Add visible circle for translate in all axis

This commit is contained in:
MegaMech
2025-03-29 20:17:08 -06:00
parent 6fb2c2df2b
commit 6fd37ef551
4 changed files with 69 additions and 7 deletions
+2
View File
@@ -42,7 +42,9 @@ void Clear(MtxF* mf);
bool IntersectRayTriangle(const Ray& ray, const Triangle& tri, const FVector& objectPos, float& t);
bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radius, float& t);
void Editor_Matrixidentity(Mat4 mtx);
void Editor_AddMatrix(Mat4 mtx, int32_t flags);
float CalculateAngle(const FVector& start, const FVector& end);
void SetDirectionFromRotator(IRotator rot, s8 direction[3]);
void SetRotatorFromDirection(FVector direction, IRotator* rot);
FVector GetPositionAheadOfCamera(f32 dist);