diff --git a/GameAPI_8h_source.html b/GameAPI_8h_source.html
index 7be486902..5d32df529 100644
--- a/GameAPI_8h_source.html
+++ b/GameAPI_8h_source.html
@@ -114,7 +114,7 @@ $(function(){initNavTree('GameAPI_8h_source.html',''); initResizable(true); });
-void * GetCourse(void)
Definition Game.cpp:601
+void * GetCourse(void)
Definition Game.cpp:605
diff --git a/Game_8cpp.html b/Game_8cpp.html
index 5e444bcea..72d627818 100644
--- a/Game_8cpp.html
+++ b/Game_8cpp.html
@@ -2074,7 +2074,7 @@ Here is the caller graph for this function:
-
- Todo
- Move gGfxPool out of main.h
+
- Todo
- Move gGfxPool out of main.h
diff --git a/Game_8h.html b/Game_8h.html
index 16797ebd8..3eee3b025 100644
--- a/Game_8h.html
+++ b/Game_8h.html
@@ -1973,7 +1973,7 @@ Here is the caller graph for this function:
diff --git a/Game_8h_source.html b/Game_8h_source.html
index b2fa206ce..2a5650968 100644
--- a/Game_8h_source.html
+++ b/Game_8h_source.html
@@ -330,137 +330,137 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
-s32 gTrophyIndex
Definition Game.cpp:86
-HarbourMastersIntro gMenuIntro
Definition Game.cpp:82
-Editor::Editor gEditor
Definition Game.cpp:84
-void CM_InitClouds()
Definition Game.cpp:440
-void CM_SomeSounds()
Definition Game.cpp:486
-u32 GetCupIndex(void)
Definition Game.cpp:217
-void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:414
-size_t CM_GetActorSize()
Definition Game.cpp:689
-bool IsBlockFort()
Definition Game.cpp:722
-void CM_CleanWorld(void)
Definition Game.cpp:639
-void SelectDkJungle()
Definition Game.cpp:747
-void SelectSkyscraper()
Definition Game.cpp:745
-void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:533
-void SelectChocoMountain()
Definition Game.cpp:731
-bool IsWarioStadium()
Definition Game.cpp:721
-void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:310
-void SelectToadsTurnpike()
Definition Game.cpp:739
-void SetCourseById(s32 course)
Definition Game.cpp:251
-void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:277
-void NextCourse()
Definition Game.cpp:243
-void SelectBlockFort()
Definition Game.cpp:744
-void CM_SetStaffGhost()
Definition Game.cpp:510
-bool IsLuigiRaceway()
Definition Game.cpp:708
-void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:446
-Properties * CM_GetProps()
Definition Game.cpp:516
-void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:424
-void CM_DrawStaticMeshActors()
Definition Game.cpp:366
-void SetCourseFromCup()
Definition Game.cpp:597
-void HM_DrawIntro(void)
Definition Game.cpp:185
-bool IsBansheeBoardwalk()
Definition Game.cpp:711
-void SelectMooMooFarm()
Definition Game.cpp:738
-void SelectWarioStadium()
Definition Game.cpp:743
-struct Actor * CM_AddBaseActor()
Definition Game.cpp:671
-bool IsSherbetLand()
Definition Game.cpp:719
-bool IsDkJungle()
Definition Game.cpp:725
-void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:331
-bool IsDoubleDeck()
Definition Game.cpp:724
-void CM_RenderCredits()
Definition Game.cpp:347
-bool IsMarioRaceway()
Definition Game.cpp:707
-bool IsRainbowRoad()
Definition Game.cpp:720
-void CM_ClearVehicles(void)
Definition Game.cpp:298
-void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:452
-void HM_InitIntro(void)
Definition Game.cpp:177
-void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:400
-void CM_RunGarbageCollector(void)
Definition Game.cpp:773
-void CM_UpdateCourseObjects()
Definition Game.cpp:471
-size_t GetCourseIndex()
Definition Game.cpp:235
-struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:605
-void SelectYoshiValley()
Definition Game.cpp:734
-void CM_TickEditor()
Definition Game.cpp:406
-void * GetSpecialCup(void)
Definition Game.cpp:764
-void * GetBattleCup(void)
Definition Game.cpp:768
-void CM_TickObjects()
Definition Game.cpp:386
-void CM_DrawActors(Camera *camera, struct Actor *actor)
Definition Game.cpp:359
-void CM_InitCourseObjects()
Definition Game.cpp:465
