Fix compile (#199)

* Fixes made so far

* Fixes up until linking

* Moved GetInterpreter() to a single function under the Engine.h

* Updated shader files included with assets, added exception for Linux for including SDL2_net

* Removed osSetTime stub(for now)

* Adjustments to get it to compile + run

* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp

---------

Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-15 15:25:18 -06:00
committed by GitHub
parent e7415ec072
commit 7cc9894aa1
14 changed files with 52 additions and 73 deletions
-1
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@@ -20,7 +20,6 @@ typedef u64 OSTime;
/* Functions */
OSTime osGetTime(void);
void osSetTime(OSTime time);
u32 osSetTimer(OSTimer*, OSTime, u64, OSMesgQueue*, OSMesg);
#endif
-1
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@@ -28,7 +28,6 @@ s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name,
s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer);
s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes,
s32* file_no);
void osSetTime(OSTime time);
s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern);
s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel);
s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used);