Add cvar multiplayer features no cut and equiv train in multiplayer

This commit is contained in:
MegaMech
2024-11-16 00:38:29 -07:00
parent e6565f23f8
commit 7cdf3daf71
7 changed files with 46 additions and 33 deletions
+2 -2
View File
@@ -46,8 +46,8 @@ static size_t busses;
static size_t tankerTrucks;
static size_t cars;
static size_t boats;
void World::AddTrain(size_t numCarriages, f32 speed, uint32_t waypoint) {
Vehicles.push_back(std::make_unique<ATrain>(trains, numCarriages, speed, waypoint));
void World::AddTrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint32_t waypoint) {
Vehicles.push_back(std::make_unique<ATrain>(trains, tender, numCarriages, speed, waypoint));
trains++;
}