+s32 gTrophyIndex
Definition Game.cpp:90
+HarbourMastersIntro gMenuIntro
Definition Game.cpp:86
+Editor::Editor gEditor
Definition Game.cpp:88
+void CM_InitClouds()
Definition Game.cpp:444
+void CM_SomeSounds()
Definition Game.cpp:490
+u32 GetCupIndex(void)
Definition Game.cpp:221
+void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:418
+size_t CM_GetActorSize()
Definition Game.cpp:693
+bool IsBlockFort()
Definition Game.cpp:726
+void CM_CleanWorld(void)
Definition Game.cpp:643
+void SelectDkJungle()
Definition Game.cpp:751
+void SelectSkyscraper()
Definition Game.cpp:749
+void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:537
+void SelectChocoMountain()
Definition Game.cpp:735
+bool IsWarioStadium()
Definition Game.cpp:725
+void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:314
+void SelectToadsTurnpike()
Definition Game.cpp:743
+void SetCourseById(s32 course)
Definition Game.cpp:255
+void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:281
+void NextCourse()
Definition Game.cpp:247
+void SelectBlockFort()
Definition Game.cpp:748
+void CM_SetStaffGhost()
Definition Game.cpp:514
+bool IsLuigiRaceway()
Definition Game.cpp:712
+void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:450
+Properties * CM_GetProps()
Definition Game.cpp:520
+void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:428
+void CM_DrawStaticMeshActors()
Definition Game.cpp:370
+void SetCourseFromCup()
Definition Game.cpp:601
+void HM_DrawIntro(void)
Definition Game.cpp:189
+bool IsBansheeBoardwalk()
Definition Game.cpp:715
+void SelectMooMooFarm()
Definition Game.cpp:742
+void SelectWarioStadium()
Definition Game.cpp:747
+struct Actor * CM_AddBaseActor()
Definition Game.cpp:675
+bool IsSherbetLand()
Definition Game.cpp:723
+bool IsDkJungle()
Definition Game.cpp:729
+void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:335
+bool IsDoubleDeck()
Definition Game.cpp:728
+void CM_RenderCredits()
Definition Game.cpp:351
+bool IsMarioRaceway()
Definition Game.cpp:711
+bool IsRainbowRoad()
Definition Game.cpp:724
+void CM_ClearVehicles(void)
Definition Game.cpp:302
+void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:456
+void HM_InitIntro(void)
Definition Game.cpp:181
+void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:404
+void CM_RunGarbageCollector(void)
Definition Game.cpp:777
+void CM_UpdateCourseObjects()
Definition Game.cpp:475
+size_t GetCourseIndex()
Definition Game.cpp:239
+struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:609
+void SelectYoshiValley()
Definition Game.cpp:738
+void CM_TickEditor()
Definition Game.cpp:410
+void * GetSpecialCup(void)
Definition Game.cpp:768
+void * GetBattleCup(void)
Definition Game.cpp:772
+void CM_TickObjects()
Definition Game.cpp:390
+void CM_DrawActors(Camera *camera, struct Actor *actor)
Definition Game.cpp:363
+void CM_InitCourseObjects()
Definition Game.cpp:469
void CM_DrawBombKarts(s32 cameraId)
-void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:570
-void CM_TickParticles(void)
Definition Game.cpp:418
-bool IsToadsTurnpike()
Definition Game.cpp:717
-void CM_SetCupIndex(size_t index)
Definition Game.cpp:221
-f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:701
-bool CM_DoesFinishlineExist()
Definition Game.cpp:431
-void CM_BeginPlay()
Definition Game.cpp:370
-void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:498
-bool IsMooMooFarm()
Definition Game.cpp:716
-void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:458
-void SelectRainbowRoad()
Definition Game.cpp:742
-bool IsBowsersCastle()
Definition Game.cpp:710
-void * GetMushroomCup(void)
Definition Game.cpp:752
-void Editor_ClearMatrix()
Definition Game.cpp:685
-size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:615
-void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:556
-void SelectBowsersCastle()
Definition Game.cpp:732
-void SelectPodiumCeremony()
Definition Game.cpp:749
-void SelectRoyalRaceway()
Definition Game.cpp:737
-void * GetStarCup(void)
Definition Game.cpp:760
-void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:478
-void SelectFrappeSnowland()
Definition Game.cpp:735
-void CM_SpawnFromLevelProps()
Definition Game.cpp:189
-bool IsChocoMountain()
Definition Game.cpp:709
-void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:577
-bool IsSkyscraper()
Definition Game.cpp:723
-s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:318
-bool IsKoopaTroopaBeach()
Definition Game.cpp:714
-u32 WorldPreviousCup(void)
Definition Game.cpp:205
-void * GetCup()
Definition Game.cpp:213
-void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:292
-void SelectMarioRaceway()
Definition Game.cpp:729
-bool IsPodiumCeremony()
Definition Game.cpp:727
-void CM_AddEditorObject(struct Actor *actor, const char *name)
Definition Game.cpp:675
+void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:574
+void CM_TickParticles(void)
Definition Game.cpp:422
+bool IsToadsTurnpike()
Definition Game.cpp:721
+void CM_SetCupIndex(size_t index)
Definition Game.cpp:225
+f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:705
+bool CM_DoesFinishlineExist()
Definition Game.cpp:435
+void CM_BeginPlay()
Definition Game.cpp:374
+void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:502
+bool IsMooMooFarm()
Definition Game.cpp:720
+void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:462
+void SelectRainbowRoad()
Definition Game.cpp:746
+bool IsBowsersCastle()
Definition Game.cpp:714
+void * GetMushroomCup(void)
Definition Game.cpp:756
+void Editor_ClearMatrix()
Definition Game.cpp:689
+size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:619
+void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:560
+void SelectBowsersCastle()
Definition Game.cpp:736
+void SelectPodiumCeremony()
Definition Game.cpp:753
+void SelectRoyalRaceway()
Definition Game.cpp:741
+void * GetStarCup(void)
Definition Game.cpp:764
+void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:482
+void SelectFrappeSnowland()
Definition Game.cpp:739
+void CM_SpawnFromLevelProps()
Definition Game.cpp:193
+bool IsChocoMountain()
Definition Game.cpp:713
+void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:581
+bool IsSkyscraper()
Definition Game.cpp:727
+s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:322
+bool IsKoopaTroopaBeach()
Definition Game.cpp:718
+u32 WorldPreviousCup(void)
Definition Game.cpp:209
+void * GetCup()
Definition Game.cpp:217
+void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:296
+void SelectMarioRaceway()
Definition Game.cpp:733
+bool IsPodiumCeremony()
Definition Game.cpp:731
+void CM_AddEditorObject(struct Actor *actor, const char *name)
Definition Game.cpp:679
-void LoadCourse()
Definition Game.cpp:229
-void SelectDoubleDeck()
Definition Game.cpp:746
-void CM_CreditsSpawnActors()
Definition Game.cpp:492
-bool IsYoshiValley()
Definition Game.cpp:712
-void SelectKoopaTroopaBeach()
Definition Game.cpp:736
-void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:504
-void * GetFlowerCup(void)
Definition Game.cpp:756
-void CM_TickObjects60fps()
Definition Game.cpp:394
-void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:259
-u32 WorldNextCup(void)
Definition Game.cpp:201
-bool IsBigDonut()
Definition Game.cpp:726
-void CM_SpawnStarterLakitu()
Definition Game.cpp:543
-void HM_TickIntro(void)
Definition Game.cpp:181
-void SelectBigDonut()
Definition Game.cpp:748
-void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:563
-void CM_DrawEditor()
Definition Game.cpp:410
-void CM_DeleteActor(size_t index)
Definition Game.cpp:629
-void PreviousCourse()
Definition Game.cpp:247
-bool IsKalimariDesert()
Definition Game.cpp:718
-void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:267
-void CM_ScrollingTextures()
Definition Game.cpp:527
-Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:523
