supported\n");
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printf("[ObjectPicker] [CheckEditorObjectRay] Bounding sphere collision type not yet supported\n");
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break;
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}
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}
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@ -7,7 +7,7 @@
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#include "GameObject.h"
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#include "engine/Matrix.h"
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namespace Editor {
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namespace TrackEditor {
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class ObjectPicker {
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public:
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void SelectObject(std::vector<GameObject*> objects);
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@ -33,18 +33,27 @@ extern "C" {
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#include "render_courses.h"
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}
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namespace Editor {
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void SaveLevel(Track* track) {
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namespace TrackEditor {
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void SaveLevel(Track* track, const TrackInfo* info) {
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nlohmann::json data;
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/**
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* Save track properties, static mesh actors, actors, and tour camera
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*/
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data["Props"] = track->Props.to_json();
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try {
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data["Props"] = track->Props.to_json();
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data["Props"]["ResourceName"] = track->ResourceName.c_str();
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} catch (...) {
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SPDLOG_ERROR("[SceneManager] [SaveLevel] Failed serializing track Props");
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}
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nlohmann::json staticMesh;
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SaveStaticMeshActors(staticMesh);
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data["StaticMeshActors"] = staticMesh;
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try {
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nlohmann::json staticMesh;
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SaveStaticMeshActors(staticMesh);
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data["StaticMeshActors"] = staticMesh;
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} catch (...) {
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SPDLOG_ERROR("[SceneManager] [SaveLevel] Failed serializing StaticMeshActors");
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}
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nlohmann::json actors;
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@ -75,7 +84,6 @@ namespace Editor {
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std::vector<uint8_t> bytes; // Turn the str into raw data
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bytes.assign(jsonStr.begin(), jsonStr.end());
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const TrackInfo* info = gTrackRegistry.GetInfo(track->ResourceName);
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std::string sceneFile = info->Path + "/scene.json";
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// Write file to disk
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@ -304,8 +312,8 @@ namespace Editor {
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}
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void SaveFog(nlohmann::json& fog) {
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fog["EnableFog"] = bFog;
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if (bFog) {
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fog["EnableFog"] = bFog;
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fog["Colour"]["R"] = gFogColour.r;
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fog["Colour"]["G"] = gFogColour.g;
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fog["Colour"]["B"] = gFogColour.b;
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@ -324,6 +332,7 @@ namespace Editor {
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try {
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track->Props.from_json(data["Props"]);
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track->ResourceName = data["Props"].at("ResourceName").get<std::string>();
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} catch(const std::exception& e) {
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std::cerr << " Error parsing track properties: " << e.what() << std::endl;
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std::cerr << " Is your scene.json file out of date?" << std::endl;
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@ -331,27 +340,34 @@ namespace Editor {
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}
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void LoadPaths(Track* track, const std::string& trackPath) {
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SPDLOG_INFO("[SceneManager] [LoadPaths] Loading Paths...");
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std::string path_file = (trackPath + "/data_paths").c_str();
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auto res = std::dynamic_pointer_cast<MK64::Paths>(ResourceLoad(path_file.c_str()));
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if (nullptr == res) {
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SPDLOG_ERROR(" Unable to load path file (data_paths)");
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SPDLOG_ERROR(" This file is required for custom tracks to work ");
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SPDLOG_ERROR(" Make sure the first path point is at coordinates 0,0,0");
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SPDLOG_ERROR(" In blender you may need to apply transformations and then move the point to 0,0,0");
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}
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if (res != nullptr) {
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auto& paths = res->PathList;
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auto& paths = res->PathList;
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size_t i = 0;
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u16* ptr = &track->Props.PathSizes.unk0;
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for (auto& path : paths) {
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if (i >= ARRAY_COUNT(track->Props.PathTable2)) {
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printf("[Track.cpp] The game can only import 5 paths. Found more than 5. Skipping the rest\n");
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break; // Only 5 paths allowed. 4 track, 1 vehicle
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}
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ptr[i] = path.size();
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track->Props.PathTable2[i] = (TrackPathPoint*) path.data();
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i += 1;
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size_t i = 0;
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u16* ptr = &track->Props.PathSizes.unk0;
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for (auto& path : paths) {
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if (i >= ARRAY_COUNT(track->Props.PathTable2)) {
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SPDLOG_INFO(" The game can only import 5 paths. Found more than 5. Skipping the rest\n");
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break; // Only 5 paths allowed. 4 track, 1 vehicle
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}
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ptr[i] = path.size();
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track->Props.PathTable2[i] = (TrackPathPoint*) path.data();
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SPDLOG_INFO(" Added path {}", i);
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i += 1;
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}
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gVehiclePathSize = track->Props.PathSizes.unk0; // This is likely incorrect.
