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Fix compile (#199)
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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@@ -20,7 +20,6 @@ typedef u64 OSTime;
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/* Functions */
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OSTime osGetTime(void);
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void osSetTime(OSTime time);
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u32 osSetTimer(OSTimer*, OSTime, u64, OSMesgQueue*, OSMesg);
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#endif
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