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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-30 03:59:01 -04:00
Add cvar multiplayer features no cut and equiv train in multiplayer
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@@ -12,8 +12,8 @@
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#include "assets/bowsers_castle_data.h"
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#include "assets/bowsers_castle_displaylists.h"
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#include "engine/actors/ATree.h"
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#include "engine/actors/ACloud.h"
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#include "engine/vehicles/Train.h"
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extern "C" {
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#include "main.h"
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@@ -265,8 +265,8 @@ void TestCourse::SpawnVehicles() {
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gVehicle2DWaypointLength = 53;
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D_80162EB0 = spawn_actor_on_surface(test_course_path2D[0].x, 2000.0f, test_course_path2D[0].z);
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gWorldInstance.AddTrain(5, 2.5f, 0);
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gWorldInstance.AddTrain(5, 2.5f, 8);
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gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0);
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gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8);
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Vec3f pos = {0, 0, 0};
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