diff --git a/search/all_16.js b/search/all_16.js
index 89fd27aca..072b386a0 100644
--- a/search/all_16.js
+++ b/search/all_16.js
@@ -132,7 +132,7 @@ var searchData=
['sectionfunc_129',['SectionFunc',['../namespaceUIWidgets.html#ae6baa537b60cf1d33e03e5e0c440c962',1,'UIWidgets']]],
['sectionid_130',['sectionId',['../structTrackSections.html#a53d5aca8370d2850514a4507044dcbd3',1,'TrackSections']]],
['sectionname_131',['sectionName',['../structWidgetPath.html#ab953da1f493fd3c8841a1f852772c58c',1,'WidgetPath']]],
- ['see_20also_132',['See Also',['../md_docs_2mods-toml.html#see-also',1,'See Also'],['../md_docs_2migrations.html#see-also-1',1,'See Also']]],
+ ['see_20also_132',['See Also',['../md_docs_2mods-toml.html#see-also-1',1,'See Also'],['../md_docs_2migrations.html#see-also',1,'See Also']]],
['see_20how_20courses_20are_20adapted_20in_20the_20future_20including_20references_20too_133',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
['seed_134',['seed',['../structma__noise__config.html#ac0ef7cd156ee4eb07587823e2f1b8384',1,'ma_noise_config']]],
['seekdatastream_135',['seekDataStream',['../structma__job.html#a170fa6cddb463cc92e741fe02e9122b9',1,'ma_job']]],
diff --git a/search/all_4.js b/search/all_4.js
index 9c5709228..072d1357c 100644
--- a/search/all_4.js
+++ b/search/all_4.js
@@ -325,7 +325,7 @@ var searchData=
['alseqdata_322',['ALSeqData',['../structALSeqData.html',1,'']]],
['alseqfile_323',['ALSeqFile',['../structALSeqFile.html',1,'']]],
['alseqfilenew_324',['alSeqFileNew',['../alBnkfNew_8c.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c'],['../libaudio_8h.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c']]],
- ['also_325',['Also',['../md_docs_2mods-toml.html#see-also',1,'See Also'],['../md_docs_2migrations.html#see-also-1',1,'See Also']]],
+ ['also_325',['Also',['../md_docs_2mods-toml.html#see-also-1',1,'See Also'],['../md_docs_2migrations.html#see-also',1,'See Also']]],
['also_5finclude_5fgroup_5f0_5f1_326',['ALSO_INCLUDE_GROUP_0_1',['../kart__dma_8c.html#aa6d64f476546ae0f229e6b02987f14d5',1,'kart_dma.c']]],
['also_5finclude_5fgroup_5f2_327',['ALSO_INCLUDE_GROUP_2',['../kart__dma_8c.html#ab94265b8f89aea5bd4cf0794a6688b2a',1,'kart_dma.c']]],
['also_5finclude_5fgroup_5f3_5f4_5f5_328',['ALSO_INCLUDE_GROUP_3_4_5',['../kart__dma_8c.html#aa0d5cdbe8c1802efe2cbd770f452e1de',1,'kart_dma.c']]],
diff --git a/todo.html b/todo.html
index a62f129fb..6dc6868d4 100644
--- a/todo.html
+++ b/todo.html
@@ -110,21 +110,21 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
- Global __osGetId (OSPfs *pfs)
-remove magic constant
-loads of magic constants..
+remove magic constant
+loads of magic constants..
- Global __osPfsReleasePages (OSPfs *pfs, __OSInode *inode, u8 start_page, u16 *sum, u8 bank, __OSInodeUnit *last_page, int flag)
- magic number
- Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
-- don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
+- don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
- Global __osPiDevMgr
-- In libreultra this is in an include
+- In libreultra this is in an include
- Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)
-fix magic number
-remove magic constant
+fix magic number
+remove magic constant
- Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
-- Commented out because deletes too soon.
+- Commented out because deletes too soon.
- Global are_players_in_course_section (s16, s16)
- This is the easiest solution otherwise actors would not collide on custom courses.
- Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
@@ -134,12 +134,12 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
- Global clear_framebuffer (s32)
- Why did void* work for matching
- Global D_800E43B0 []
-- unused?
+- unused?
- Global debug_switch_character_ceremony_cutscene (void)
-- confirm this.
+- confirm this.
- Union du
-is it possible to remove them somehow?
-is it possible to remove them somehow?
+is it possible to remove them somehow?
+is it possible to remove them somehow?
- Global fill [2]
- file boundary?
@@ -150,25 +150,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
- Global func_80028864 (Player *, Camera *, s8, s8)
- make a proper match
- Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
-- tlut/texture unconfirmed. This could be texture1 and texture2
+- tlut/texture unconfirmed. This could be texture1 and texture2
- Global func_8004C268 (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
-- fakematch?
+- fakematch?
- Global func_8004C268_wide (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
-- fakematch?
+- fakematch?
- Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
-- arg1 should likely be a u8 *
+- arg1 should likely be a u8 *
- Global func_80091FA4 (void)
-- These sizes need to be sizeof() for shiftability if possible
+- These sizes need to be sizeof() for shiftability if possible
- Global func_800CBC24 (void)
- clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
- Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
-- Does this match as a return of s8?
+- Does this match as a return of s8?
- Global func_802846E4 (CinematicCamera *)
-- What does this even do?
+- What does this even do?
- Global func_8028F970 (void)
-- increasing players past four would require increase this loop iterator.
+- increasing players past four would require increase this loop iterator.
- Global GetCupName (void)
-- Move gGfxPool out of main.h
+- Move gGfxPool out of main.h
- Global gPlayerWinningIndex
- gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
- Global gTorchSpawns []
@@ -190,13 +190,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
- Global MTX_SHADOW_POOL_SIZE
- Verify with proper documentation
- Global new_actor (ActorInitParams *)
-- More indepth error checking/return value
+- More indepth error checking/return value
- Global Note::priority
- use macros or something instead.
- Global OBombKart::Unk_3C
- Turn WheelPos into a struct
- Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-- figure out what it means
+- figure out what it means
- Class OSeagull
- unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
- Global OSnowman::DrawBody (s32)
@@ -206,9 +206,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
- Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
- magic constant
- Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
-- name magic constants
+- name magic constants
- Global osRomBase
-- figure out why this is like this
+- figure out why this is like this
- Global osViBlack (u8 active)
- name magic constants
- Global osViSwapBuffer (void *vaddr)
@@ -225,11 +225,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
- Global render_collision (void)
- decide to use colours or textures and fix displaylists because they are buggy
- Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
-- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
+- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
- Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
-- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
+- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
- Global set_minimap_finishline_position (s32)
-- : Hardcode these x and y values. Because why not?
+- : Hardcode these x and y values. Because why not?
- Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
- format like sm64 sounds.h
- Global spawn_foliage (struct ActorSpawnData *actor)
diff --git a/uniondu.html b/uniondu.html
index 07302d7bb..4841fbfd7 100644
--- a/uniondu.html
+++ b/uniondu.html
@@ -138,8 +138,8 @@ Data Fields
| |
-- Todo
- is it possible to remove them somehow?
-
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?
diff --git a/update__objects_8c.html b/update__objects_8c.html
index 29d85c4d6..71fe235c7 100644
--- a/update__objects_8c.html
+++ b/update__objects_8c.html
@@ -3479,7 +3479,7 @@ Here is the caller graph for this function:
-
- Todo
- arg1 should likely be a u8 *
+
- Todo
- arg1 should likely be a u8 *
@@ -6570,7 +6570,7 @@ Here is the call graph for this function: