diff --git a/GameAPI_8h_source.html b/GameAPI_8h_source.html index 7be486902..5d32df529 100644 --- a/GameAPI_8h_source.html +++ b/GameAPI_8h_source.html @@ -114,7 +114,7 @@ $(function(){initNavTree('GameAPI_8h_source.html',''); initResizable(true); });
4void* GetCourse(void);
5
6#endif // GAME_API_H
-
GetCourse
void * GetCourse(void)
Definition Game.cpp:601
+
GetCourse
void * GetCourse(void)
Definition Game.cpp:605
diff --git a/Game_8cpp.html b/Game_8cpp.html index 5e444bcea..72d627818 100644 --- a/Game_8cpp.html +++ b/Game_8cpp.html @@ -2074,7 +2074,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
Here is the caller graph for this function:
diff --git a/Game_8h.html b/Game_8h.html index 16797ebd8..3eee3b025 100644 --- a/Game_8h.html +++ b/Game_8h.html @@ -1973,7 +1973,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
diff --git a/Game_8h_source.html b/Game_8h_source.html index b2fa206ce..2a5650968 100644 --- a/Game_8h_source.html +++ b/Game_8h_source.html @@ -330,137 +330,137 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
220#endif // _GAME_H
Course.h
Editor.h
-
gTrophyIndex
s32 gTrophyIndex
Definition Game.cpp:86
-
gMenuIntro
HarbourMastersIntro gMenuIntro
Definition Game.cpp:82
-
gEditor
Editor::Editor gEditor
Definition Game.cpp:84
-
CM_InitClouds
void CM_InitClouds()
Definition Game.cpp:440
-
CM_SomeSounds
void CM_SomeSounds()
Definition Game.cpp:486
-
GetCupIndex
u32 GetCupIndex(void)
Definition Game.cpp:217
-
CM_Editor_SetLevelDimensions
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:414
-
CM_GetActorSize
size_t CM_GetActorSize()
Definition Game.cpp:689
-
IsBlockFort
bool IsBlockFort()
Definition Game.cpp:722
-
CM_CleanWorld
void CM_CleanWorld(void)
Definition Game.cpp:639
-
SelectDkJungle
void SelectDkJungle()
Definition Game.cpp:747
-
SelectSkyscraper
void SelectSkyscraper()
Definition Game.cpp:745
-
CM_DrawWater
void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:533
-
SelectChocoMountain
void SelectChocoMountain()
Definition Game.cpp:731
-
IsWarioStadium
bool IsWarioStadium()
Definition Game.cpp:721
-
CM_AICrossingBehaviour
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:310
-
SelectToadsTurnpike
void SelectToadsTurnpike()
Definition Game.cpp:739
-
SetCourseById
void SetCourseById(s32 course)
Definition Game.cpp:251
-
CM_DisplayBattleBombKart
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:277
-
NextCourse
void NextCourse()
Definition Game.cpp:243
-
SelectBlockFort
void SelectBlockFort()
Definition Game.cpp:744
-
CM_SetStaffGhost
void CM_SetStaffGhost()
Definition Game.cpp:510
-
IsLuigiRaceway
bool IsLuigiRaceway()
Definition Game.cpp:708
-
CM_UpdateClouds
void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:446
-
CM_GetProps
Properties * CM_GetProps()
Definition Game.cpp:516
-
CM_DrawParticles
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:424
-
CM_DrawStaticMeshActors
void CM_DrawStaticMeshActors()
Definition Game.cpp:366
-
SetCourseFromCup
void SetCourseFromCup()
Definition Game.cpp:597
-
HM_DrawIntro
void HM_DrawIntro(void)
Definition Game.cpp:185
-
IsBansheeBoardwalk
bool IsBansheeBoardwalk()
Definition Game.cpp:711
-
SelectMooMooFarm
void SelectMooMooFarm()
Definition Game.cpp:738
-
SelectWarioStadium
void SelectWarioStadium()
Definition Game.cpp:743
-
CM_AddBaseActor
struct Actor * CM_AddBaseActor()
Definition Game.cpp:671
-
IsSherbetLand
bool IsSherbetLand()
Definition Game.cpp:719
-
IsDkJungle
bool IsDkJungle()
Definition Game.cpp:725
-
CM_RenderCourse
void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:331
-
IsDoubleDeck
bool IsDoubleDeck()
Definition Game.cpp:724
-
CM_RenderCredits
void CM_RenderCredits()
Definition Game.cpp:347
-
IsMarioRaceway
bool IsMarioRaceway()
Definition Game.cpp:707
-
IsRainbowRoad
bool IsRainbowRoad()
Definition Game.cpp:720
-
CM_ClearVehicles
void CM_ClearVehicles(void)
Definition Game.cpp:298
-
CM_Waypoints
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:452
-
HM_InitIntro
void HM_InitIntro(void)
Definition Game.cpp:177
-
CM_DrawObjects
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:400
-
CM_RunGarbageCollector
void CM_RunGarbageCollector(void)
Definition Game.cpp:773
-
CM_UpdateCourseObjects
void CM_UpdateCourseObjects()
Definition Game.cpp:471
-
GetCourseIndex
size_t GetCourseIndex()
Definition Game.cpp:235
-
CM_GetActor
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:605
-
SelectYoshiValley
void SelectYoshiValley()
Definition Game.cpp:734
-
CM_TickEditor
void CM_TickEditor()
