mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-01 12:28:56 -04:00
[modding] Course Mod Support (#104)
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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#include <libultraship.h>
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#include <libultra/gbi.h>
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#include <vector>
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#include <memory>
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#include "TestCourse.h"
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#include "GameObject.h"
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#include "World.h"
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#include "BombKart.h"
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extern "C" {
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#include "main.h"
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#include "camera.h"
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#include "course_offsets.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "code_8006E9C0.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "math_util.h"
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#include "external.h"
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#include "code_80005FD0.h"
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#include "spawn_players.h"
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#include "render_objects.h"
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#include "assets/common_data.h"
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#include "save.h"
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#include "staff_ghosts.h"
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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typedef struct {
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Gfx* addr;
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u8 surfaceType;
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u8 sectionId;
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u16 flags;
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} TrackSections;
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extern Gfx test_course_dls[];
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extern Vtx mario_Plane_001_mesh_vtx_1[];
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extern Gfx mario_Plane_001_mesh[];
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extern TrackWaypoint test_course_path[];
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extern TrackSections test_course_addr[];
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}
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TestCourse::TestCourse() {
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this->gfxSize = 100;
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this->textures = NULL;
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Props.Id = "mk:test_course";
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Props.Name = "Test Course";
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Props.DebugName = "test track";
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Props.CourseLength = "100m";
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Props.AIBehaviour = D_0D008F28;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.3f;
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Props.SomePtr = D_800DCB34;
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Props.AISteeringSensitivity = 48;
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Props.NearPersp = 9.0f;
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Props.FarPersp = 4500.0f;
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Props.PathSizes = {52, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
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Props.D_0D009418[0] = 4.1666665f;
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Props.D_0D009418[1] = 5.5833334f;
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Props.D_0D009418[2] = 6.1666665f;
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Props.D_0D009418[3] = 6.75f;
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Props.D_0D009568[0] = 3.75f;
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Props.D_0D009568[1] = 5.1666665f;
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Props.D_0D009568[2] = 5.75f;
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Props.D_0D009568[3] = 6.3333334f;
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Props.D_0D0096B8[0] = 3.3333332f;
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Props.D_0D0096B8[1] = 3.9166667f;
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Props.D_0D0096B8[2] = 4.5f;
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Props.D_0D0096B8[3] = 5.0833334f;
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Props.D_0D009808[0] = 3.75f;
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Props.D_0D009808[1] = 5.1666665f;
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Props.D_0D009808[2] = 5.75f;
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Props.D_0D009808[3] = 6.3333334f;
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//Props.PathTable[0] = test_course_path;
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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//Props.PathTable2[0] = test_course_path;
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.Clouds = gKalimariDesertClouds;
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Props.CloudList = gLuigiRacewayClouds;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {120, 140, 188};
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Props.Skybox.BottomRight = {216, 232, 248};
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Props.Skybox.BottomLeft = {216, 232, 248};
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Props.Skybox.TopLeft = {40, 184, 208};
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Props.Skybox.FloorTopRight = {0, 0, 0};
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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}
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void TestCourse::Load() {
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gSegmentTable[4] = reinterpret_cast<uintptr_t>(&mario_Plane_001_mesh_vtx_1[0]);
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//gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
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}
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void TestCourse::LoadTextures() {
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dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U);
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D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
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dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
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}
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void TestCourse::SpawnActors() {
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struct ActorSpawnData itemboxes[] = {
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{ 40, 0, -800, 0},
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{ -40, 0, -800, 0},
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{ 0, 0, -800, 0},
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{ 999, 6, 482, 0},
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{ 1064, 8, 275, {0}},
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{ 1028, 5, -39 , {0}},
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{ 320, 0, 1020, {0}},
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{ 293, 0, 950, {0}},
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{{ -32768, 0, 0 }, {0}},
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};
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struct ActorSpawnData rocks[] = {
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{{ 200, 3000, 200 }, {0}},
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{{ 350, 2500, 300 }, {1}},
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{{ 400, 2000, 350 }, {2}},
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{{ -32768, 0, 0 }, {0}},
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};
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spawn_all_item_boxes((const char*)itemboxes);
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spawn_falling_rocks((const char*)rocks);
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}
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void TestCourse::Init() {}
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// Likely sets minimap boundaries
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void TestCourse::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
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D_8018D2A0 = 0.022f;
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D_8018D2E0 = 6;
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D_8018D2E8 = 28;
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D_8018D2C0[0] = 260;
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D_8018D2D8[0] = 170;
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D_80165718 = 0;
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D_80165720 = 5;
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D_80165728 = -240;
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}
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void TestCourse::InitCourseObjects() {}
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void TestCourse::SomeSounds() {}
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void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
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if (D_80165300[playerId] != 1) {
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func_800CA288(playerId, 0x55);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA2B8(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
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if (D_80165300[playerId] != 1) {
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func_800CA2E4(playerId, 0x55);
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}
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D_80165300[playerId] = 1;
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} else {
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if (D_80165300[playerId] != 0) {
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func_800CA30C(playerId);
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D_80165300[playerId] = 0;
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}
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}
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}
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void TestCourse::SpawnBombKarts() {
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World* world = GetWorld();
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if (world) {
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world->SpawnObject(std::make_unique<OBombKart>(40, 3, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(100, 3, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(265, 3, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(285, 1, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(420, 1, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
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}
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}
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// Positions the finishline on the minimap
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void TestCourse::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void TestCourse::SetStaffGhost() {}
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void TestCourse::BeginPlay() { }
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void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_big_donut_packed_dl_DE8
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}
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gSPDisplayList(gDisplayListHead++, mario_Plane_001_mesh);
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}
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void TestCourse::RenderCredits() {
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}
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void TestCourse::Collision() {}
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void TestCourse::GenerateCollision() {
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generate_collision_mesh_with_defaults(mario_Plane_001_mesh);
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parse_course_displaylists((const char*)test_course_addr);
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func_80295C6C();
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D_8015F8E4 = gCourseMinY - 10.0f;
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}
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void TestCourse::Destroy() { }
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