Audio is now compiling but crashing yay

This commit is contained in:
KiritoDv
2024-11-29 11:00:09 -06:00
parent a4a03820b4
commit 7875424607
34 changed files with 2489 additions and 264 deletions
+186 -18
View File
@@ -5,6 +5,9 @@
#include "libultraship/src/Context.h"
#include "resource/type/ResourceType.h"
#include "resource/importers/GenericArrayFactory.h"
#include "resource/importers/AudioBankFactory.h"
#include "resource/importers/AudioSampleFactory.h"
#include "resource/importers/AudioSequenceFactory.h"
#include "resource/importers/Vec3fFactory.h"
#include "resource/importers/Vec3sFactory.h"
#include "resource/importers/KartAIFactory.h"
@@ -31,6 +34,8 @@ float gInterpolationStep = 0.0f;
#include <BlobFactory.h>
#include <VertexFactory.h>
#include <LightFactory.h>
#include "audio/internal.h"
#include "audio/GameAudio.h"
}
GameEngine* GameEngine::Instance;
@@ -57,7 +62,7 @@ GameEngine::GameEngine() {
}
}
this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3);
this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3, {32000, 1024, 2480});
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
@@ -65,13 +70,18 @@ GameEngine::GameEngine() {
this->context->InitGfxDebugger();
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioBank", static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSequence", static_cast<uint32_t>(SF64::ResourceType::Sequence), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
RESOURCE_FORMAT_BINARY, "GenericArray",
static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY,
"GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
@@ -92,29 +102,27 @@ GameEngine::GameEngine() {
"KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
"CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
RESOURCE_FORMAT_BINARY, "TrackSections",
static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
RESOURCE_FORMAT_BINARY, "Waypoints",
static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "SpawnData",
static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "UnkSpawnData",
static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY,
"TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY,
"Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
"SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
"UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
}
void GameEngine::Create() {
const auto instance = Instance = new GameEngine();
instance->AudioInit();
GameUI::SetupGuiElements();
#if defined(__SWITCH__) || defined(__WIIU__)
CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
#endif
}
void GameEngine::Destroy() {
void GameEngine::Destroy(){
AudioExit();
}
bool ShouldClearTextureCacheAtEndOfFrame = false;
@@ -161,6 +169,106 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
}
}
// Audio
void GameEngine::HandleAudioThread(){
while (audio.running) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (!audio.processing && audio.running) {
audio.cv_to_thread.wait(Lock);
}
if (!audio.running) {
break;
}
}
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
s16 audio_buffer[SAMPLES_PER_FRAME];
for (int i = 0; i < NUM_AUDIO_CHANNELS; i++) {
create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
}
AudioPlayerPlayFrame((u8 *) audio_buffer, 2 * num_audio_samples * 4);
audio.processing = false;
audio.cv_from_thread.notify_one();
}
}
void GameEngine::StartAudioFrame(){
{
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.processing = true;
}
audio.cv_to_thread.notify_one();
}
void GameEngine::EndAudioFrame(){
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
audio.cv_from_thread.wait(Lock);
}
}
}
void GameEngine::AudioInit() {
const auto resourceMgr = Ship::Context::GetInstance()->GetResourceManager();
resourceMgr->LoadDirectory("sound");
const auto banksFiles = resourceMgr->GetArchiveManager()->ListFiles("sound/banks/*");
const auto sequences_files = resourceMgr->GetArchiveManager()->ListFiles("sound/sequences/*");
Instance->sequenceTable.resize(512);
Instance->audioSequenceTable.resize(512);
Instance->banksTable.resize(512);
for(auto& bank : *banksFiles){
auto path = "__OTR__" + bank;
const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(path.c_str()));
this->bankMapTable[bank] = ctl->bankId;
SPDLOG_INFO("Loaded bank: {}", bank);
}
for(auto& sequence : *sequences_files){
auto path = "__OTR__" + sequence;
auto seq = static_cast<AudioSequenceData *>(ResourceGetDataByName(path.c_str()));
Instance->sequenceTable[seq->id] = path;
SPDLOG_INFO("Loaded sequence: {}", sequence);
}
if (!audio.running) {
audio.running = true;
audio.thread = std::thread(HandleAudioThread);
SPDLOG_INFO("Audio thread started");
}
}
void GameEngine::AudioExit() {
{
std::unique_lock lock(audio.mutex);
audio.running = false;
}
audio.cv_to_thread.notify_all();
// Wait until the audio thread quit
audio.thread.join();
}
uint8_t GameEngine::GetBankIdByName(const std::string& name) {
if(Instance->bankMapTable.contains(name)){
return Instance->bankMapTable[name];
}
return 0;
}
// End
extern "C" uint32_t GameEngine_GetSampleRate() {
auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
if (player == nullptr) {
@@ -178,7 +286,67 @@ extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
return SAMPLES_PER_FRAME;
}
// End
extern "C" CtlEntry* GameEngine_LoadBank(const uint8_t bankId) {
const auto engine = GameEngine::Instance;
if(bankId >= engine->bankMapTable.size()){
return nullptr;
}
if(engine->banksTable[bankId] != nullptr){
return engine->banksTable[bankId];
}
for(auto& bank : engine->bankMapTable){
if(bank.second == bankId){
const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
engine->banksTable[bankId] = ctl;
return ctl;
}
}
return nullptr;
}
extern "C" uint8_t GameEngine_IsBankLoaded(const uint8_t bankId) {
const auto engine = GameEngine::Instance;
GameEngine_LoadBank(bankId);
return engine->banksTable[bankId] != nullptr;
}
extern "C" void GameEngine_UnloadBank(const uint8_t bankId) {
const auto engine = GameEngine::Instance;
engine->banksTable[bankId] = nullptr;
}
extern "C" AudioSequenceData* GameEngine_LoadSequence(const uint8_t seqId) {
auto engine = GameEngine::Instance;
if(engine->sequenceTable[seqId].empty()){
return nullptr;
}
if(engine->audioSequenceTable[seqId] != nullptr){
return engine->audioSequenceTable[seqId];
}
auto sequences = static_cast<AudioSequenceData *>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
engine->audioSequenceTable[seqId] = sequences;
return sequences;
}
extern "C" uint32_t GameEngine_GetSequenceCount(){
auto engine = GameEngine::Instance;
return engine->sequenceTable.size();
}
extern "C" uint8_t GameEngine_IsSequenceLoaded(const uint8_t seqId) {
return GameEngine_LoadSequence(seqId) != nullptr;
}
extern "C" void GameEngine_UnloadSequence(const uint8_t seqId) {
const auto engine = GameEngine::Instance;
engine->audioSequenceTable[seqId] = nullptr;
}
extern "C" float GameEngine_GetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;