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||||
SPDLOG_INFO("[SceneManager] [LoadPaths] Path Loading Complete!");
|
||||
}
|
||||
|
||||
void LoadTrackInfoData(TrackInfo& info, nlohmann::json& data) {
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
#include <optional>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
namespace Editor {
|
||||
void SaveLevel(Track* track);
|
||||
namespace TrackEditor {
|
||||
void SaveLevel(Track* track, const TrackInfo* info);
|
||||
void LoadTrackDataFromJson(Track* track, const std::string& trackPath);
|
||||
void LoadTrackInfo(TrackInfo& info, std::shared_ptr<Ship::Archive> archive, std::string sceneFile);
|
||||
void Load_AddStaticMeshActor(const nlohmann::json& actorJson);
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ TestTrack::TestTrack() {
|
|||
Props.Minimap.Colour = {255, 255, 255};
|
||||
ResizeMinimap(&Props.Minimap);
|
||||
|
||||
ResourceName = "mk:test_track";
|
||||
ResourceName = "hm:test_track";
|
||||
|
||||
Props.SetText(Props.Name, "Test Track", sizeof(Props.Name));
|
||||
Props.SetText(Props.DebugName, "test track", sizeof(Props.DebugName));
|
||||
|
|
|
|||
|
|
@ -350,14 +350,13 @@ bool IsTriangleWindingInverted() {
|
|||
return !gModifiedGfxSet.empty();
|
||||
}
|
||||
|
||||
|
||||
Track::Track() {
|
||||
Props.SetText(Props.Name, "Blank Track", sizeof(Props.Name));
|
||||
Props.SetText(Props.DebugName, "blnktrck", sizeof(Props.DebugName));
|
||||
Props.SetText(Props.TrackLength, "100m", sizeof(Props.TrackLength));
|
||||
// Props.Cup = FLOWER_CUP;
|
||||
// Props.CupIndex = 3;
|
||||
ResourceName = "";
|
||||
ResourceName = "mod:blank_track";
|
||||
Props.Minimap.Texture = minimap_mario_raceway;
|
||||
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
|
||||
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
|
||||
|
|
@ -449,7 +448,7 @@ void Track::Load() {
|
|||
} else { // Load custom track
|
||||
bIsMod = true;
|
||||
|
||||
Editor::LoadTrackDataFromJson(this, trackPath);
|
||||
TrackEditor::LoadTrackDataFromJson(this, trackPath);
|
||||
|
||||
const std::string trackSectionPath = (trackPath + "/data_track_sections");
|
||||
TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(trackSectionPath.c_str());
|
||||
|
|
@ -646,6 +645,10 @@ void Track::Draw(ScreenContext* arg0) {
|
|||
}
|
||||
|
||||
const TrackInfo* info = gTrackRegistry.GetInfo(ResourceName);
|
||||
if (nullptr == info) {
|
||||
printf("[Track] [Draw] Resource name did not return a valid TrackInfo %s\n", ResourceName.c_str());
|
||||
return;
|
||||
}
|
||||
std::string res = info->Path + "/data_track_sections";
|
||||
|
||||
TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(res.c_str());
|
||||
|
|
|
|||
|
|
@ -86,7 +86,6 @@ typedef struct {
|
|||
} TrackSections;
|
||||
|
||||
typedef struct Properties {
|
||||
char ResourceName[128];
|
||||
char Name[128];
|
||||
char DebugName[128];
|
||||
char TrackLength[128];
|
||||
|
|
@ -116,8 +115,6 @@ typedef struct Properties {
|
|||
#ifdef __cplusplus
|
||||
nlohmann::json to_json() const {
|
||||
nlohmann::json j;
|
||||
// j["Id"] = Id ? Id : "";
|
||||
j["ResourceName"] = ResourceName ? ResourceName : "";
|
||||
j["Name"] = Name ? Name : "";
