Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear that they truly belong there. But a match is a match. Also cleaned up a bunch of .h files that had references to the newly matched variables. Signed-off-by: Taggerung <tyler.taggerung@email.com>
This commit is contained in:
parent
6e9f0ae130
commit
716b926260
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@ -1,51 +0,0 @@
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# Mario Kart 64 (U) disassembly and split file
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# generated by n64split v0.4a - N64 ROM splitter
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.include "macros.inc"
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.section .data
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glabel gCurrentCourseId
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.hword 0x0000, 0x0000
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glabel gCurrentlyLoadedCourseId
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.hword 0x00ff, 0x0000
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glabel D_800DC5A8
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.hword 0x0000, 0x0000
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glabel D_800DC5AC
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.word 0x00000000
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glabel D_800DC5B0
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.hword 0x0001, 0x0000
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glabel D_800DC5B4
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.hword 0x0000, 0x0000
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glabel D_800DC5B8
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.hword 0x0000, 0x0000
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glabel D_800DC5BC
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.hword 0x0000, 0x0000
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glabel gIsInQuitToMenuTransition
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.hword 0x0000, 0x0000
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glabel gQuitToMenuTransitionCounter
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.hword 0x0000, 0x0000
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glabel D_800DC5C8
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.hword 0x0000, 0x0000, 0x0000, 0x0000
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glabel D_800DC5D0
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.word 0x00000000
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glabel D_800DC5D4
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.word 0x00000000
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glabel D_800DC5D8
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.word 0x00000000
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glabel D_800DC5DC
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.word 0x00000040
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@ -6,7 +6,6 @@
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#include "common_structs.h"
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extern s8 gCharacterIdByGPOverallRank[8]; // D_8018D9D0
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extern s16 gCurrentCourseId; // D_800DC5A0
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extern s16 gGPCurrentRacePlayerIdByRank[8]; // D_80164360
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1
mk64.ld
1
mk64.ld
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@ -204,7 +204,6 @@ SECTIONS
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BUILD_DIR/src/os/ldiv.o(.text);
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BUILD_DIR/data/rsp.o(.text);
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BUILD_DIR/src/main.o(.data*);
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BUILD_DIR/data/data_0DD0A0.o(.data);
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BUILD_DIR/src/code_800029B0.o(.data);
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BUILD_DIR/src/profiler.o(.data);
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BUILD_DIR/src/crash_screen.o(.data);
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@ -9,6 +9,7 @@
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#include "audio/data.h"
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#include <sounds.h>
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#include "port_eu.h"
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#include "code_800029B0.h"
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#include "code_80091750.h"
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s8 D_8018EF10;
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@ -23,19 +23,29 @@
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#include "courses/all_course_data.h"
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#include "menus.h"
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extern u16 D_800DC5A8;
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extern s32 D_802BA038;
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extern s16 D_802BA048;
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extern s16 gCurrentlyLoadedCourseId;
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extern struct ActorSpawnData d_course_moo_moo_farm_tree_spawn[];
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s16 gCurrentCourseId = 0;
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s16 gCurrentlyLoadedCourseId = 0xFF;
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u16 D_800DC5A8 = 0;
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s32 D_800DC5AC = 0;
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u16 D_800DC5B0 = 1;
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u16 D_800DC5B4 = 0;
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u16 D_800DC5B8 = 0;
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u16 D_800DC5BC = 0;
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u16 gIsInQuitToMenuTransition = 0;
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u16 gQuitToMenuTransitionCounter = 0;
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u16 D_800DC5C8 = 0;
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UNUSED u16 D_800DC5CC = 0;
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s32 D_800DC5D0 = 0;
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s32 D_800DC5D4 = 0;
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s32 D_800DC5D8 = 0;
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s32 D_800DC5DC = 64;
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s32 D_800DC5E0 = 32;
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// This is tracking which credit "state" we're in, decides which credits are shown (and probably other stuff)
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u16 D_800DC5E4 = 0;
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// TODO: gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
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@ -46,7 +56,18 @@ struct UnkStruct_800DC5EC *D_800DC5EC = &D_8015F480[0];
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struct UnkStruct_800DC5EC *D_800DC5F0 = &D_8015F480[1];
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struct UnkStruct_800DC5EC *D_800DC5F4 = &D_8015F480[2];
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struct UnkStruct_800DC5EC *D_800DC5F8 = &D_8015F480[3];
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u16 gIsGamePaused = 0;
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u16 gIsGamePaused = 0; // 1 if the game is paused and 0 if the game is not paused
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u8 *pAppNmiBuffer = (u8 *) &osAppNmiBuffer;
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s32 gIsMirrorMode = 0;
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f32 vtxStretchY = 1.0f;
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Lights1 D_800DC610[] = {
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gdSPDefLights1(175, 175, 175, 255, 255, 255, 0, 0, 120),
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gdSPDefLights1(115, 115, 115, 255, 255, 255, 0, 0, 120),
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};
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static s32 pad_800029B0 = 0x80000000;
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s16 gCreditsCourseId = COURSE_LUIGI_RACEWAY;
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s16 gPlaceItemBoxes = 1;
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// Technically a pointer to an array, but declaring it so creates regalloc issues.
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mk64_surface_map_ram *gSurfaceMap;
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@ -105,7 +126,6 @@ u16 D_8015F894;
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// Indexed by Player ID. Track time in seconds since player has last crossed the finish line
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f32 gTimePlayerLastTouchedFinishLine[8];
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u8 *pAppNmiBuffer = (u8 *) &osAppNmiBuffer;
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u8 *gNmiUnknown1;
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u8 *gNmiUnknown2;
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u8 *gNmiUnknown3;
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@ -113,16 +133,6 @@ u8 *gNmiUnknown4;
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u8 *gNmiUnknown5;
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u8 *gNmiUnknown6;
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s32 gIsMirrorMode = 0;
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f32 vtxStretchY = 1.0f;
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Lights1 D_800DC610[] = {
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gdSPDefLights1(175, 175, 175, 255, 255, 255, 0, 0, 120),
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gdSPDefLights1(115, 115, 115, 255, 255, 255, 0, 0, 120),
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};
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static s32 pad_800029B0 = 0x80000000;
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s16 gCreditsCourseId = COURSE_LUIGI_RACEWAY;
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s16 gPlaceItemBoxes = 1;
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Vec3f D_8015F8D0;
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s32 D_8015F8DC;
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@ -3,6 +3,7 @@
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#include <macros.h>
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#include <ultra64.h>
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#include <types.h>
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#include <actor_types.h>
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/* Function Prototypes */
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@ -13,11 +14,37 @@ void func_80002DAC(void);
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void clear_nmi_buffer(void);
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void func_80003040(void);
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extern s16 gCurrentCourseId; // D_800DC5A0
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extern s16 gCurrentlyLoadedCourseId;
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extern u16 D_800DC5A8;
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extern s32 D_800DC5AC;
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extern u16 D_800DC5B0;
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extern u16 D_800DC5B4;
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extern u16 D_800DC5B8;
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extern u16 D_800DC5BC;
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extern u16 gIsInQuitToMenuTransition;
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extern u16 gQuitToMenuTransitionCounter;
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extern u16 D_800DC5C8;
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extern u16 D_800DC5CC;
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extern s32 D_800DC5D0;
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extern s32 D_800DC5D4;
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extern s32 D_800DC5D8;
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extern s32 D_800DC5DC;
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extern s32 D_800DC5E0;
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// This is tracking which credit "state" we're in, decides which credits are shown (and probably other stuff)
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extern u16 D_800DC5E4;
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extern s32 gPlayerWinningIndex;
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extern struct UnkStruct_800DC5EC D_8015F480[4];
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extern struct UnkStruct_800DC5EC *D_800DC5EC;
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extern struct UnkStruct_800DC5EC *D_800DC5F0;
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extern struct UnkStruct_800DC5EC *D_800DC5F4;
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extern struct UnkStruct_800DC5EC *D_800DC5F8;
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extern u16 gIsGamePaused;
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extern u8 *pAppNmiBuffer;
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extern s32 gIsMirrorMode; // D_800DC604
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extern s16 gCreditsCourseId;
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extern s16 gPlaceItemBoxes;
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extern mk64_surface_map_ram *gSurfaceMap;
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extern u16 *D_8015F584;
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@ -71,7 +98,6 @@ extern u16 D_8015F892;
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extern u16 D_8015F894;
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extern f32 gTimePlayerLastTouchedFinishLine[];
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extern u8 *pAppNmiBuffer;
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extern u8 *gNmiUnknown1;
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extern u8 *gNmiUnknown2;
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extern u8 *gNmiUnknown3;
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@ -79,8 +105,6 @@ extern u8 *gNmiUnknown4;
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extern u8 *gNmiUnknown5;
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extern u8 *gNmiUnknown6;
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extern s32 gIsMirrorMode; // D_800DC604
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extern Vec3f D_8015F8D0;
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extern s32 D_8015F8DC;
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@ -89,7 +113,6 @@ extern f32 D_8015F8E4;
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extern f32 D_8015F8E8;
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extern s16 gPlayerPositionLUT[]; // Player index at each position
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extern u16 gNumPermanentActors;
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extern struct Actor gActorList[];
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extern UNUSED u8 D_80162578[];
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extern s16 gDebugPathCount;
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@ -243,7 +243,6 @@ extern Gfx D_0D0076F8[];
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extern s8 D_801657E4;
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extern bool8 D_801657E6;
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extern s32 D_8018D2AC;
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extern u16 D_800DC5B8;
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extern bool8 D_801657F0;
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extern s8 D_80165800[2];
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extern s8 D_80165801;
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@ -293,13 +292,6 @@ extern u8 *D_8018D4C8;
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extern u16 gPlayerBalloonStatus[8][3]; // D_8018D5F0
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extern s16 gPlayerBalloonCount[]; // D_8018D8C0
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extern struct UnkStruct_800DC5EC *D_800DC5EC;
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extern struct UnkStruct_800DC5EC *D_800DC5F0;
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extern struct UnkStruct_800DC5EC *D_800DC5F4;
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extern struct UnkStruct_800DC5EC *D_800DC5F8;
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extern u16 gIsGamePaused;
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extern s32 D_80164394;
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extern s32 D_80164398;
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extern s32 D_8016439C;
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@ -3,6 +3,7 @@
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#include <memory.h>
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#include <defines.h>
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#include "code_800029B0.h"
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#include "code_8006E9C0.h"
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#include "code_80071F00.h"
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#include "objects.h"
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@ -463,7 +464,6 @@ block_26:
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GLOBAL_ASM("asm/non_matchings/code_8006E9C0/func_8006F008.s")
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#endif
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extern u16 gIsGamePaused;
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extern s8 D_801657E4;
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extern bool8 D_801657E6;
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extern bool8 D_801657E8;
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@ -109,6 +109,7 @@ void func_80093C90(void);
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void func_80093C98(s32);
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void func_80093E20(void);
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void func_80093E40(void);
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void func_80093E60(void);
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void func_80093F10(void);
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void func_800940EC(s32);
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void func_800942D0(void);
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@ -382,9 +383,6 @@ extern u8 _textures_0bSegmentRomStart[];
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extern s32 gCycleFlashMenu; // maybe?
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extern s8 D_8018E7B0; // maybe?
