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uniform GameEngine_OTRSigCheck
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@@ -1,6 +1,6 @@
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#pragma once
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uint8_t GameEngine_OTRSigCheck(char* imgData);
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bool GameEngine_OTRSigCheck(char* imgData);
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#if defined(_WIN32)
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#define ALIGN_ASSET(x) __declspec(align(x))
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