Definition Game.cpp:406
-
GetSpecialCup
void * GetSpecialCup(void)
Definition Game.cpp:764
-
GetBattleCup
void * GetBattleCup(void)
Definition Game.cpp:768
-
CM_TickObjects
void CM_TickObjects()
Definition Game.cpp:386
-
CM_DrawActors
void CM_DrawActors(Camera *camera, struct Actor *actor)
Definition Game.cpp:359
-
CM_InitCourseObjects
void CM_InitCourseObjects()
Definition Game.cpp:465
+
gTrophyIndex
s32 gTrophyIndex
Definition Game.cpp:90
+
gMenuIntro
HarbourMastersIntro gMenuIntro
Definition Game.cpp:86
+
gEditor
Editor::Editor gEditor
Definition Game.cpp:88
+
CM_InitClouds
void CM_InitClouds()
Definition Game.cpp:444
+
CM_SomeSounds
void CM_SomeSounds()
Definition Game.cpp:490
+
GetCupIndex
u32 GetCupIndex(void)
Definition Game.cpp:221
+
CM_Editor_SetLevelDimensions
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:418
+
CM_GetActorSize
size_t CM_GetActorSize()
Definition Game.cpp:693
+
IsBlockFort
bool IsBlockFort()
Definition Game.cpp:726
+
CM_CleanWorld
void CM_CleanWorld(void)
Definition Game.cpp:643
+
SelectDkJungle
void SelectDkJungle()
Definition Game.cpp:751
+
SelectSkyscraper
void SelectSkyscraper()
Definition Game.cpp:749
+
CM_DrawWater
void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:537
+
SelectChocoMountain
void SelectChocoMountain()
Definition Game.cpp:735
+
IsWarioStadium
bool IsWarioStadium()
Definition Game.cpp:725
+
CM_AICrossingBehaviour
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:314
+
SelectToadsTurnpike
void SelectToadsTurnpike()
Definition Game.cpp:743
+
SetCourseById
void SetCourseById(s32 course)
Definition Game.cpp:255
+
CM_DisplayBattleBombKart
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:281
+
NextCourse
void NextCourse()
Definition Game.cpp:247
+
SelectBlockFort
void SelectBlockFort()
Definition Game.cpp:748
+
CM_SetStaffGhost
void CM_SetStaffGhost()
Definition Game.cpp:514
+
IsLuigiRaceway
bool IsLuigiRaceway()
Definition Game.cpp:712
+
CM_UpdateClouds
void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:450
+
CM_GetProps
Properties * CM_GetProps()
Definition Game.cpp:520
+
CM_DrawParticles
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:428
+
CM_DrawStaticMeshActors
void CM_DrawStaticMeshActors()
Definition Game.cpp:370
+
SetCourseFromCup
void SetCourseFromCup()
Definition Game.cpp:601
+
HM_DrawIntro
void HM_DrawIntro(void)
Definition Game.cpp:189
+
IsBansheeBoardwalk
bool IsBansheeBoardwalk()
Definition Game.cpp:715
+
SelectMooMooFarm
void SelectMooMooFarm()
Definition Game.cpp:742
+
SelectWarioStadium
void SelectWarioStadium()
Definition Game.cpp:747
+
CM_AddBaseActor
struct Actor * CM_AddBaseActor()
Definition Game.cpp:675
+
IsSherbetLand
bool IsSherbetLand()
Definition Game.cpp:723
+
IsDkJungle
bool IsDkJungle()
Definition Game.cpp:729
+
CM_RenderCourse
void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:335
+
IsDoubleDeck
bool IsDoubleDeck()
Definition Game.cpp:728
+
CM_RenderCredits
void CM_RenderCredits()
Definition Game.cpp:351
+
IsMarioRaceway
bool IsMarioRaceway()
Definition Game.cpp:711
+
IsRainbowRoad
bool IsRainbowRoad()
Definition Game.cpp:724
+
CM_ClearVehicles
void CM_ClearVehicles(void)
Definition Game.cpp:302
+
CM_Waypoints
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:456
+
HM_InitIntro
void HM_InitIntro(void)
Definition Game.cpp:181
+
CM_DrawObjects
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:404
+
CM_RunGarbageCollector
void CM_RunGarbageCollector(void)
Definition Game.cpp:777
+
CM_UpdateCourseObjects
void CM_UpdateCourseObjects()
Definition Game.cpp:475
+
GetCourseIndex
size_t GetCourseIndex()
Definition Game.cpp:239
+
CM_GetActor
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:609
+
SelectYoshiValley
void SelectYoshiValley()
Definition Game.cpp:738
+
CM_TickEditor
void CM_TickEditor()
Definition Game.cpp:410
+
GetSpecialCup
void * GetSpecialCup(void)
Definition Game.cpp:768
+
GetBattleCup
void * GetBattleCup(void)
Definition Game.cpp:772
+
CM_TickObjects
void CM_TickObjects()
Definition Game.cpp:390
+
CM_DrawActors
void CM_DrawActors(Camera *camera, struct Actor *actor)
Definition Game.cpp:363
+
CM_InitCourseObjects
void CM_InitCourseObjects()
Definition Game.cpp:469
CM_DrawBombKarts
void CM_DrawBombKarts(s32 cameraId)
-
CM_ActivateFinalLapLakitu
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:570
-
CM_TickParticles
void CM_TickParticles(void)
Definition Game.cpp:418
-
IsToadsTurnpike
bool IsToadsTurnpike()
Definition Game.cpp:717
-
CM_SetCupIndex
void CM_SetCupIndex(size_t index)
Definition Game.cpp:221
-
CM_GetWaterLevel
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:701
-
CM_DoesFinishlineExist
bool CM_DoesFinishlineExist()
Definition Game.cpp:431
-
CM_BeginPlay
void CM_BeginPlay()
Definition Game.cpp:370
-
CM_WhatDoesThisDo
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:498
-
IsMooMooFarm
bool IsMooMooFarm()
Definition Game.cpp:716
-
CM_SomeCollisionThing
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:458
-
SelectRainbowRoad
void SelectRainbowRoad()
Definition Game.cpp:742
-
IsBowsersCastle
bool IsBowsersCastle()
Definition Game.cpp:710
-
GetMushroomCup
void * GetMushroomCup(void)
Definition Game.cpp:752
-
Editor_ClearMatrix
void Editor_ClearMatrix()
Definition Game.cpp:685
-
CM_FindActorIndex
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:615
-
CM_ActivateFinishLakitu
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:556
-
SelectBowsersCastle
void SelectBowsersCastle()
Definition Game.cpp:732
-
SelectPodiumCeremony
void SelectPodiumCeremony()
Definition Game.cpp:749
-
SelectRoyalRaceway
void SelectRoyalRaceway()
Definition Game.cpp:737
-
GetStarCup
void * GetStarCup(void)
Definition Game.cpp:760
-
CM_RenderCourseObjects
void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:478
-
SelectFrappeSnowland
void SelectFrappeSnowland()
Definition Game.cpp:735
-
CM_SpawnFromLevelProps
void CM_SpawnFromLevelProps()
Definition Game.cpp:189
-
IsChocoMountain
bool IsChocoMountain()
Definition Game.cpp:709
-
CM_ActivateReverseLakitu
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:577
-
IsSkyscraper
bool IsSkyscraper()
Definition Game.cpp:723
-
CM_GetCrossingOnTriggered
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:318
-
IsKoopaTroopaBeach
bool IsKoopaTroopaBeach()
Definition Game.cpp:714
-
WorldPreviousCup
u32 WorldPreviousCup(void)
Definition Game.cpp:205
-
GetCup
void * GetCup()
Definition Game.cpp:213
-
CM_DrawBattleBombKarts
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:292
-
SelectMarioRaceway
void SelectMarioRaceway()
Definition Game.cpp:729
-
IsPodiumCeremony
bool IsPodiumCeremony()
Definition Game.cpp:727
-
CM_AddEditorObject
void CM_AddEditorObject(struct Actor *actor, const char *name)
Definition Game.cpp:675
+
CM_ActivateFinalLapLakitu
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:574
+
CM_TickParticles
void CM_TickParticles(void)
Definition Game.cpp:422
+
IsToadsTurnpike
bool IsToadsTurnpike()
Definition Game.cpp:721
+
CM_SetCupIndex
void CM_SetCupIndex(size_t index)
Definition Game.cpp:225
+
CM_GetWaterLevel
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:705
+
CM_DoesFinishlineExist
bool CM_DoesFinishlineExist()
Definition Game.cpp:435
+
CM_BeginPlay
void CM_BeginPlay()
Definition Game.cpp:374
+
CM_WhatDoesThisDo
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:502
+
IsMooMooFarm
bool IsMooMooFarm()
Definition Game.cpp:720
+
CM_SomeCollisionThing
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:462
+
SelectRainbowRoad
void SelectRainbowRoad()
Definition Game.cpp:746
+
IsBowsersCastle
bool IsBowsersCastle()
Definition Game.cpp:714
+
GetMushroomCup
void * GetMushroomCup(void)
Definition Game.cpp:756
+
Editor_ClearMatrix
void Editor_ClearMatrix()
Definition Game.cpp:689
+
CM_FindActorIndex
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:619
+
CM_ActivateFinishLakitu
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:560
+
SelectBowsersCastle
void SelectBowsersCastle()
Definition Game.cpp:736
+
SelectPodiumCeremony
void SelectPodiumCeremony()
Definition Game.cpp:753
+
SelectRoyalRaceway
void SelectRoyalRaceway()
Definition Game.cpp:741
+
GetStarCup
void * GetStarCup(void)
Definition Game.cpp:764
+
CM_RenderCourseObjects
void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:482
+
SelectFrappeSnowland
void SelectFrappeSnowland()
Definition Game.cpp:739
+
CM_SpawnFromLevelProps
void CM_SpawnFromLevelProps()
Definition Game.cpp:193
+
IsChocoMountain
bool IsChocoMountain()
Definition Game.cpp:713
+
CM_ActivateReverseLakitu
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:581
+
IsSkyscraper
bool IsSkyscraper()
Definition Game.cpp:727
+
CM_GetCrossingOnTriggered
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:322
+
IsKoopaTroopaBeach
bool IsKoopaTroopaBeach()
Definition Game.cpp:718
+
WorldPreviousCup
u32 WorldPreviousCup(void)
Definition Game.cpp:209
+
GetCup
void * GetCup()
Definition Game.cpp:217
+
CM_DrawBattleBombKarts
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:296
+
SelectMarioRaceway
void SelectMarioRaceway()
Definition Game.cpp:733
+
IsPodiumCeremony
bool IsPodiumCeremony()
Definition Game.cpp:731
+
CM_AddEditorObject
void CM_AddEditorObject(struct Actor *actor, const char *name)
Definition Game.cpp:679
CM_TickDraw
void CM_TickDraw()
-
LoadCourse
void LoadCourse()
Definition Game.cpp:229
-
SelectDoubleDeck
void SelectDoubleDeck()
Definition Game.cpp:746
-
CM_CreditsSpawnActors
void CM_CreditsSpawnActors()
Definition Game.cpp:492
-
IsYoshiValley
bool IsYoshiValley()
Definition Game.cpp:712
-
SelectKoopaTroopaBeach
void SelectKoopaTroopaBeach()
Definition Game.cpp:736
-
CM_WhatDoesThisDoAI
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:504
-
GetFlowerCup
void * GetFlowerCup(void)
Definition Game.cpp:756
-
CM_TickObjects60fps
void CM_TickObjects60fps()
Definition Game.cpp:394
-
CM_VehicleCollision
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:259
-
WorldNextCup
u32 WorldNextCup(void)
Definition Game.cpp:201
-
IsBigDonut
bool IsBigDonut()
Definition Game.cpp:726
-
CM_SpawnStarterLakitu
void CM_SpawnStarterLakitu()
Definition Game.cpp:543
-
HM_TickIntro
void HM_TickIntro(void)
Definition Game.cpp:181
-
SelectBigDonut
void SelectBigDonut()
Definition Game.cpp:748
-
CM_ActivateSecondLapLakitu
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:563
-
CM_DrawEditor
void CM_DrawEditor()
Definition Game.cpp:410
-
CM_DeleteActor
void CM_DeleteActor(size_t index)
Definition Game.cpp:629
-
PreviousCourse
void PreviousCourse()
Definition Game.cpp:247
-
IsKalimariDesert
bool IsKalimariDesert()
Definition Game.cpp:718
-
CM_BombKartsWaypoint
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:267
-
CM_ScrollingTextures
void CM_ScrollingTextures()
Definition Game.cpp:527
-
CM_GetPropsCourseId
Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:523
-
SelectLuigiRaceway
void SelectLuigiRaceway()
Definition Game.cpp:730
-
CM_ActorCollision
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:693
-
SelectBansheeBoardwalk
void SelectBansheeBoardwalk()
Definition Game.cpp:733
-
CM_SetCup
void CM_SetCup(void *)
Definition Game.cpp:209
-
GetCupCursorPosition
size_t GetCupCursorPosition()
Definition Game.cpp:584
-
CM_TickActors
void CM_TickActors()
Definition Game.cpp:353
-
SetCupCursorPosition
void SetCupCursorPosition(size_t position)
Definition Game.cpp:588
-
CM_CrossingTrigger
void CM_CrossingTrigger()
Definition Game.cpp:302
-
Editor_AddLight
void Editor_AddLight(s8 *direction)
Definition Game.cpp:679
-
GetCupSize
size_t GetCupSize()
Definition Game.cpp:593
-
CM_LoadTextures
void CM_LoadTextures()
Definition Game.cpp:325
-
GetCupName
const char * GetCupName(void)
Definition Game.cpp:225
-
SelectKalimariDesert
void SelectKalimariDesert()
Definition Game.cpp:740
-
IsFrappeSnowland
bool IsFrappeSnowland()
Definition Game.cpp:713
-
SelectSherbetLand
void SelectSherbetLand()
Definition Game.cpp:741
-
SetCourse
void SetCourse(const char *name)
Definition Game.cpp:239
-
IsRoyalRaceway
bool IsRoyalRaceway()
Definition Game.cpp:715
-
GetCourse
void * GetCourse(void)
Definition Game.cpp:601
+
LoadCourse
void LoadCourse()
Definition Game.cpp:233
+
SelectDoubleDeck
void SelectDoubleDeck()
Definition Game.cpp:750
+
CM_CreditsSpawnActors
void CM_CreditsSpawnActors()
Definition Game.cpp:496
+
IsYoshiValley
bool IsYoshiValley()
Definition Game.cpp:716
+
SelectKoopaTroopaBeach
void SelectKoopaTroopaBeach()
Definition Game.cpp:740
+
CM_WhatDoesThisDoAI
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:508
+
GetFlowerCup
void * GetFlowerCup(void)
Definition Game.cpp:760
+
CM_TickObjects60fps
void CM_TickObjects60fps()
Definition Game.cpp:398
+
CM_VehicleCollision
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:263
+
WorldNextCup
u32 WorldNextCup(void)
Definition Game.cpp:205
+
IsBigDonut
bool IsBigDonut()
Definition Game.cpp:730
+
CM_SpawnStarterLakitu
void CM_SpawnStarterLakitu()
Definition Game.cpp:547
+
HM_TickIntro
void HM_TickIntro(void)
Definition Game.cpp:185
+
SelectBigDonut
void SelectBigDonut()
Definition Game.cpp:752
+
CM_ActivateSecondLapLakitu
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:567
+
CM_DrawEditor
void CM_DrawEditor()
Definition Game.cpp:414
+
CM_DeleteActor
void CM_DeleteActor(size_t index)
Definition Game.cpp:633
+
PreviousCourse
void PreviousCourse()
Definition Game.cpp:251
+
IsKalimariDesert
bool IsKalimariDesert()
Definition Game.cpp:722
+
CM_BombKartsWaypoint
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:271
