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Editor use vtx collision
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@@ -1400,7 +1400,7 @@ s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
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//}
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}
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gNumActors++;
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struct Actor* actor = CM_AddBaseActor();
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struct Actor* actor = CM_AddBaseActor(actorType);
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actor_init(actor, pos, rot, velocity, actorType);
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return (s16) CM_GetActorSize() - 1; // Return current index;
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}
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