-void SelectLuigiRaceway()
Definition Game.cpp:730
-void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:693
-void SelectBansheeBoardwalk()
Definition Game.cpp:733
-void CM_SetCup(void *)
Definition Game.cpp:209
-size_t GetCupCursorPosition()
Definition Game.cpp:584
-void CM_TickActors()
Definition Game.cpp:353
-void SetCupCursorPosition(size_t position)
Definition Game.cpp:588
-void CM_CrossingTrigger()
Definition Game.cpp:302
-void Editor_AddLight(s8 *direction)
Definition Game.cpp:679
-size_t GetCupSize()
Definition Game.cpp:593
-void CM_LoadTextures()
Definition Game.cpp:325
-const char * GetCupName(void)
Definition Game.cpp:225
-void SelectKalimariDesert()
Definition Game.cpp:740
-bool IsFrappeSnowland()
Definition Game.cpp:713
-void SelectSherbetLand()
Definition Game.cpp:741
-void SetCourse(const char *name)
Definition Game.cpp:239
-bool IsRoyalRaceway()
Definition Game.cpp:715
-void * GetCourse(void)
Definition Game.cpp:601
+void LoadCourse()
Definition Game.cpp:233
+void SelectDoubleDeck()
Definition Game.cpp:750
+void CM_CreditsSpawnActors()
Definition Game.cpp:496
+bool IsYoshiValley()
Definition Game.cpp:716
+void SelectKoopaTroopaBeach()
Definition Game.cpp:740
+void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:508
+void * GetFlowerCup(void)
Definition Game.cpp:760
+void CM_TickObjects60fps()
Definition Game.cpp:398
+void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:263
+u32 WorldNextCup(void)
Definition Game.cpp:205
+bool IsBigDonut()
Definition Game.cpp:730
+void CM_SpawnStarterLakitu()
Definition Game.cpp:547
+void HM_TickIntro(void)
Definition Game.cpp:185
+void SelectBigDonut()
Definition Game.cpp:752
+void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:567
+void CM_DrawEditor()
Definition Game.cpp:414
+void CM_DeleteActor(size_t index)
Definition Game.cpp:633
+void PreviousCourse()
Definition Game.cpp:251
+bool IsKalimariDesert()
Definition Game.cpp:722
+void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:271
+void CM_ScrollingTextures()
Definition Game.cpp:531
+Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:527
+void SelectLuigiRaceway()
Definition Game.cpp:734
+void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:697
+void SelectBansheeBoardwalk()
Definition Game.cpp:737
+void CM_SetCup(void *)
Definition Game.cpp:213
+size_t GetCupCursorPosition()
Definition Game.cpp:588
+void CM_TickActors()
Definition Game.cpp:357
+void SetCupCursorPosition(size_t position)
Definition Game.cpp:592
+void CM_CrossingTrigger()
Definition Game.cpp:306
+void Editor_AddLight(s8 *direction)
Definition Game.cpp:683
+size_t GetCupSize()
Definition Game.cpp:597
+void CM_LoadTextures()
Definition Game.cpp:329
+const char * GetCupName(void)
Definition Game.cpp:229
+void SelectKalimariDesert()
Definition Game.cpp:744
+bool IsFrappeSnowland()
Definition Game.cpp:717
+void SelectSherbetLand()
Definition Game.cpp:745
+void SetCourse(const char *name)
Definition Game.cpp:243
+bool IsRoyalRaceway()
Definition Game.cpp:719
+void * GetCourse(void)
Definition Game.cpp:605
diff --git a/World_8h_source.html b/World_8h_source.html
index d25fe0549..51804e89f 100644
--- a/World_8h_source.html
+++ b/World_8h_source.html
@@ -272,7 +272,7 @@ $(function(){initNavTree('World_8h_source.html',''); initResizable(true); });
-World gWorldInstance
Definition Game.cpp:70
+World gWorldInstance
Definition Game.cpp:74
diff --git a/actor__types_8h.html b/actor__types_8h.html
index 187b51b48..f400554c7 100644
--- a/actor__types_8h.html
+++ b/actor__types_8h.html
@@ -357,7 +357,7 @@ Variables
Value:
-
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:605
+
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:609
diff --git a/actor__types_8h_source.html b/actor__types_8h_source.html
index a8f84b62f..55fe1d512 100644
--- a/actor__types_8h_source.html
+++ b/actor__types_8h_source.html
@@ -581,7 +581,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
@ ACTOR_BOX_TRUCK
Definition actor_types.h:76
@ ACTOR_TREE_MARIO_RACEWAY
Definition actor_types.h:41
@ ACTOR_ITEM_BOX
Definition actor_types.h:51
-struct Actor * CM_GetActor(size_t)
Definition Game.cpp:605
+struct Actor * CM_GetActor(size_t)
Definition Game.cpp:609
ShellState
Definition actor_types.h:96
@ DESTROYED_SHELL
Definition actor_types.h:104
@ MOVING_SHELL
Definition actor_types.h:99
@@ -600,7 +600,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
@ HELD_BANANA
Definition actor_types.h:111
@ BANANA_BUNCH_BANANA
Definition actor_types.h:114
@ FIRST_BANANA_BUNCH_BANANA
Definition actor_types.h:113
-size_t CM_GetActorSize(void)
Definition Game.cpp:689
+size_t CM_GetActorSize(void)
Definition Game.cpp:693
struct Actor gActorList[100]
Definition code_800029B0.c:154
s16 Vec4s[4]
Definition common_structs.h:17
diff --git a/blue__and__red__shells_2update_8inc_8c_source.html b/blue__and__red__shells_2update_8inc_8c_source.html
index 6432ce2ca..39c5e75dc 100644
--- a/blue__and__red__shells_2update_8inc_8c_source.html
+++ b/blue__and__red__shells_2update_8inc_8c_source.html
@@ -592,7 +592,7 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
-size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:615
+size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:619
@ ACTOR_BLUE_SPINY_SHELL
Definition actor_types.h:81
@ ACTOR_RED_SHELL
Definition actor_types.h:47
diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html
index 4857202c8..de8c2533b 100644
--- a/ceremony__and__credits_8c.html
+++ b/ceremony__and__credits_8c.html
@@ -1363,7 +1363,7 @@ Here is the caller graph for this function:
-
- Todo
- Does this match as a return of s8?
+
- Todo
- Does this match as a return of s8?
@@ -2099,7 +2099,7 @@ Here is the call graph for this function:
-
- Todo
- What does this even do?
+
- Todo
- What does this even do?
diff --git a/ceremony__and__credits_8h.html b/ceremony__and__credits_8h.html
index 431e44a5b..530d4f169 100644
--- a/ceremony__and__credits_8h.html
+++ b/ceremony__and__credits_8h.html
@@ -2039,7 +2039,7 @@ Here is the call graph for this function:
-
- Todo
- What does this even do?
+
- Todo
- What does this even do?
diff --git a/code__80281780_8c.html b/code__80281780_8c.html
index 9dd1896fd..9b35793bf 100644
--- a/code__80281780_8c.html
+++ b/code__80281780_8c.html
@@ -193,7 +193,7 @@ Variables
-
- Todo
- confirm this.
+
- Todo
- confirm this.
diff --git a/code__80281780_8h.html b/code__80281780_8h.html
index db6ff1139..98d3b9453 100644
--- a/code__80281780_8h.html
+++ b/code__80281780_8h.html
@@ -170,7 +170,7 @@ Variables
-
- Todo
- confirm this.
+
- Todo
- confirm this.
diff --git a/collision__viewer_8c.html b/collision__viewer_8c.html
index b0c0b7a89..3a3550a53 100644
--- a/collision__viewer_8c.html
+++ b/collision__viewer_8c.html
@@ -148,7 +148,7 @@ Functions
-
- Todo
- decide to use colours or textures and fix displaylists because they are buggy
+
- Todo
- decide to use colours or textures and fix displaylists because they are buggy
diff --git a/collision__viewer_8h.html b/collision__viewer_8h.html
index 155fc82f3..93c67dcd9 100644
--- a/collision__viewer_8h.html
+++ b/collision__viewer_8h.html
@@ -144,7 +144,7 @@ Functions
-
- Todo
- decide to use colours or textures and fix displaylists because they are buggy
+
- Todo
- decide to use colours or textures and fix displaylists because they are buggy
diff --git a/falling__rock_2update_8inc_8c_source.html b/falling__rock_2update_8inc_8c_source.html
index 445deef51..2a4aa762f 100644
--- a/falling__rock_2update_8inc_8c_source.html
+++ b/falling__rock_2update_8inc_8c_source.html
@@ -241,7 +241,7 @@ $(function(){initNavTree('falling__rock_2update_8inc_8c_source.html',''); initRe
-
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:701
+
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:705
@ ACTOR_FALLING_ROCK
Definition actor_types.h:44
#define GET_ACTOR(index)
Definition actor_types.h:90
s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
Definition actors.c:1416
diff --git a/freecam_8cpp.html b/freecam_8cpp.html
index 225eff198..69d98b06b 100644
--- a/freecam_8cpp.html
+++ b/freecam_8cpp.html
@@ -279,7 +279,7 @@ Here is the caller graph for this function:
-
- Todo
- configure this properly
+
- Todo
- configure this properly
diff --git a/freecam_8h.html b/freecam_8h.html
index f0cc4f51f..103fa0073 100644
--- a/freecam_8h.html
+++ b/freecam_8h.html
@@ -221,7 +221,7 @@ Here is the caller graph for this function:
-
- Todo
- configure this properly
+
- Todo
- configure this properly
diff --git a/green__shell_2update_8inc_8c_source.html b/green__shell_2update_8inc_8c_source.html
index 15342191b..f6c4beab3 100644
--- a/green__shell_2update_8inc_8c_source.html
+++ b/green__shell_2update_8inc_8c_source.html
@@ -305,7 +305,7 @@ $(function(){initNavTree('green__shell_2update_8inc_8c_source.html',''); initRes
-
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:615
+
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:619
@ ACTOR_TRIPLE_GREEN_SHELL
Definition actor_types.h:60
@ MOVING_SHELL
Definition actor_types.h:99
diff --git a/menu__items_8c.html b/menu__items_8c.html
index c37fbcf33..d6d49bdd4 100644
--- a/menu__items_8c.html
+++ b/menu__items_8c.html
@@ -2227,7 +2227,7 @@ Here is the caller graph for this function:
-
- Todo
- These sizes need to be sizeof() for shiftability if possible
+
- Todo
- These sizes need to be sizeof() for shiftability if possible
@@ -8888,7 +8888,7 @@ Here is the caller graph for this function:
-
- Todo
- Move gGfxPool out of main.h
+
- Todo
- Move gGfxPool out of main.h
diff --git a/menu__items_8h.html b/menu__items_8h.html
index 243c92e68..151505daa 100644
--- a/menu__items_8h.html
+++ b/menu__items_8h.html
@@ -2742,7 +2742,7 @@ Here is the caller graph for this function:
-
- Todo
- These sizes need to be sizeof() for shiftability if possible
+
- Todo
- These sizes need to be sizeof() for shiftability if possible
diff --git a/menus_8c.html b/menus_8c.html
index 2f10cd118..4f02e2642 100644
--- a/menus_8c.html
+++ b/menus_8c.html
@@ -381,7 +381,7 @@ Here is the caller graph for this function:
Navigation of the map select course menu screen
-
- Todo
- SetCourse() to course one;
+
- Todo
- SetCourse() to course one;
@@ -569,7 +569,7 @@ Here is the caller graph for this function:
On input skip logo screen
-
- Todo
- Label audio funcs
+
- Todo
- Label audio funcs
diff --git a/menus_8h.html b/menus_8h.html
index c8a11e3d9..977684f70 100644
--- a/menus_8h.html
+++ b/menus_8h.html
@@ -861,7 +861,7 @@ Variables
Navigation of the map select course menu screen
-
- Todo
- SetCourse() to course one;
+
- Todo
- SetCourse() to course one;
diff --git a/networking_8h.html b/networking_8h.html
index 6068311c3..f9d77cadb 100644
--- a/networking_8h.html
+++ b/networking_8h.html
@@ -841,7 +841,7 @@ Here is the caller graph for this function:
-
- Todo
- SetCourse();
+
- Todo
- SetCourse();
diff --git a/osContInit_8c.html b/osContInit_8c.html
index 35d83006b..4dbec2864 100644
--- a/osContInit_8c.html
+++ b/osContInit_8c.html
@@ -219,7 +219,7 @@ Here is the caller graph for this function:
-
- Todo
- figure out what it means
+
- Todo
- figure out what it means
diff --git a/osCreatePiManager_8c.html b/osCreatePiManager_8c.html
index f5bf6f793..841676763 100644
--- a/osCreatePiManager_8c.html
+++ b/osCreatePiManager_8c.html
@@ -236,7 +236,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/osEPiRawStartDma_8c.html b/osEPiRawStartDma_8c.html
index c4f734072..4e6a0a1a9 100644
--- a/osEPiRawStartDma_8c.html
+++ b/osEPiRawStartDma_8c.html
@@ -155,7 +155,7 @@ Functions
Value:(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))
-
- Todo
- These defines are from PR/rcp.h, but including that causes problems...
+
- Todo
- These defines are from PR/rcp.h, but including that causes problems...
@@ -170,7 +170,7 @@ Functions
-
- Todo
- This define is from os.h, but including that causes problems...
+
- Todo
- This define is from os.h, but including that causes problems...
@@ -194,7 +194,7 @@ Functions
Value: if (cHandle->var != pihandle->var) \
IO_WRITE(reg, pihandle->var);
-
- Todo
- This define is from piint.h, but including that causes problems...
+
- Todo
- This define is from piint.h, but including that causes problems...
diff --git a/osPiGetCmdQueue_8c.html b/osPiGetCmdQueue_8c.html
index a588fd901..4cb2eeb3e 100644
--- a/osPiGetCmdQueue_8c.html
+++ b/osPiGetCmdQueue_8c.html
@@ -171,7 +171,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/osPiStartDma_8c.html b/osPiStartDma_8c.html
index c0131f88b..be3eaee6a 100644
--- a/osPiStartDma_8c.html
+++ b/osPiStartDma_8c.html
@@ -206,7 +206,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/piint_8h.html b/piint_8h.html
index f1555e9fd..82ec33c97 100644
--- a/piint_8h.html
+++ b/piint_8h.html
@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/piranha__plant_2render_8inc_8c_source.html b/piranha__plant_2render_8inc_8c_source.html
index 60caff0cc..af159efce 100644
--- a/piranha__plant_2render_8inc_8c_source.html
+++ b/piranha__plant_2render_8inc_8c_source.html
@@ -231,7 +231,7 @@ $(function(){initNavTree('piranha__plant_2render_8inc_8c_source.html',''); initR
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
-bool IsMarioRaceway()
Definition Game.cpp:707
+bool IsMarioRaceway()
Definition Game.cpp:711
u8 * D_802BA058
Definition actors.c:43
Camera * camera1
Definition camera.c:29
diff --git a/podium__ceremony__actors_8c.html b/podium__ceremony__actors_8c.html
index e554d4c5f..40b76783e 100644
--- a/podium__ceremony__actors_8c.html
+++ b/podium__ceremony__actors_8c.html
@@ -605,7 +605,7 @@ Here is the caller graph for this function:
- Bug
- No null check.
- Bug
-
- Todo
- More indepth error checking/return value
+
- Todo
- More indepth error checking/return value
diff --git a/podium__ceremony__actors_8h.html b/podium__ceremony__actors_8h.html
index a008e53f2..11d632a60 100644
--- a/podium__ceremony__actors_8h.html
+++ b/podium__ceremony__actors_8h.html
@@ -561,7 +561,7 @@ Here is the caller graph for this function:
- Bug
- No null check.
- Bug
-
- Todo
- More indepth error checking/return value
+
- Todo
- More indepth error checking/return value
diff --git a/railroad__crossing_2render_8inc_8c_source.html b/railroad__crossing_2render_8inc_8c_source.html
index bf836e865..d0cb313ce 100644
--- a/railroad__crossing_2render_8inc_8c_source.html
+++ b/railroad__crossing_2render_8inc_8c_source.html
@@ -147,7 +147,7 @@ $(function(){initNavTree('railroad__crossing_2render_8inc_8c_source.html',''); i
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
-
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:318
+
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:322
Camera * camera1
Definition camera.c:29
s16 Vec3s[3]
Definition common_structs.h:15
diff --git a/railroad__crossing_2update_8inc_8c_source.html b/railroad__crossing_2update_8inc_8c_source.html
index f5f4fc981..5cac57fde 100644
--- a/railroad__crossing_2update_8inc_8c_source.html
+++ b/railroad__crossing_2update_8inc_8c_source.html
@@ -127,7 +127,7 @@ $(function(){initNavTree('railroad__crossing_2update_8inc_8c_source.html',''); i
-s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:318
+s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:322
void func_800C98B8(Vec3f position, Vec3f velocity, u32 soundBits)
Definition external.c:3084
void update_actor_railroad_crossing(struct RailroadCrossing *crossing)
Updates the railroad crossing actor. Actor used in Kalimari Desert. Make the sound of the bell when t...