+
CM_ScrollingTextures
void CM_ScrollingTextures()
Definition Game.cpp:531
+
CM_GetPropsCourseId
Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:527
+
SelectLuigiRaceway
void SelectLuigiRaceway()
Definition Game.cpp:734
+
CM_ActorCollision
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:697
+
SelectBansheeBoardwalk
void SelectBansheeBoardwalk()
Definition Game.cpp:737
+
CM_SetCup
void CM_SetCup(void *)
Definition Game.cpp:213
+
GetCupCursorPosition
size_t GetCupCursorPosition()
Definition Game.cpp:588
+
CM_TickActors
void CM_TickActors()
Definition Game.cpp:357
+
SetCupCursorPosition
void SetCupCursorPosition(size_t position)
Definition Game.cpp:592
+
CM_CrossingTrigger
void CM_CrossingTrigger()
Definition Game.cpp:306
+
Editor_AddLight
void Editor_AddLight(s8 *direction)
Definition Game.cpp:683
+
GetCupSize
size_t GetCupSize()
Definition Game.cpp:597
+
CM_LoadTextures
void CM_LoadTextures()
Definition Game.cpp:329
+
GetCupName
const char * GetCupName(void)
Definition Game.cpp:229
+
SelectKalimariDesert
void SelectKalimariDesert()
Definition Game.cpp:744
+
IsFrappeSnowland
bool IsFrappeSnowland()
Definition Game.cpp:717
+
SelectSherbetLand
void SelectSherbetLand()
Definition Game.cpp:745
+
SetCourse
void SetCourse(const char *name)
Definition Game.cpp:243
+
IsRoyalRaceway
bool IsRoyalRaceway()
Definition Game.cpp:719
+
GetCourse
void * GetCourse(void)
Definition Game.cpp:605
HM_Intro.h
actor_types.h
camera.h
diff --git a/World_8h_source.html b/World_8h_source.html index d25fe0549..51804e89f 100644 --- a/World_8h_source.html +++ b/World_8h_source.html @@ -272,7 +272,7 @@ $(function(){initNavTree('World_8h_source.html',''); initResizable(true); });
Thwomp.h
TrainCrossing.h
Train.h
-
gWorldInstance
World gWorldInstance
Definition Game.cpp:70
+
gWorldInstance
World gWorldInstance
Definition Game.cpp:74
camera.h
AActor
Definition Actor.h:13
Course
diff --git a/actor__types_8h.html b/actor__types_8h.html index 187b51b48..f400554c7 100644 --- a/actor__types_8h.html +++ b/actor__types_8h.html @@ -357,7 +357,7 @@ Variables
Value:
-
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:605
+
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:609
diff --git a/actor__types_8h_source.html b/actor__types_8h_source.html index a8f84b62f..55fe1d512 100644 --- a/actor__types_8h_source.html +++ b/actor__types_8h_source.html @@ -581,7 +581,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
ACTOR_BOX_TRUCK
@ ACTOR_BOX_TRUCK
Definition actor_types.h:76
ACTOR_TREE_MARIO_RACEWAY
@ ACTOR_TREE_MARIO_RACEWAY
Definition actor_types.h:41
ACTOR_ITEM_BOX
@ ACTOR_ITEM_BOX
Definition actor_types.h:51
-
CM_GetActor
struct Actor * CM_GetActor(size_t)
Definition Game.cpp:605
+
CM_GetActor
struct Actor * CM_GetActor(size_t)
Definition Game.cpp:609
ShellState
ShellState
Definition actor_types.h:96
DESTROYED_SHELL
@ DESTROYED_SHELL
Definition actor_types.h:104
MOVING_SHELL
@ MOVING_SHELL
Definition actor_types.h:99
@@ -600,7 +600,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
HELD_BANANA
@ HELD_BANANA
Definition actor_types.h:111
BANANA_BUNCH_BANANA
@ BANANA_BUNCH_BANANA
Definition actor_types.h:114
FIRST_BANANA_BUNCH_BANANA
@ FIRST_BANANA_BUNCH_BANANA
Definition actor_types.h:113
-
CM_GetActorSize
size_t CM_GetActorSize(void)
Definition Game.cpp:689
+
CM_GetActorSize
size_t CM_GetActorSize(void)
Definition Game.cpp:693
gActorList
struct Actor gActorList[100]
Definition code_800029B0.c:154
common_structs.h
Vec4s
s16 Vec4s[4]
Definition common_structs.h:17
diff --git a/blue__and__red__shells_2update_8inc_8c_source.html b/blue__and__red__shells_2update_8inc_8c_source.html index 6432ce2ca..39c5e75dc 100644 --- a/blue__and__red__shells_2update_8inc_8c_source.html +++ b/blue__and__red__shells_2update_8inc_8c_source.html @@ -592,7 +592,7 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
482 }
483}
-
CM_FindActorIndex
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:615
+
CM_FindActorIndex
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:619
Game.h
ACTOR_BLUE_SPINY_SHELL
@ ACTOR_BLUE_SPINY_SHELL
Definition actor_types.h:81
ACTOR_RED_SHELL
@ ACTOR_RED_SHELL
Definition actor_types.h:47
diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html index 4857202c8..de8c2533b 100644 --- a/ceremony__and__credits_8c.html +++ b/ceremony__and__credits_8c.html @@ -1363,7 +1363,7 @@ Here is the caller graph for this function:
-
Todo
Does this match as a return of s8?
+
Todo
Does this match as a return of s8?
