mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-07 11:46:22 -04:00
make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
+5
-5
@@ -1687,7 +1687,7 @@ void update_player(s32 playerId) {
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if (!(player->unk_0CA & 2) && !(player->unk_0CA & 8)) {
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gPlayerPathIndex = gPathIndexByPlayerId[playerId];
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set_current_path(gPlayerPathIndex);
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// if (GetCourse() == GetKalimariDesert()) {
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// if (IsKalimariDesert()) {
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CM_VehicleCollision(playerId, player);
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// handle_trains_interactions(playerId, player);
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if (playerId == 0) {
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@@ -1811,7 +1811,7 @@ void update_player(s32 playerId) {
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return;
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}
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if ((D_801630E8[playerId] == 1) || (D_801630E8[playerId] == -1)) {
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player->effects |= 0x10;
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player->effects |= DRIFTING_EFFECT;
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}
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if (D_801630E8[playerId] != 0) {
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sPlayerAngle[playerId] = -get_angle_between_two_vectors(&player->oldPos[0], player->pos);
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@@ -2079,7 +2079,7 @@ void func_8000B140(s32 playerId) {
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Player* player;
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player = &gPlayers[playerId];
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if (!(player->effects & 0x10) && (D_801630E8[playerId] != 1) && (D_801630E8[playerId] != -1) &&
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if (!(player->effects & DRIFTING_EFFECT) && (D_801630E8[playerId] != 1) && (D_801630E8[playerId] != -1) &&
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!(gTrackPositionFactor[playerId] < -1.0f) && !(gTrackPositionFactor[playerId] > 1.0f) &&
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(player->characterId != 5) && (player->characterId != 7) && (player->characterId != 4) &&
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!(player->effects & STAR_EFFECT)) {
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@@ -4339,7 +4339,7 @@ void func_80011EC0(s32 arg0, Player* player, s32 arg2, UNUSED u16 arg3) {
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if ((arg2 >= -9) && (D_80162FF8[arg0] == 0)) {
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if ((gTrackPositionFactor[arg0] > -0.8) && (gTrackPositionFactor[arg0] < 0.5)) {
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kart_hop(player);
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player->effects |= 0x10;
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player->effects |= DRIFTING_EFFECT;
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D_801630E8[arg0] = 1;
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break;
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}
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@@ -4351,7 +4351,7 @@ void func_80011EC0(s32 arg0, Player* player, s32 arg2, UNUSED u16 arg3) {
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if ((arg2 < 0xA) && (D_80162FF8[arg0] == 0)) {
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if ((gTrackPositionFactor[arg0] > -0.5) && (gTrackPositionFactor[arg0] < 0.8)) {
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kart_hop(player);
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player->effects |= 0x10;
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player->effects |= DRIFTING_EFFECT;
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D_801630E8[arg0] = -1;
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break;
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}
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