mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-10 19:36:46 -04:00
Fix compile (#199)
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
@@ -30,6 +30,7 @@ namespace Editor {
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Editor::Editor() {
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}
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std::vector<Mtx> EditorMatrix;
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void Editor::Load() {
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printf("Editor: Loading Editor...\n");
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eObjectPicker.Load();
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@@ -28,7 +28,7 @@ bool IsInGameScreen() {
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Ship::Coords mouse = wnd->GetMousePos();
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// Define viewport boundaries
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auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
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auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
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int left = gfx_current_game_window_viewport.width;
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int right = left + OTRGetGameRenderWidth();
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int top = gfx_current_game_window_viewport.height;
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@@ -43,7 +43,7 @@ FVector ScreenRayTrace() {
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Camera* camera = &cameras[0];
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Ship::Coords mouse = wnd->GetMousePos();
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auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
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auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
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mouse.x -= gfx_current_game_window_viewport.width;
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mouse.y -= gfx_current_game_window_viewport.height;
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// Get screen dimensions
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+11
-19
@@ -49,14 +49,11 @@ float gInterpolationStep = 0.0f;
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#include "audio/GameAudio.h"
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}
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std::weak_ptr<Fast::Interpreter> GameEngine::mInterpreter;
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std::shared_ptr<Fast::Interpreter> GameEngine::GetInterpreter() {
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auto intP = mInterpreter.lock();
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if (!intP) {
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assert(false && "Lost reference to Fast::Interpreter");
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}
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return intP;
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Fast::Interpreter* GetInterpreter() {
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return static_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow())
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->GetInterpreterWeak()
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.lock()
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.get();
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}
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GameEngine* GameEngine::Instance;
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@@ -543,7 +540,7 @@ extern "C" void GameEngine_UnloadSequence(const uint8_t seqId) {
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}
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extern "C" float GameEngine_GetAspectRatio() {
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auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
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auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
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return gfx_current_dimensions.aspect_ratio;
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}
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@@ -617,8 +614,7 @@ extern "C" void Timer_SetValue(int32_t* address, int32_t value) {
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// }
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extern "C" float OTRGetAspectRatio() {
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auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
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return gfx_current_dimensions.aspect_ratio;
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return GetInterpreter()->mCurDimensions.aspect_ratio;
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}
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extern "C" float OTRGetDimensionFromLeftEdge(float v) {
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@@ -661,22 +657,18 @@ extern "C" uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center) {
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// Gets the width of the current render target area
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extern "C" uint32_t OTRGetGameRenderWidth() {
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auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
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return gfx_current_dimensions.width;
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return GetInterpreter()->mCurDimensions.width;
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}
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// Gets the height of the current render target area
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extern "C" uint32_t OTRGetGameRenderHeight() {
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auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
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return gfx_current_dimensions.height;
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return GetInterpreter()->mCurDimensions.height;
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}
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extern "C" uint32_t OTRGetGameViewportWidth() {
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auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
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return gfx_current_game_window_viewport.width;
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return GetInterpreter()->mGameWindowViewport.width;
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}
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extern "C" uint32_t OTRGetGameViewportHeight() {
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auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
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return gfx_current_game_window_viewport.height;
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return GetInterpreter()->mGameWindowViewport.height;
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}
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+3
-3
@@ -25,6 +25,8 @@
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#define NUM_AUDIO_CHANNELS 2
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#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
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Fast::Interpreter* GetInterpreter();
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struct CtlEntry;
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struct AudioBankSample;
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struct AudioSequenceData;
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@@ -46,9 +48,6 @@ class GameEngine {
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ImFont* fontMonoLarger;
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ImFont* fontMonoLargest;
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static std::weak_ptr<Fast::Interpreter> mInterpreter;
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static std::shared_ptr<Fast::Interpreter> GetInterpreter();
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std::unordered_map<std::string, uint8_t> bankMapTable;
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GameEngine();
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static bool GenAssetFile();
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@@ -82,6 +81,7 @@ class GameEngine {
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private:
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ImFont* CreateFontWithSize(float size, std::string fontPath = "");
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};
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#endif
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#ifdef __cplusplus
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@@ -27,7 +27,7 @@
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#endif
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#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
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#include <graphic/Fast3D/gfx_direct3d11.h>
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#include <graphic/Fast3D/backends/gfx_direct3d11.h>
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#include <imgui_impl_dx11.h>
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#include <imgui_impl_win32.h>
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@@ -50,10 +50,10 @@ void SetupGuiElements() {
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mPortMenu = std::make_shared<PortMenu>("gOpenMenu", "Port Menu");
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gui->SetMenu(mPortMenu);
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mMultiplayerWindow = gui->GetGuiWindow("Multiplayer");
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if (mMultiplayerWindow == nullptr) {
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SPDLOG_ERROR("Could not find multiplayer window");
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}
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//mMultiplayerWindow = gui->GetGuiWindow("Multiplayer");
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//if (mMultiplayerWindow == nullptr) {
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// SPDLOG_ERROR("Could not find multiplayer window");
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//}
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mStatsWindow = gui->GetGuiWindow("Stats");
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if (mStatsWindow == nullptr) {
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@@ -96,12 +96,12 @@ void RegisterResolutionWidgets() {
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// Resolution visualiser
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mPortMenu->AddWidget(path, "Viewport dimensions: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
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auto captured_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
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auto captured_window_viewport = GetInterpreter()->mGameWindowViewport;
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info.name = fmt::format("Viewport dimensions: {} x {}", captured_window_viewport.width,
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captured_window_viewport.height);
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});
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mPortMenu->AddWidget(path, "Internal resolution: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
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auto captured_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
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auto captured_current_dimensions = GetInterpreter()->mCurDimensions;
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info.name =
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fmt::format("Internal resolution: {} x {}", captured_current_dimensions.width, captured_current_dimensions.height);
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});
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@@ -174,8 +174,8 @@ void RegisterResolutionWidgets() {
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}
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} else if (showHorizontalResField) { // Show calculated aspect ratio
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if (item_aspectRatio) {
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auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
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auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
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auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
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auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
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ImGui::Dummy({ 0, 2 });
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const float resolvedAspectRatio = (float)gfx_current_dimensions.width / gfx_current_dimensions.height;
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ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio);
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@@ -502,8 +502,8 @@ void UpdateResolutionVars() {
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short integerScale_maximumBounds = 1; // can change when window is resized
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// This is mostly just for UX purposes, as Fit Automatically logic is part of LUS.
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auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
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auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
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auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
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auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
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if (((float)gfx_current_game_window_viewport.width / gfx_current_game_window_viewport.height) >
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((float)gfx_current_dimensions.width / gfx_current_dimensions.height)) {
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// Scale to window height
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@@ -96,11 +96,6 @@ s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name
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return PFS_NO_ERROR;
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}
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#ifndef __SWITCH__
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void osSetTime(OSTime time) {
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}
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#endif
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s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern) {
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}
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