Here is the call graph for this function:
@@ -2099,7 +2099,7 @@ Here is the call graph for this function:
-
Todo
What does this even do?
+
Todo
What does this even do?
Here is the call graph for this function:
diff --git a/ceremony__and__credits_8h.html b/ceremony__and__credits_8h.html index 431e44a5b..530d4f169 100644 --- a/ceremony__and__credits_8h.html +++ b/ceremony__and__credits_8h.html @@ -2039,7 +2039,7 @@ Here is the call graph for this function:
-
Todo
What does this even do?
+
Todo
What does this even do?
Here is the call graph for this function:
diff --git a/code__80281780_8c.html b/code__80281780_8c.html index 9dd1896fd..9b35793bf 100644 --- a/code__80281780_8c.html +++ b/code__80281780_8c.html @@ -193,7 +193,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
Here is the caller graph for this function:
diff --git a/code__80281780_8h.html b/code__80281780_8h.html index db6ff1139..98d3b9453 100644 --- a/code__80281780_8h.html +++ b/code__80281780_8h.html @@ -170,7 +170,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
Here is the caller graph for this function:
diff --git a/collision__viewer_8c.html b/collision__viewer_8c.html index b0c0b7a89..3a3550a53 100644 --- a/collision__viewer_8c.html +++ b/collision__viewer_8c.html @@ -148,7 +148,7 @@ Functions
-
Todo
decide to use colours or textures and fix displaylists because they are buggy
+
Todo
decide to use colours or textures and fix displaylists because they are buggy
Here is the call graph for this function:
diff --git a/collision__viewer_8h.html b/collision__viewer_8h.html index 155fc82f3..93c67dcd9 100644 --- a/collision__viewer_8h.html +++ b/collision__viewer_8h.html @@ -144,7 +144,7 @@ Functions
-
Todo
decide to use colours or textures and fix displaylists because they are buggy
+
Todo
decide to use colours or textures and fix displaylists because they are buggy
Here is the call graph for this function:
diff --git a/falling__rock_2update_8inc_8c_source.html b/falling__rock_2update_8inc_8c_source.html index 445deef51..2a4aa762f 100644 --- a/falling__rock_2update_8inc_8c_source.html +++ b/falling__rock_2update_8inc_8c_source.html @@ -241,7 +241,7 @@ $(function(){initNavTree('falling__rock_2update_8inc_8c_source.html',''); initRe
138 }
139}
-
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:701
+
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:705
@ ACTOR_FALLING_ROCK
Definition actor_types.h:44
#define GET_ACTOR(index)
Definition actor_types.h:90
s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
Definition actors.c:1416
diff --git a/freecam_8cpp.html b/freecam_8cpp.html index 225eff198..69d98b06b 100644 --- a/freecam_8cpp.html +++ b/freecam_8cpp.html @@ -279,7 +279,7 @@ Here is the caller graph for this function:
-
Todo
configure this properly
+
Todo
configure this properly
Here is the call graph for this function:
diff --git a/freecam_8h.html b/freecam_8h.html index f0cc4f51f..103fa0073 100644 --- a/freecam_8h.html +++ b/freecam_8h.html @@ -221,7 +221,7 @@ Here is the caller graph for this function:
-
Todo
configure this properly
+
Todo
configure this properly
Here is the call graph for this function:
diff --git a/green__shell_2update_8inc_8c_source.html b/green__shell_2update_8inc_8c_source.html index 15342191b..f6c4beab3 100644 --- a/green__shell_2update_8inc_8c_source.html +++ b/green__shell_2update_8inc_8c_source.html @@ -305,7 +305,7 @@ $(function(){initNavTree('green__shell_2update_8inc_8c_source.html',''); initRes
199 }
200}
-
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:615
+
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:619
@ ACTOR_TRIPLE_GREEN_SHELL
Definition actor_types.h:60
@ MOVING_SHELL
Definition actor_types.h:99
diff --git a/menu__items_8c.html b/menu__items_8c.html index c37fbcf33..d6d49bdd4 100644 --- a/menu__items_8c.html +++ b/menu__items_8c.html @@ -2227,7 +2227,7 @@ Here is the caller graph for this function:
-
Todo
These sizes need to be sizeof() for shiftability if possible
+
Todo
These sizes need to be sizeof() for shiftability if possible
Here is the call graph for this function:
@@ -8888,7 +8888,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
Here is the caller graph for this function:
diff --git a/menu__items_8h.html b/menu__items_8h.html index 243c92e68..151505daa 100644 --- a/menu__items_8h.html +++ b/menu__items_8h.html @@ -2742,7 +2742,7 @@ Here is the caller graph for this function:
-
Todo
These sizes need to be sizeof() for shiftability if possible
+
Todo
These sizes need to be sizeof() for shiftability if possible
Here is the call graph for this function:
diff --git a/menus_8c.html b/menus_8c.html index 2f10cd118..4f02e2642 100644 --- a/menus_8c.html +++ b/menus_8c.html @@ -381,7 +381,7 @@ Here is the caller graph for this function:

