diff --git a/banana_2render_8inc_8c_source.html b/banana_2render_8inc_8c_source.html
index 5afe137f6..2f8092e98 100644
--- a/banana_2render_8inc_8c_source.html
+++ b/banana_2render_8inc_8c_source.html
@@ -173,7 +173,7 @@ $(function(){initNavTree('banana_2render_8inc_8c_source.html',''); initResizable
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
-
Gfx * gDisplayListHead
Definition main.c:133
+
Gfx * gDisplayListHead
Definition main.c:129
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:53
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1099
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:449
diff --git a/banana_2update_8inc_8c_source.html b/banana_2update_8inc_8c_source.html
index 516728941..49dbd4682 100644
--- a/banana_2update_8inc_8c_source.html
+++ b/banana_2update_8inc_8c_source.html
@@ -322,11 +322,11 @@ $(function(){initNavTree('banana_2update_8inc_8c_source.html',''); initResizable
#define DRAG_ITEM_EFFECT
Definition defines.h:442
void func_800C9060(u8 playerId, u32 soundBits)
Definition external.c:2927
#define UNUSED
Definition macros.h:26
-
Player * gPlayerOne
Definition main.c:78
-
Player gPlayers[NUM_PLAYERS]
Definition main.c:77
-
struct Controller gControllers[NUM_PLAYERS]
Definition main.c:67
-
u16 gDemoMode
Definition main.c:172
-
struct Controller * gControllerOne
Definition main.c:68
+
Player * gPlayerOne
Definition main.c:74
+
Player gPlayers[NUM_PLAYERS]
Definition main.c:73
+
struct Controller gControllers[NUM_PLAYERS]
Definition main.c:63
+
u16 gDemoMode
Definition main.c:168
+
struct Controller * gControllerOne
Definition main.c:64
void func_802B64C4(Vec3f arg0, s16 arg1)
Definition math_util.c:588
diff --git a/blue__and__red__shells_2render_8inc_8c_source.html b/blue__and__red__shells_2render_8inc_8c_source.html
index 93720e1d7..64bb51ae6 100644
--- a/blue__and__red__shells_2render_8inc_8c_source.html
+++ b/blue__and__red__shells_2render_8inc_8c_source.html
@@ -131,7 +131,7 @@ $(function(){initNavTree('blue__and__red__shells_2render_8inc_8c_source.html',''
void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Render the blue shell actor.
Definition render.inc.c:24
void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Render the red shell actor.
Definition render.inc.c:11
f32 Mat4[4][4]
Definition common_structs.h:20
-
Gfx * gDisplayListHead
Definition main.c:133
+
Gfx * gDisplayListHead
Definition main.c:129
Definition actor_types.h:322