|
||||
j["DebugName"] = DebugName ? DebugName : "";
|
||||
j["TrackLength"] = TrackLength ? TrackLength : "";
|
||||
|
|
@ -180,19 +177,12 @@ typedef struct Properties {
|
|||
|
||||
// Function to load struct from JSON
|
||||
void from_json(const nlohmann::json& j) {
|
||||
//Id = j.at("Id").get<std::string>().c_str();
|
||||
// Name = j.at("Name").get<std::string>().c_str();
|
||||
strncpy(ResourceName, j.at("ResourceName").get<std::string>().c_str(), sizeof(ResourceName) - 1);
|
||||
ResourceName[sizeof(ResourceName) - 1] = '\0'; // Ensure null termination
|
||||
|
||||
strncpy(Name, j.at("Name").get<std::string>().c_str(), sizeof(Name) - 1);
|
||||
Name[sizeof(Name) - 1] = '\0'; // Ensure null termination
|
||||
|
||||
// DebugName = j.at("DebugName").get<std::string>().c_str();
|
||||
strncpy(DebugName, j.at("DebugName").get<std::string>().c_str(), sizeof(DebugName) - 1);
|
||||
DebugName[sizeof(DebugName) - 1] = '\0'; // Ensure null termination
|
||||
|
||||
// TrackLength = j.at("TrackLength").get<std::string>().c_str();
|
||||
strncpy(TrackLength, j.at("TrackLength").get<std::string>().c_str(), sizeof(TrackLength) - 1);
|
||||
TrackLength[sizeof(TrackLength) - 1] = '\0'; // Ensure null termination
|
||||
|
||||
|
|
|
|||
|
|
@ -1177,7 +1177,7 @@ void splash_menu_act(struct Controller* controller, u16 controllerIdx) {
|
|||
}
|
||||
case DEBUG_MENU_LAUNCH_EDITOR: {
|
||||
if (btnAndStick & (A_BUTTON | START_BUTTON)) {
|
||||
Editor_Launch("mk:test_track");
|
||||
Editor_Launch("hm:test_track");
|
||||
play_sound2(SOUND_INTRO_ENTER_MENU);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ Cup* gBattleCup;
|
|||
|
||||
HarbourMastersIntro gMenuIntro;
|
||||
|
||||
Editor::Editor gEditor;
|
||||
TrackEditor::Editor gEditor;
|
||||
|
||||
s32 gTrophyIndex = NULL;
|
||||
|
||||
|
|
@ -757,7 +757,7 @@ void CM_ActorGenerateCollision(struct Actor* actor) {
|
|||
|
||||
if ((nullptr != act->Model) && (act->Model[0] != '\0')) {
|
||||
if (act->Triangles.size() == 0) {
|
||||
Editor::GenerateCollisionMesh(act, (Gfx*)LOAD_ASSET_RAW(act->Model), 1.0f);
|
||||
TrackEditor::GenerateCollisionMesh(act, (Gfx*)LOAD_ASSET_RAW(act->Model), 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ extern "C" {
|
|||
extern s32 gTrophyIndex;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern Editor::Editor gEditor;
|
||||
extern TrackEditor::Editor gEditor;
|
||||
extern HarbourMastersIntro gMenuIntro;
|
||||
extern bool bCleanWorld;
|
||||
extern Registry<TrackInfo> gTrackRegistry;
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ extern "C" {
|
|||
#include "collision.h"
|
||||
}
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
bool bIsTrainWindowOpen = false; // Global because member variables do not work in lambdas
|
||||
|
||||
ContentBrowserWindow::~ContentBrowserWindow() {
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include "engine/tracks/Track.h"
|
||||
#include "AllActors.h"
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
class ContentBrowserWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using Ship::GuiWindow::GuiWindow;
|
||||
|
|
|
|||
|
|
@ -69,21 +69,21 @@ void SetupGuiElements() {
|
|||