Navigation of the map select course menu screen

-
Todo
SetCourse() to course one;
+
Todo
SetCourse() to course one;
Here is the call graph for this function:
@@ -569,7 +569,7 @@ Here is the caller graph for this function:

On input skip logo screen

-
Todo
Label audio funcs
+
Todo
Label audio funcs
Here is the call graph for this function:
diff --git a/menus_8h.html b/menus_8h.html index c8a11e3d9..977684f70 100644 --- a/menus_8h.html +++ b/menus_8h.html @@ -861,7 +861,7 @@ Variables

Navigation of the map select course menu screen

-
Todo
SetCourse() to course one;
+
Todo
SetCourse() to course one;
Here is the call graph for this function:
diff --git a/networking_8h.html b/networking_8h.html index 6068311c3..f9d77cadb 100644 --- a/networking_8h.html +++ b/networking_8h.html @@ -841,7 +841,7 @@ Here is the caller graph for this function:
-
Todo
SetCourse();
+
Todo
SetCourse();
Here is the caller graph for this function:
diff --git a/osContInit_8c.html b/osContInit_8c.html index 35d83006b..4dbec2864 100644 --- a/osContInit_8c.html +++ b/osContInit_8c.html @@ -219,7 +219,7 @@ Here is the caller graph for this function:
-
Todo
figure out what it means
+
Todo
figure out what it means
Here is the call graph for this function:
diff --git a/osCreatePiManager_8c.html b/osCreatePiManager_8c.html index f5bf6f793..841676763 100644 --- a/osCreatePiManager_8c.html +++ b/osCreatePiManager_8c.html @@ -236,7 +236,7 @@ Here is the caller graph for this function:
-
Todo
In libreultra this is in an include
+
Todo
In libreultra this is in an include
diff --git a/osEPiRawStartDma_8c.html b/osEPiRawStartDma_8c.html index c4f734072..4e6a0a1a9 100644 --- a/osEPiRawStartDma_8c.html +++ b/osEPiRawStartDma_8c.html @@ -155,7 +155,7 @@ Functions
Value:
(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))
-
Todo
These defines are from PR/rcp.h, but including that causes problems...
+
Todo
These defines are from PR/rcp.h, but including that causes problems...
@@ -170,7 +170,7 @@ Functions
-
Todo
This define is from os.h, but including that causes problems...
+
Todo
This define is from os.h, but including that causes problems...
@@ -194,7 +194,7 @@ Functions
Value:
if (cHandle->var != pihandle->var) \
IO_WRITE(reg, pihandle->var);
-
Todo
This define is from piint.h, but including that causes problems...
+
Todo
This define is from piint.h, but including that causes problems...
diff --git a/osPiGetCmdQueue_8c.html b/osPiGetCmdQueue_8c.html index a588fd901..4cb2eeb3e 100644 --- a/osPiGetCmdQueue_8c.html +++ b/osPiGetCmdQueue_8c.html @@ -171,7 +171,7 @@ Here is the caller graph for this function:
-
Todo
In libreultra this is in an include
+
Todo
In libreultra this is in an include
diff --git a/osPiStartDma_8c.html b/osPiStartDma_8c.html index c0131f88b..be3eaee6a 100644 --- a/osPiStartDma_8c.html +++ b/osPiStartDma_8c.html @@ -206,7 +206,7 @@ Here is the caller graph for this function:
-
Todo
In libreultra this is in an include
+
Todo
In libreultra this is in an include
diff --git a/piint_8h.html b/piint_8h.html index f1555e9fd..82ec33c97 100644 --- a/piint_8h.html +++ b/piint_8h.html @@ -1767,7 +1767,7 @@ Here is the caller graph for this function:
-
Todo
In libreultra this is in an include
+
Todo
In libreultra this is in an include
diff --git a/piranha__plant_2render_8inc_8c_source.html b/piranha__plant_2render_8inc_8c_source.html index 60caff0cc..af159efce 100644 --- a/piranha__plant_2render_8inc_8c_source.html +++ b/piranha__plant_2render_8inc_8c_source.html @@ -231,7 +231,7 @@ $(function(){initNavTree('piranha__plant_2render_8inc_8c_source.html',''); initR
128}
gSPDisplayList
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
-
IsMarioRaceway
bool IsMarioRaceway()
Definition Game.cpp:707
+
IsMarioRaceway
bool IsMarioRaceway()
Definition Game.cpp:711
D_802BA058
u8 * D_802BA058
Definition actors.c:43
actors.h
camera1
Camera * camera1
Definition camera.c:29
diff --git a/podium__ceremony__actors_8c.html b/podium__ceremony__actors_8c.html index e554d4c5f..40b76783e 100644 --- a/podium__ceremony__actors_8c.html +++ b/podium__ceremony__actors_8c.html @@ -605,7 +605,7 @@ Here is the caller graph for this function:
Bug
No null check.
Bug
-
Todo
More indepth error checking/return value
+
Todo
More indepth error checking/return value
Here is the call graph for this function:
diff --git a/podium__ceremony__actors_8h.html b/podium__ceremony__actors_8h.html index a008e53f2..11d632a60 100644 --- a/podium__ceremony__actors_8h.html +++ b/podium__ceremony__actors_8h.html @@ -561,7 +561,7 @@ Here is the caller graph for this function:
Bug
No null check.
