From 7e50b7c29ef81e1f3a92ad609f6956287063c979 Mon Sep 17 00:00:00 2001 From: MegaMech <7255464+MegaMech@users.noreply.github.com> Date: Sun, 5 Jan 2025 17:10:38 -0700 Subject: [PATCH] Disable texture filtering --- src/port/Engine.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index 23c5dbdbe..bc942ac90 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -76,6 +76,9 @@ GameEngine::GameEngine() { auto wnd = std::make_shared(std::vector>({})); //auto wnd = std::dynamic_pointer_cast(Ship::Context::GetInstance()->GetWindow()); + // Turn off texture filtering because menus are borked with it on + CVarSetInteger("gTextureFilter", 2); + this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);