SPDLOG_ERROR("Could not find input GfxDebuggerWindow");
|
||||
}
|
||||
|
||||
mToolsWindow = std::make_shared<Editor::ToolsWindow>("gEditorEnabled", "Tools", ImVec2(100, 100),
|
||||
mToolsWindow = std::make_shared<TrackEditor::ToolsWindow>("gEditorEnabled", "Tools", ImVec2(100, 100),
|
||||
(ImGuiWindowFlags_NoTitleBar));
|
||||
gui->AddGuiWindow(mToolsWindow);
|
||||
|
||||
mSceneExplorerWindow = std::make_shared<Editor::SceneExplorerWindow>("gEditorEnabled", "Scene Explorer");
|
||||
mSceneExplorerWindow = std::make_shared<TrackEditor::SceneExplorerWindow>("gEditorEnabled", "Scene Explorer");
|
||||
gui->AddGuiWindow(mSceneExplorerWindow);
|
||||
|
||||
mPropertiesWindow = std::make_shared<Editor::PropertiesWindow>("gEditorEnabled", "Properties");
|
||||
mPropertiesWindow = std::make_shared<TrackEditor::PropertiesWindow>("gEditorEnabled", "Properties");
|
||||
gui->AddGuiWindow(mPropertiesWindow);
|
||||
|
||||
mTrackPropertiesWindow = std::make_shared<Editor::TrackPropertiesWindow>("gEditorEnabled", "Track Properties");
|
||||
mTrackPropertiesWindow = std::make_shared<TrackEditor::TrackPropertiesWindow>("gEditorEnabled", "Track Properties");
|
||||
gui->AddGuiWindow(mTrackPropertiesWindow);
|
||||
|
||||
mContentBrowserWindow =
|
||||
std::make_shared<Editor::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
|
||||
std::make_shared<TrackEditor::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
|
||||
gui->AddGuiWindow(mContentBrowserWindow);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ extern "C" {
|
|||
#include "actors.h"
|
||||
}
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
|
||||
PropertiesWindow::~PropertiesWindow() {
|
||||
SPDLOG_TRACE("destruct properties window");
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
#include <libultraship/libultraship.h>
|
||||
#include "port/Game.h"
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
class PropertiesWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using Ship::GuiWindow::GuiWindow;
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ extern "C" {
|
|||
#include "actors.h"
|
||||
}
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
|
||||
SceneExplorerWindow::~SceneExplorerWindow() {
|
||||
SPDLOG_TRACE("destruct scene explorer window");
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include "port/Game.h"
|
||||
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
class SceneExplorerWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using Ship::GuiWindow::GuiWindow;
|
||||
|
|
|
|||
|
|
@ -12,13 +12,14 @@
|
|||
#include <defines.h>
|
||||
#include "port/Game.h"
|
||||
#include "engine/editor/SceneManager.h"
|
||||
#include "engine/TrackBrowser.h"
|
||||
|
||||
extern "C" {
|
||||
#include "code_800029B0.h"
|
||||
#include "code_80057C60.h"
|
||||
}
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
|
||||
ToolsWindow::~ToolsWindow() {
|
||||
SPDLOG_TRACE("destruct tools window");
|
||||
|
|
@ -36,7 +37,8 @@ namespace Editor {
|
|||
// Save button
|
||||
if (ImGui::Button(ICON_FA_FLOPPY_O, ImVec2(50, 25))) {
|
||||
if (gEditor.IsPaused()) {
|
||||
SaveLevel(GetWorld()->GetTrack());
|
||||
SaveLevel(GetWorld()->GetTrack(), gTrackRegistry.GetInfo(GetWorld()->GetTrack()->ResourceName));
