diff --git a/todo.html b/todo.html
index 1a9ab77e3..7c3370ea5 100644
--- a/todo.html
+++ b/todo.html
@@ -126,17 +126,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global _course_mario_raceway_dl_mio0SegmentRomStart []
These should probably be ptr's instead of array's?
Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
-
Commented out because deletes too soon.
+
Commented out because deletes too soon.
Global add_unused_obj_index (s32 *listIdx, s32 *nextFree, s32 size)
This HAS to be a for-loop of some variety, but I can't make a for-loop to match. If you replace this with for(var_v1 = 0; var_v1 < size; var_v1++) The diff gets massive.
Global are_players_in_course_section (s16, s16)
This is the easiest solution otherwise actors would not collide on custom courses.
Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
-
: Change actorIndex to ptr to TrainCar actor
+
: Change actorIndex to ptr to TrainCar actor
Global BAD_RETURN (cmd)
put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it.
Global clear_framebuffer (s32)
-
Why did void* work for matching
+
Why did void* work for matching
Global course_select_menu_act (struct Controller *, u16)
SetCourse() to course one;
Global D_800E43B0 []
@@ -168,15 +168,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
-
Does this match as a return of s8?
+
Does this match as a return of s8?
Global func_802846E4 (CinematicCamera *)
-
What does this even do?
+
What does this even do?
Global func_8028F970 (void)
increasing players past four would require increase this loop iterator.
Global func_802A4A0C (Vtx *vtx, struct UnkStruct_800DC5EC *arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED f32 *arg4)
-
Confirm if this crash still happens and fix if so
+
Confirm if this crash still happens and fix if so
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
@@ -194,23 +194,23 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global logo_intro_menu_act (struct Controller *controller, UNUSED u16 controllerIdx)
Label audio funcs
Global MTX_KART_POOL_SIZE
-
Verify with proper documentation
+
Verify with proper documentation
Global MTX_SHADOW_POOL_SIZE
-
Verify with proper documentation
+
Verify with proper documentation
Global new_actor (ActorInitParams *)
-
More indepth error checking/return value
+
More indepth error checking/return value
Global Note::priority
use macros or something instead.
Global OBombKart::Unk_3C
Turn WheelPos into a struct
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-
figure out what it means
+
figure out what it means
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global OSnowman::Tick () override
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
magic constant
Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
@@ -222,16 +222,16 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global osViSwapBuffer (void *vaddr)
figure out what this flag means
Class OThwomp
-
Make shadow size bigger if thwomp is scaled up
+Make shadow size bigger if thwomp is scaled up
make adjustable properties for squishSize and boundingBoxSize
Global OThwomp::_boundingBoxSize
-
Write this better. This effects the squish size and the bounding box size.
+
Write this better. This effects the squish size and the bounding box size.
Global PI_DOMAIN1
This define is from os.h, but including that causes problems...
Global render_actor_shell (Camera *camera, Mat4 matrix, struct ShellActor *shell)
-
Is this making the shell spin?
+
Is this making the shell spin?
Global render_collision (void)
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
@@ -245,7 +245,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
format like sm64 sounds.h
Global spawn_foliage (struct ActorSpawnData *actor)
-
actorType needs to be passed into this function for flexibility
+
actorType needs to be passed into this function for flexibility
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
@@ -253,7 +253,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global US_FLOAT (x)
US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
Global World::SetCourse (const char *)
-
Use content dictionary instead
+
Use content dictionary instead