Definition update.inc.c:10
diff --git a/start__game_8c.html b/start__game_8c.html
index 451c9a92c..7d99caa44 100644
--- a/start__game_8c.html
+++ b/start__game_8c.html
@@ -327,7 +327,7 @@ Here is the caller graph for this function:
-
- Todo
- SetCourse();
+
- Todo
- SetCourse();
diff --git a/todo.html b/todo.html
index 3fc4e038f..cae82bd86 100644
--- a/todo.html
+++ b/todo.html
@@ -118,7 +118,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
Global __osPiDevMgr
-
In libreultra this is in an include
+
In libreultra this is in an include
Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)
fix magic number
remove magic constant
@@ -138,11 +138,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global clear_framebuffer (s32)
Why did void* work for matching
Global course_select_menu_act (struct Controller *, u16)
-
SetCourse() to course one;
+
SetCourse() to course one;
Global D_800E43B0 []
unused?
Global debug_switch_character_ceremony_cutscene (void)
-
confirm this.
+
confirm this.
Union du
is it possible to remove them somehow?
is it possible to remove them somehow?
@@ -152,7 +152,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global fill2
0x00000000800f624c fill2
Global freecam_keyboard_manager (Camera *, Vec3f)
-
configure this properly
+
configure this properly
Global func_80028864 (Player *, Camera *, s8, s8)
make a proper match
Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
@@ -164,25 +164,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
arg1 should likely be a u8 *
Global func_80091FA4 (void)
-
These sizes need to be sizeof() for shiftability if possible
+
These sizes need to be sizeof() for shiftability if possible
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
-
Does this match as a return of s8?
+
Does this match as a return of s8?
Global func_802846E4 (CinematicCamera *)
-
What does this even do?
+
What does this even do?
Global func_8028F970 (void)
increasing players past four would require increase this loop iterator.
Global func_802A4A0C (Vtx *vtx, struct UnkStruct_800DC5EC *arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED f32 *arg4)
Confirm if this crash still happens and fix if so
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
fix this extern
Global IO_WRITE (addr, data)
-
These defines are from PR/rcp.h, but including that causes problems...
+
These defines are from PR/rcp.h, but including that causes problems...
Global LEO_CMD_TYPE_0
name
Global LEO_CMD_TYPE_1
@@ -192,19 +192,19 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global load_track_path (s32)
Confirm this comment
Global logo_intro_menu_act (struct Controller *controller, UNUSED u16 controllerIdx)
-
Label audio funcs
+
Label audio funcs
Global MTX_KART_POOL_SIZE
Verify with proper documentation
Global MTX_SHADOW_POOL_SIZE
Verify with proper documentation
Global new_actor (ActorInitParams *)
-
More indepth error checking/return value
+
More indepth error checking/return value
Global Note::priority
use macros or something instead.
Global OBombKart::Unk_3C
Turn WheelPos into a struct
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-
figure out what it means
+
figure out what it means
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
@@ -229,17 +229,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global OThwomp::_boundingBoxSize
Write this better. This effects the squish size and the bounding box size.
Global PI_DOMAIN1
-
This define is from os.h, but including that causes problems...
+
This define is from os.h, but including that causes problems...
Global render_actor_shell (Camera *camera, Mat4 matrix, struct ShellActor *shell)
Is this making the shell spin?
Global render_collision (void)
-
decide to use colours or textures and fix displaylists because they are buggy
+
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global set_course (const char *data)
-
SetCourse();
+
SetCourse();
Global set_minimap_finishline_position (s32)
: Hardcode these x and y values. Because why not?
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
@@ -249,7 +249,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
-
This define is from piint.h, but including that causes problems...
+
This define is from piint.h, but including that causes problems...
Global US_FLOAT (x)
US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
Global World::SetCourse (const char *)
diff --git a/trees_2render_8inc_8c_source.html b/trees_2render_8inc_8c_source.html
index fe21aa1be..1547b1287 100644
--- a/trees_2render_8inc_8c_source.html
+++ b/trees_2render_8inc_8c_source.html
@@ -499,7 +499,7 @@ $(function(){initNavTree('trees_2render_8inc_8c_source.html',''); initResizable(
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
-
bool IsLuigiRaceway()
Definition Game.cpp:708
+
bool IsLuigiRaceway()
Definition Game.cpp:712
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:450