|
||||
TrackBrowser::Instance->Refresh(gTrackRegistry);
|
||||
} else {
|
||||
printf("[Editor] Cannot save during simulation\n Please switch back to edit mode!\n\n");
|
||||
}
|
||||
|
|
@ -140,7 +142,8 @@ namespace Editor {
|
|||
ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
|
||||
if (ImGui::Button(gEditor.IsPaused() ? ICON_FA_PLAY : ICON_FA_STOP, ImVec2(50, 25))) {
|
||||
if (gEditor.IsPaused()) {
|
||||
SaveLevel(GetWorld()->GetTrack());
|
||||
SaveLevel(GetWorld()->GetTrack(), gTrackRegistry.GetInfo(GetWorld()->GetTrack()->ResourceName));
|
||||
TrackBrowser::Instance->Refresh(gTrackRegistry);
|
||||
CVarSetInteger("gFreecam", false);
|
||||
CM_SetFreeCamera(false);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <libultraship/libultraship.h>
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
class ToolsWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using Ship::GuiWindow::GuiWindow;
|
||||
|
|
|
|||
|
|
@ -14,6 +14,9 @@
|
|||
#include "port/Game.h"
|
||||
|
||||
#include "engine/cameras/TourCamera.h"
|
||||
#include "engine/TrackBrowser.h"
|
||||
#include "engine/editor/SceneManager.h"
|
||||
#include "engine/Registry.h"
|
||||
|
||||
extern "C" {
|
||||
#include "code_800029B0.h"
|
||||
|
|
@ -23,26 +26,23 @@ extern "C" {
|
|||
#include "render_objects.h"
|
||||
}
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
|
||||
TrackPropertiesWindow::~TrackPropertiesWindow() {
|
||||
SPDLOG_TRACE("destruct track properties window");
|
||||
}
|
||||
|
||||
void TrackPropertiesWindow::DrawElement() {
|
||||
static char idBuffer[256] = "mk:mario_raceway";
|
||||
static char nameBuffer[256] = "Mario Raceway";
|
||||
static char debugNameBuffer[256] = "m circuit";
|
||||
static char lengthBuffer[256] = "567m";
|
||||
|
||||
if (nullptr == GetWorld()->GetTrack()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::InputText("ID", idBuffer, IM_ARRAYSIZE(idBuffer));
|
||||
ImGui::InputText("Name", GetWorld()->GetTrack()->Props.Name, IM_ARRAYSIZE(nameBuffer));
|
||||
ImGui::InputText("Debug Name", GetWorld()->GetTrack()->Props.DebugName, IM_ARRAYSIZE(debugNameBuffer));
|
||||
ImGui::InputText("Track Length", GetWorld()->GetTrack()->Props.TrackLength, IM_ARRAYSIZE(lengthBuffer));
|
||||
if (ImGui::Button("Edit TrackInfo")) {
|
||||
ImGui::OpenPopup("Edit TrackInfo");
|
||||
}
|
||||
|
||||
DrawResourceNameEdit();
|
||||
|
||||
ImGui::InputFloat("Water Level", &GetWorld()->GetTrack()->Props.WaterLevel);
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera")) {
|
||||
|
|
@ -175,6 +175,100 @@ namespace Editor {
|
|||
TrackPropertiesWindow::DrawTourCamera();
|
||||
}
|
||||
|
||||
void TrackPropertiesWindow::DrawResourceNameEdit() {
|
||||
Track* track = GetWorld()->GetTrack();
|
||||
if (!track) {
|
||||
return;
|
||||
}
|
||||
|
||||
static char resourceNameBuffer[128] = {};
|
||||
static char nameBuffer[128] = "blank_track";
|
||||
static char debugNameBuffer[128] = "blanktrack";
|
||||
static char lengthBuffer[128] = "100m";
|
||||
static bool initialized = false;
|
||||
static std::string oldResourceName = track->ResourceName;
|
||||
|
||||
// Auto-sizing fills the height of the screen for a single frame.