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// This is tracking which credit "state" we're in, decides which credits are shown (and probably other stuff)
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extern u16 D_800DC5E4;
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extern Unk_D_800E70A0 D_800E70A0[];
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extern Unk_D_800E70A0 D_800E70E8[];
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extern Unk_D_800E70A0 D_800E7108[][4];
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@ -8,9 +8,4 @@
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void func_800AF9B0(void);
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void func_800B0004(void);
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/* This is where I'd put my static data, if I had any */
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extern s16 gCurrentCourseId; // D_800DC5A0
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extern s32 gIsMirrorMode; // D_800DC5F4
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#endif /* CODE_800AF9B0_H */
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@ -203,7 +203,6 @@ void transition_sliding_borders(void);
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/* This is where I'd put my static data, if I had any */
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extern u16 D_800DC5E4;
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extern s32 D_80283FCC;
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extern s32 D_80283FF4;
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extern f32 D_802856B0;
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@ -11,13 +11,10 @@ void func_80280268(s32 arg0);
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void credits_loop(void);
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void load_credits(void);
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extern s16 gCreditsCourseId;
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extern s16 gMatrixEffectCount;
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extern u16 gIsInQuitToMenuTransition, gQuitToMenuTransitionCounter;
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extern s32 D_802874A0;
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extern u16 D_80164714, D_80164716, D_80164718;
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extern u16 D_800DC5E4;
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#endif
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@ -8,6 +8,7 @@
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#include "variables.h"
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#include "memory.h"
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#include "camera.h"
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#include "camera_junk.h"
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#include "spawn_players.h"
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#include "skybox_and_splitscreen.h"
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#include "code_8006E9C0.h"
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#include "collision.h"
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#include "code_80281C40.h"
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#include "code_800029B0.h"
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#include "code_80091750.h"
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#include "main.h"
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#include "menus.h"
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#include "render_courses.h"
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u8 defaultCharacterIds[] = {
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1, 2, 3, 4, 5, 6, 7, 0
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@ -8,22 +8,6 @@ s32 func_80281880(s32 arg0);
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void func_802818BC(void);
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void load_ceremony_cutscene(void);
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extern void func_80093E60(void);
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extern void func_802816B8(void);
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extern void func_80295C6C(void);
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extern void func_802A4D18(void);
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extern s16 gCurrentCourseId;
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extern u16 D_800DC5B4;
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extern s32 gIsMirrorMode;
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extern u16 D_800DC5BC;
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extern u16 D_800DC5C8;
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extern struct UnkStruct_800DC5EC *D_800DC5EC;
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extern s32 D_80287554;
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extern f32 D_801647A4;
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@ -26,6 +26,7 @@
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#include "collision.h"
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#include "main.h"
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#include "code_80086E70.h"
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#include "code_800029B0.h"
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#include "src/data/data_800E45C0.h"
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#include "courses/all_course_data.h"
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#include <vehicles.h>
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@ -443,8 +443,6 @@ extern s32 D_8018D3EC; // some blue
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extern s32 D_8018D400;
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extern struct UnkStruct_800DC5EC *D_800DC5F0;
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// Probably aren't really part of this file, but don't have a better place to put them
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extern u8 *gPortraitTLUTs[];
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extern u8 *gPortraitTextures[];
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10
src/main.h
10
src/main.h
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@ -247,16 +247,6 @@ extern u8 _common_texturesSegmentRomEnd[];
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extern u8 _data_802BA370SegmentRomStart[];
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extern u32 *D_801978D0; // Segment? Keeps track of segmented addresses?
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extern s16 gCurrentlyLoadedCourseId;
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extern s16 gCurrentCourseId;
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extern s16 gMatrixEffectCount;
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extern u16 gIsGamePaused; // 1 if the game is paused and 0 if the game is not paused
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extern u16 gIsInQuitToMenuTransition;
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extern struct UnkStruct_800DC5EC *D_800DC5EC;
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extern u16 D_800DC5B0;
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extern s32 gPlayerWinningIndex;
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#endif
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@ -9,6 +9,7 @@
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#include "code_800029B0.h"
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#include "actors.h"
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#include "audio/external.h"
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#include "code_800029B0.h"
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#include "code_80005FD0.h"
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#include "code_80091750.h"
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#include "code_800AF9B0.h"
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@ -18,7 +19,6 @@
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#include <sounds.h>
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/** Externs to be put into headers **/
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extern u32 D_800DC5AC; // data? from this file or another (main.c?)?
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extern void rmonPrintf(const char *, ...); // not in a libultra header?
