This commit is contained in:
MegaMech
2025-06-26 17:43:24 +00:00
parent c193837439
commit 6b0aa29df3
39 changed files with 364 additions and 364 deletions
+5 -5
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@@ -11409,7 +11409,7 @@ Here is the caller graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000066">Todo</a></b></dt><dd>fakematch? </dd></dl>
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@@ -11466,7 +11466,7 @@ Here is the caller graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000064">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000067">Todo</a></b></dt><dd>fakematch? </dd></dl>
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@@ -17198,7 +17198,7 @@ Here is the call graph for this function:</div>
<p>Renders</p>
<p>Menus: Mario Kart 64 Logo, Debug text</p>
<p>1P: Coloured square in third hud mode that players go around. </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000064">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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@@ -17253,7 +17253,7 @@ Here is the caller graph for this function:</div>
<p>Renders</p>
<p>For all game modes</p>
<p>Minimap, CurrLap, Lap time </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000065">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
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@@ -17547,7 +17547,7 @@ Here is the caller graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000065">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000068">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
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