Rename wayPoint to waypoint (#448)

* Rename wayPoint to waypoint

* other
This commit is contained in:
MegaMech
2023-10-09 20:46:56 -06:00
committed by GitHub
parent 41a0471605
commit 7f14bf80df
63 changed files with 704 additions and 681 deletions
+7 -7
View File
@@ -623,7 +623,7 @@ void func_80058F48(void) {
void func_80058F78(void) {
if (D_801657B0 == 0) {
func_80041EF4();
if ((!gDemoMode) && (D_8018D188 != 0) && (D_801657D8 == 0)) {
if ((!gDemoMode) && (gIsHUDVisible != 0) && (D_801657D8 == 0)) {
func_8004E638(0);
if (D_801657E4 != 2) {
func_8004FA78(0);
@@ -700,7 +700,7 @@ void func_800591B4(void) {
func_80057C60();
gSPDisplayList(gDisplayListHead++, &D_0D0076F8);
if (D_8018D188 != 0) {
if (gIsHUDVisible != 0) {
if (D_801657D8 == 0) {
if (D_801657F0 != FALSE) {
func_800514BC();
@@ -764,7 +764,7 @@ void func_800593F8(void) {
}
void func_80059488(s32 arg0) {
if ((gModeSelection != BATTLE) && (D_80165800[arg0] == 0) && (D_8018D188 != 0)) {
if ((gModeSelection != BATTLE) && (D_80165800[arg0] == 0) && (gIsHUDVisible != 0)) {
func_8004FA78(arg0);
func_8004E78C(arg0);
}
@@ -796,7 +796,7 @@ extern s8 D_801657F8;
void func_80059560(s32 arg0) {
if (gModeSelection != BATTLE) {
if (D_801657F8 && D_8018D188) {
if (D_801657F8 && gIsHUDVisible) {
func_8004CB60(D_8018CA70[arg0].lapX, D_8018CA70[arg0].lapY, D_0D00A958);
func_8004FC78(D_8018CA70[arg0].lapX - 12, D_8018CA70[arg0].lapY + 4, D_8018CA70[arg0].alsoLapCount);
}
@@ -1168,7 +1168,7 @@ void func_8006F824(s32);
void func_8005A3C0(void) {
bool b = FALSE;
if ((gGamestate != 5) && (gGamestate != 9) && !D_8018D204) {
if ((gGamestate != ENDING_SEQUENCE) && (gGamestate != CREDITS_SEQUENCE) && !D_8018D204) {
switch (gPlayerCountSelection1) {
case 1:
if (gControllerOne->buttonPressed & R_CBUTTONS) {
@@ -1336,7 +1336,7 @@ void func_8005A99C(void) {
if (gPlayerCountSelection1 == 3) {
D_801657E8 = TRUE;
}
D_8018D188 = (s32) 1;
gIsHUDVisible = (s32) 1;
D_8018D170 = (s32) 1;
D_8018D190 = (s32) 1;
D_8018D204 = 0;
@@ -2519,7 +2519,7 @@ void func_8005D1F4(s32 arg0)
D_8018CA70[arg0].unk_74 = 0;
for (var_a2 = 0; var_a2 < NUM_BOMB_KARTS_VERSUS; var_a2++) {
if ((D_80163DE8[var_a2].state == BOMB_STATE_EXPLODED) || (D_80163DE8[var_a2].state == BOMB_STATE_INACTIVE)) continue;
bombWaypoint = D_80163DE8[var_a2].wayPointIndex;
bombWaypoint = D_80163DE8[var_a2].waypointIndex;
waypointDiff = bombWaypoint - playerWaypoint;
if ((waypointDiff < -5) || (waypointDiff > 0x1E)) continue;
D_8018CA70[arg0].unk_74 = 1;