diff --git a/Sky_8h_source.html b/Sky_8h_source.html index 6a95d6e9f..b83804c13 100644 --- a/Sky_8h_source.html +++ b/Sky_8h_source.html @@ -151,9 +151,9 @@ $(function(){initNavTree('Sky_8h_source.html',''); initResizable(true); });
- - - + + + diff --git a/bug.html b/bug.html index 3d093ce1b..697bf572e 100644 --- a/bug.html +++ b/bug.html @@ -116,9 +116,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });Custom characters can only replace existing characters for now.
mario_kart/mario_kart_frame###
luigi_kart/luigi_kart_frame###
@@ -129,27 +129,27 @@ Examples for all characters:donkeykong_kart/donkeykong_kart_frame###
bowser_kart/bowser_kart_frame###
yoshi_kart/yoshi_kart_frame###
-Some other files to look out for(still using toad as a example)
placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32
player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)
player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)
-Assuming your using the overkart setup kart.
In object mode, select View -> Cameras -> Active Camera
Set your render resolution and path as shown in the image below
Then render your animation by selecting View -> Viewport Render Animation

Custom characters can only replace existing characters for now.
mario_kart/mario_kart_frame###
luigi_kart/luigi_kart_frame###
@@ -128,27 +128,27 @@ Examples for all characters:donkeykong_kart/donkeykong_kart_frame###
bowser_kart/bowser_kart_frame###
yoshi_kart/yoshi_kart_frame###
-Some other files to look out for(still using toad as a example)
placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32
player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)
player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)
-Assuming your using the overkart setup kart.
In object mode, select View -> Cameras -> Active Camera
Set your render resolution and path as shown in the image below
Then render your animation by selecting View -> Viewport Render Animation

To extract textures from the game you can use convert-texture-o2r. Just place the convert-texture-o2r executable in the same folder as mk64.o2r and drag and drop the mk64.o2r file on it or run it through command line:
This will create a textures folder with all the textures extracted from the game.
texture_69B140). You can suggest name or make a PR to help rename them/organise them.desktop/mycoolmods or similar. All your mods will go here.