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set_transform_matrix compiles
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@@ -919,6 +919,8 @@ void set_transform_matrix(Mat4 dest, Vec3f orientationVector, Vec3f positionVect
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Vec3f sp38;
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Vec3f sp2C;
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FrameInterpolation_Record_set_transform_matrix(dest, orientationVector, positionVector, rotationAngle, scaleFactor);
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vec3f_set_xyz(sp44, sins(rotationAngle), 0.0f, coss(rotationAngle));
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vec3f_normalize(orientationVector);
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vec3f_cross_product(sp38, orientationVector, sp44);
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