mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-29 07:34:31 -04:00
loadtile fix
This commit is contained in:
+10
-10
@@ -2617,7 +2617,7 @@ func_80095BD0_label2:
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func_80095AE0(&gGfxPool->mtxEffect[gMatrixEffectCount], arg2, arg3, arg6, arg7);
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gSPMatrix(displayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4, arg5, 0, G_TX_NOMIRROR | G_TX_WRAP,
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gMKLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4, arg5, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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switch (arg4) {
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default:
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@@ -2715,7 +2715,7 @@ Gfx* func_80095E10(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
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} else {
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var_s2 = var_t0;
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}
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gDPLoadTextureTile(displayListHead++, argA, arg1, G_IM_SIZ_16b, argB, 0, var_a1_2, var_s3,
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gMKLoadTextureTile(displayListHead++, argA, arg1, G_IM_SIZ_16b, argB, 0, var_a1_2, var_s3,
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var_a1_2 + var_s2, var_s3 + var_s4, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, sp68, sp64, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, arg8 * 4, arg9 * 4, (arg8 + var_s2) * 4, (arg9 + var_s4) * 4, 0,
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@@ -2814,7 +2814,7 @@ Gfx* func_800963F0(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, f32 arg4,
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}
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a = var_s2 * arg4;
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gDPLoadTextureTile(displayListHead++, argC, arg1, G_IM_SIZ_16b, argD, argE, var_a1_2, var_s3,
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gMKLoadTextureTile(displayListHead++, argC, arg1, G_IM_SIZ_16b, argD, argE, var_a1_2, var_s3,
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var_a1_2 + var_s2, var_s3 + var_s4, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, sp68, sp64, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, argA * 4, argB * 4, (argA + a) * 4, (argB + b) * 4, 0,
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@@ -2921,7 +2921,7 @@ Gfx* func_80096CD8(Gfx* displayListHead, s32 arg1, s32 arg2, u32 width, u32 arg4
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} else {
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var_a1 = var_ra;
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}
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gDPLoadTextureTile(displayListHead++, D_0B002A00 + (random_int(128) * 2), G_IM_FMT_IA, G_IM_SIZ_16b, width,
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gMKLoadTextureTile(displayListHead++, D_0B002A00 + (random_int(128) * 2), G_IM_FMT_IA, G_IM_SIZ_16b, width,
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arg4, var_s1_3, var_fp, var_s1_3 + var_a1, var_fp + var_v0, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
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@@ -3075,14 +3075,14 @@ Gfx* func_80097AE4(Gfx* displayListHead, s8 fmt, s32 arg2, s32 arg3, u8* arg4, s
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for (i = 0; i < 64; i += 32) {
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temp = 0;
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dsdx = 0x8000 / (32 - width);
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gDPLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp, i, temp + 32, i + 32, 0,
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gMKLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp, i, temp + 32, i + 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, (arg2 + width) << 2, arg3 << 2, (arg2 + 32) << 2, (arg3 + 32) << 2, 0, 0,
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0, dsdx, 1024);
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arg2 += 32;
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gDPLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp + 32, i, temp + 64, i + 32, 0,
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gMKLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp + 32, i, temp + 64, i + 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, arg2 << 2, arg3 << 2, ((arg2 - width) + 32) << 2, (arg3 + 32) << 2, 0, 0,
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0, dsdx, 1024);
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@@ -3126,7 +3126,7 @@ Gfx* func_80097E58(Gfx* displayListHead, s8 fmt, u32 arg2, u32 arg3, u32 arg4, u
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temp_v1 = ((32 * lrs) << 10) / (lrs * (32 - width));
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// Renders the left side
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gDPLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp, ult, temp + lrs,
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gMKLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp, ult, temp + lrs,
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ult + var_s2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, (arg6 + lrs * (width) / 32) << 2, arg7 << 2, (((arg6) + lrs) << 2),
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@@ -3134,7 +3134,7 @@ Gfx* func_80097E58(Gfx* displayListHead, s8 fmt, u32 arg2, u32 arg3, u32 arg4, u
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arg6 += lrs;
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temp_v1 = ((32 * spDC) << 10) / (spDC * (32 - width));
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// Renders the right side
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gDPLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp + lrs, ult, temp + arg9,
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gMKLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp + lrs, ult, temp + arg9,
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ult + var_s2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, arg6 << 2, arg7 << 2, ((arg6 + spDC * (32 - (width)) / 32) << 2),
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@@ -3154,7 +3154,7 @@ Gfx* func_80098558(Gfx* displayListHead, u32 arg1, u32 arg2, u32 arg3, u32 arg4,
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arg5Copy = arg5;
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for (var_v0 = arg2; var_v0 < arg4; var_v0 += 0x20) {
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for (var_a3 = arg1; var_a3 < arg3; var_a3 += 0x20) {
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gDPLoadTextureTile(displayListHead++, D_8018D9B0, G_IM_FMT_RGBA, G_IM_SIZ_16b, arg8, 0, var_a3, var_v0,
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gMKLoadTextureTile(displayListHead++, D_8018D9B0, G_IM_FMT_RGBA, G_IM_SIZ_16b, arg8, 0, var_a3, var_v0,
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var_a3 + 0x20, var_v0 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5,
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5, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, arg5 << 2, arg6 << 2, (arg5 + 0x20) << 2, (arg6 + 0x20) << 2, 0, 0,
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@@ -3188,7 +3188,7 @@ Gfx* func_800987D0(Gfx* displayListHead, u32 arg1, u32 arg2, u32 width, u32 heig
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columnCopy = column;
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for (var_v0_2 = arg2; (u32) var_v0_2 < height; var_v0_2 += 0x20) {
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for (var_a2 = arg1; (u32) var_a2 < width; var_a2 += 0x20) {
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gDPLoadTextureTile(displayListHead++, D_8018D9B0, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, 0, var_a2,
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gMKLoadTextureTile(displayListHead++, D_8018D9B0, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, 0, var_a2,
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var_v0_2, var_a2 + 0x20, var_v0_2 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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temp_f6 = (temp_f18 * ((temp_f0 * (column - 0xA0)) + (temp_f24 * (row - 0x78)))) + 160.0f;
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@@ -210,7 +210,7 @@ void load_texture_block_rgba32_nomirror(u8* texture, s32 width, s32 height) {
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}
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void load_texture_tile_rgba32_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -228,7 +228,7 @@ void load_texture_block_rgba16_nomirror(u8* texture, s32 width, s32 height, s32
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}
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void load_texture_tile_rgba16_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -240,7 +240,7 @@ void load_texture_block_ia16_nomirror(u8* texture, s32 width, s32 height) {
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}
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void load_texture_tile_ia16_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -252,7 +252,7 @@ void load_texture_block_ia8_nomirror(u8* texture, s32 width, s32 height) {
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}
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void load_texture_tile_ia8_nomirror(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -286,7 +286,7 @@ void func_80044924(u8* texture, s32 width, s32 height) {
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}
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UNUSED void func_80044AB8(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
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gMKLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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@@ -376,7 +376,7 @@ void rsp_load_texture_mask(u8* texture, s32 width, s32 height, s32 someMask) {
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}
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UNUSED void func_80045614(u8* texture, s32 width, s32 height) {
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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