This commit is contained in:
MegaMech
2025-12-30 18:40:29 +00:00
parent 0c84ea0b70
commit 812c16fec2
2897 changed files with 43468 additions and 41733 deletions
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@@ -6,7 +6,7 @@
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.13.2"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Mario Kart 64: Custom characters</title>
<title>SpaghettiKart: Custom characters</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
@@ -36,7 +36,7 @@
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">Mario Kart 64
<div id="projectname">SpaghettiKart
</div>
</td>
</tr>
@@ -108,7 +108,7 @@ $(function(){initNavTree('md_docs_2custom-characters.html',''); initResizable(tr
<div class="headertitle"><div class="title">Custom characters</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p><a class="anchor" id="custom-characters"></a></p>
<div class="textblock"><p><a class="anchor" id="custom-characters-1"></a></p>
<p>Custom characters can only replace existing characters for now.</p>
<ol type="1">
<li>Download the Kart Setup blender file included with this post(Slightly altered .blender file provided by the Overkart server with some adjustments to the animation to export for Spaghetti, thanks again Andrat for permission to post this and a huge thanks to the Overkart 64 community in general.) <a href="MK64_Spaghetti_Adjusted_Kart_Setup.blend">Kart Setup.blend</a></li>
@@ -118,7 +118,7 @@ $(function(){initNavTree('md_docs_2custom-characters.html',''); initResizable(tr
<li>In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.</li>
<li>Put it in mods folder and run.</li>
</ol>
<h1><a class="anchor" id="examples-for-all-characters"></a>
<h1><a class="anchor" id="examples-for-all-characters-1"></a>
Examples for all characters:</h1>
<p>mario_kart/mario_kart_frame###</p>
<p>luigi_kart/luigi_kart_frame###</p>
@@ -128,7 +128,7 @@ Examples for all characters:</h1>
<p>donkeykong_kart/donkeykong_kart_frame###</p>
<p>bowser_kart/bowser_kart_frame###</p>
<p>yoshi_kart/yoshi_kart_frame###</p>
<h1><a class="anchor" id="additional-files"></a>
<h1><a class="anchor" id="additional-files-1"></a>
Additional Files</h1>
<p>Some other files to look out for(still using toad as a example)</p>
<p>placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32</p>
@@ -136,7 +136,7 @@ Additional Files</h1>
<p>player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)</p>
<h2><a class="anchor" id="tips-1"></a>
Tips</h2>
<h3><a class="anchor" id="change-viewport-render-settings"></a>
<h3><a class="anchor" id="change-viewport-render-settings-1"></a>
Change Viewport Render Settings</h3>
<p>Assuming your using the overkart setup kart.</p>
<p>In object mode, select View -&gt; Cameras -&gt; Active <a class="el" href="structCamera.html">Camera</a></p>