Bug
-
Todo
More indepth error checking/return value
+
Todo
More indepth error checking/return value
Here is the call graph for this function:
diff --git a/railroad__crossing_2render_8inc_8c_source.html b/railroad__crossing_2render_8inc_8c_source.html index bf836e865..d0cb313ce 100644 --- a/railroad__crossing_2render_8inc_8c_source.html +++ b/railroad__crossing_2render_8inc_8c_source.html @@ -147,7 +147,7 @@ $(function(){initNavTree('railroad__crossing_2render_8inc_8c_source.html',''); i
43}
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
-
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:318
+
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:322
Camera * camera1
Definition camera.c:29
s16 Vec3s[3]
Definition common_structs.h:15
diff --git a/railroad__crossing_2update_8inc_8c_source.html b/railroad__crossing_2update_8inc_8c_source.html index f5f4fc981..5cac57fde 100644 --- a/railroad__crossing_2update_8inc_8c_source.html +++ b/railroad__crossing_2update_8inc_8c_source.html @@ -127,7 +127,7 @@ $(function(){initNavTree('railroad__crossing_2update_8inc_8c_source.html',''); i
23 }
24}
-
CM_GetCrossingOnTriggered
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:318
+
CM_GetCrossingOnTriggered
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:322
actors.h
func_800C98B8
void func_800C98B8(Vec3f position, Vec3f velocity, u32 soundBits)
Definition external.c:3084
update_actor_railroad_crossing
void update_actor_railroad_crossing(struct RailroadCrossing *crossing)
Updates the railroad crossing actor. Actor used in Kalimari Desert. Make the sound of the bell when t...
Definition update.inc.c:10
diff --git a/start__game_8c.html b/start__game_8c.html index 451c9a92c..7d99caa44 100644 --- a/start__game_8c.html +++ b/start__game_8c.html @@ -327,7 +327,7 @@ Here is the caller graph for this function:
-
Todo
SetCourse();
+
Todo
SetCourse();
Here is the caller graph for this function:
diff --git a/todo.html b/todo.html index 3fc4e038f..cae82bd86 100644 --- a/todo.html +++ b/todo.html @@ -118,7 +118,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
Global __osPiDevMgr
-
In libreultra this is in an include
+
In libreultra this is in an include
Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)

fix magic number

remove magic constant

@@ -138,11 +138,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global clear_framebuffer (s32)
Why did void* work for matching
Global course_select_menu_act (struct Controller *, u16)
-
SetCourse() to course one;
+
SetCourse() to course one;
Global D_800E43B0 []
unused?
Global debug_switch_character_ceremony_cutscene (void)
-
confirm this.
+
confirm this.
Union du

is it possible to remove them somehow?

is it possible to remove them somehow?

@@ -152,7 +152,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global fill2
0x00000000800f624c fill2
Global freecam_keyboard_manager (Camera *, Vec3f)
-
configure this properly
+
configure this properly
Global func_80028864 (Player *, Camera *, s8, s8)
make a proper match
Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
@@ -164,25 +164,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
arg1 should likely be a u8 *
Global func_80091FA4 (void)
-
These sizes need to be sizeof() for shiftability if possible
+
These sizes need to be sizeof() for shiftability if possible
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
-
Does this match as a return of s8?
+
Does this match as a return of s8?
Global func_802846E4 (CinematicCamera *)
-
What does this even do?
+
What does this even do?
Global func_8028F970 (void)
increasing players past four would require increase this loop iterator.
Global func_802A4A0C (Vtx *vtx, struct UnkStruct_800DC5EC *arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED f32 *arg4)
Confirm if this crash still happens and fix if so
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
fix this extern
Global IO_WRITE (addr, data)
-
These defines are from PR/rcp.h, but including that causes problems...
+
These defines are from PR/rcp.h, but including that causes problems...
Global LEO_CMD_TYPE_0
name
Global LEO_CMD_TYPE_1
@@ -192,19 +192,19 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global load_track_path (s32)
Confirm this comment
Global logo_intro_menu_act (struct Controller *controller, UNUSED u16 controllerIdx)
-
Label audio funcs
+
Label audio funcs
Global MTX_KART_POOL_SIZE
Verify with proper documentation
Global MTX_SHADOW_POOL_SIZE
Verify with proper documentation
Global new_actor (ActorInitParams *)
-
More indepth error checking/return value
+
More indepth error checking/return value
Global Note::priority
use macros or something instead.
Global OBombKart::Unk_3C
Turn WheelPos into a struct
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-
figure out what it means
+
figure out what it means
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
@@ -229,17 +229,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global OThwomp::_boundingBoxSize
Write this better. This effects the squish size and the bounding box size.
Global PI_DOMAIN1
-
This define is from os.h, but including that causes problems...
+
This define is from os.h, but including that causes problems...
Global render_actor_shell (Camera *camera, Mat4 matrix, struct ShellActor *shell)
Is this making the shell spin?
Global render_collision (void)
-
decide to use colours or textures and fix displaylists because they are buggy
+
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global set_course (const char *data)
-
SetCourse();
+
SetCourse();
Global set_minimap_finishline_position (s32)
: Hardcode these x and y values. Because why not?
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
@@ -249,7 +249,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
-
This define is from piint.h, but including that causes problems...
+
This define is from piint.h, but including that causes problems...
Global US_FLOAT (x)
US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
Global World::SetCourse (const char *)
diff --git a/trees_2render_8inc_8c_source.html b/trees_2render_8inc_8c_source.html index fe21aa1be..1547b1287 100644 --- a/trees_2render_8inc_8c_source.html +++ b/trees_2render_8inc_8c_source.html @@ -499,7 +499,7 @@ $(function(){initNavTree('trees_2render_8inc_8c_source.html',''); initResizable(
439}
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
-
bool IsLuigiRaceway()
Definition Game.cpp:708
+
bool IsLuigiRaceway()
Definition Game.cpp:712
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:450