|
||||
// Because there's no content in the window in the first frame.
|
||||
// This forces the window size to prevent that
|
||||
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_Always);
|
||||
if (ImGui::BeginPopupModal("Edit TrackInfo", nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
|
||||
// Initialize once per popup open
|
||||
if (!initialized) {
|
||||
strncpy(resourceNameBuffer, track->ResourceName.c_str(), sizeof(resourceNameBuffer));
|
||||
resourceNameBuffer[sizeof(resourceNameBuffer) - 1] = '\0';
|
||||
oldResourceName = track->ResourceName;
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
ImGui::TextWrapped(
|
||||
"Changing the Resource Name will:\n"
|
||||
"- Save the current track\n"
|
||||
"- Reload the track\n"
|
||||
"- Update the registry\n\n"
|
||||
);
|
||||
|
||||
gEditor.Pause();
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::Text("New Resource Name");
|
||||
ImGui::InputText("##ResourceNameInput", resourceNameBuffer, IM_ARRAYSIZE(resourceNameBuffer));
|
||||
ImGui::InputText("Name", GetWorld()->GetTrack()->Props.Name, IM_ARRAYSIZE(nameBuffer));
|
||||
ImGui::InputText("Debug Name", GetWorld()->GetTrack()->Props.DebugName, IM_ARRAYSIZE(debugNameBuffer));
|
||||
ImGui::InputText("Track Length", GetWorld()->GetTrack()->Props.TrackLength, IM_ARRAYSIZE(lengthBuffer));
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
bool cancel = ImGui::Button("Cancel", ImVec2(120, 0));
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
bool confirm = ImGui::Button("Confirm", ImVec2(120, 0));
|
||||
|
||||
if (confirm) {
|
||||
if (oldResourceName != resourceNameBuffer) {
|
||||
track->ResourceName = resourceNameBuffer;
|
||||
const TrackInfo* oldInfo = gTrackRegistry.GetInfo(oldResourceName);
|
||||
TrackInfo info;
|
||||
info.ResourceName = track->ResourceName;
|
||||
info.Name = track->Props.Name;
|
||||
info.DebugName = track->Props.DebugName;
|
||||
info.Path = oldInfo->Path;
|
||||
|
||||
TrackEditor::SaveLevel(track, static_cast<const TrackInfo*>(&info));
|
||||
auto archive = track->Archive;
|
||||
gTrackRegistry.Remove(oldResourceName);
|
||||
gTrackRegistry.Add(info, [info, archive]() {
|
||||
auto track = std::make_unique<Track>();
|
||||
track->Archive = archive;
|
||||
track->ResourceName = info.ResourceName;
|
||||
GetWorld()->SetCurrentTrack(std::move(track));
|
||||
});
|
||||
TrackBrowser::Instance->Refresh(gTrackRegistry);
|
||||
gGotoMode = RACING;
|
||||
|
||||
}
|
||||
initialized = false;
|
||||
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
if (cancel) {
|
||||
initialized = false;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void TrackPropertiesWindow::DrawMusic() {
|
||||
const char* items[] = {
|
||||
"None", "Title Screen", "Main Menu", "Wario Stadium", "Moo Moo Farm",
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ extern "C" {
|
|||
#include "sounds.h"
|
||||
}
|
||||
|
||||
namespace Editor {
|
||||
namespace TrackEditor {
|
||||
class TrackPropertiesWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using Ship::GuiWindow::GuiWindow;
|
||||
|
|
@ -15,6 +15,7 @@ public:
|
|||
protected:
|
||||
void InitElement() override {};
|
||||
void DrawElement() override;
|
||||
void DrawResourceNameEdit();
|
||||
void DrawMusic();
|
||||
void DrawFog();
|
||||
void DrawLight();
|
||||
|
|
|
|||
Loading…
Reference in New Issue