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/** BSS **/
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||||
|
|
|
|||
|
|
@ -124,8 +124,6 @@ extern s16 gCurrentCourseId;
|
|||
extern u16 isCrossingTriggeredByIndex[];
|
||||
extern Lights1 D_800DC610[];
|
||||
|
||||
extern s16 gPlaceItemBoxes;
|
||||
|
||||
extern s8 D_0D004C68[];
|
||||
extern Gfx D_0D005338[];
|
||||
extern Gfx D_0D005368[];
|
||||
|
|
@ -239,9 +237,6 @@ extern u8 gTextureShrub[];
|
|||
|
||||
extern s8 D_800DC628[];
|
||||
extern s8 D_800DC630[];
|
||||
extern u16 gIsGamePaused;
|
||||
extern s8 D_802B8864[];
|
||||
|
||||
extern u16 D_800DC5BC;
|
||||
|
||||
#endif // ACTORS_H
|
||||
|
|
|
|||
|
|
@ -31,15 +31,7 @@ extern s16 D_8016348C;
|
|||
extern s32 gLapCountByPlayerId[];
|
||||
extern u16 D_802BA048;
|
||||
|
||||
extern u16 D_800DC5B4;
|
||||
extern u16 D_800DC5B0;
|
||||
extern u16 D_800DC5B8;
|
||||
|
||||
extern s32 D_8018D2AC;
|
||||
extern s16 gCurrentCourseId;
|
||||
extern u32 D_800DC5AC;
|
||||
extern s32 gPlayerWinningIndex;
|
||||
extern u16 gIsInQuitToMenuTransition, gQuitToMenuTransitionCounter;
|
||||
extern s32 D_802B91E0;
|
||||
|
||||
u16 D_802BA030;
|
||||
|
|
@ -795,8 +787,6 @@ void func_8028F914(void) {
|
|||
func_8028F588();
|
||||
}
|
||||
|
||||
extern u16 D_800DC5A8;
|
||||
|
||||
void func_8028F970(void) {
|
||||
s32 i;
|
||||
|
||||
|
|
|
|||
|
|
@ -36,12 +36,8 @@ void func_80295D88(void);
|
|||
void func_802966A0(void);
|
||||
void func_802969F8(void);
|
||||
|
||||
extern s16 gCurrentCourseId;
|
||||
|
||||
extern s32 D_8015F59C;
|
||||
|
||||
extern s32 D_800DC5DC;
|
||||
extern s32 D_800DC5E0;
|
||||
extern s32 D_802B87C4;
|
||||
extern s32 D_802B87C8;
|
||||
extern s32 D_802B87CC;
|
||||
|
|
@ -65,6 +61,4 @@ extern Gfx D_090001D0[];
|
|||
|
||||
extern u16 D_8015F58A;
|
||||
|
||||
extern u16 D_800DC5BC; /* unable to generate initializer */
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1362,9 +1362,6 @@ void copy_framebuffer(s32 arg0, s32 arg1, s32 width, s32 height, u16 *source, u1
|
|||
}
|
||||
}
|
||||
|
||||
extern s32 D_800DC5DC;
|
||||
extern s32 D_800DC5E0;
|
||||
|
||||
void func_802A7728(void) {
|
||||
s16 temp_v0;
|
||||
|
||||
|
|
|
|||
|
|
@ -56,26 +56,4 @@ void func_802A7940(void);
|
|||
|
||||
extern Vp D_802B8880[];
|
||||
|
||||
extern struct UnkStruct_800DC5EC *D_800DC5EC;
|
||||
extern struct UnkStruct_800DC5EC *D_800DC5F0;
|
||||
extern struct UnkStruct_800DC5EC *D_800DC5F4;
|
||||
extern struct UnkStruct_800DC5EC *D_800DC5F8;
|
||||
extern u16 D_800DC5B0;
|
||||
extern u16 gIsInQuitToMenuTransition;
|
||||
extern u16 gQuitToMenuTransitionCounter;
|
||||
|
||||
extern s32 D_800DC5D0;
|
||||
extern s32 D_800DC5D4;
|
||||
extern s32 D_800DC5D8;
|
||||
extern u16 D_800DC5BC;
|
||||
extern u16 D_800DC5B4;
|
||||
|
||||
|
||||
extern u16 D_800DC5C8;
|
||||
extern u16 D_800DC5B8;
|
||||
extern struct UnkStruct_800DC5EC D_8015F480[];
|
||||
|
||||
extern s32 D_800DC5DC;
|
||||
extern s32 D_800DC5E0;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in New Issue