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Add all axis move (freemove)
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@@ -49,6 +49,7 @@ void Copy(MtxF* src, MtxF* dest);
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void Clear(MtxF* mf);
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bool IntersectRayTriangle(const Ray& ray, const Triangle& tri, const FVector& objectPos, float& t);
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bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radius, float& t);
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