diff --git a/GameAPI_8h_source.html b/GameAPI_8h_source.html
index 8f47840dd..d15f80511 100644
--- a/GameAPI_8h_source.html
+++ b/GameAPI_8h_source.html
@@ -114,7 +114,7 @@ $(function(){initNavTree('GameAPI_8h_source.html',''); initResizable(true); });
-void * GetTrack(void)
Definition Game.cpp:712
+void * GetTrack(void)
Definition Game.cpp:715
diff --git a/Game_8cpp.html b/Game_8cpp.html
index b559a9a2e..5eaf57472 100644
--- a/Game_8cpp.html
+++ b/Game_8cpp.html
@@ -2657,7 +2657,7 @@ Here is the caller graph for this function:
-
- Todo
- Move gGfxPool out of main.h
+
- Todo
- Move gGfxPool out of main.h
diff --git a/Game_8h.html b/Game_8h.html
index 7cbd17472..f3f7ce104 100644
--- a/Game_8h.html
+++ b/Game_8h.html
@@ -2553,7 +2553,7 @@ Here is the caller graph for this function:
diff --git a/Game_8h_source.html b/Game_8h_source.html
index 4476bea68..dba9ae65a 100644
--- a/Game_8h_source.html
+++ b/Game_8h_source.html
@@ -375,142 +375,142 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
TrackEditor::Editor gEditor
Definition Game.cpp:71
Registry< ActorInfo, const SpawnParams & > gActorRegistry
Definition Game.cpp:77
World * GetWorld()
Definition Game.cpp:85
-void CM_InitClouds()
Definition Game.cpp:554
-void CM_SomeSounds()
Definition Game.cpp:600
+void CM_InitClouds()
Definition Game.cpp:557
+void CM_SomeSounds()
Definition Game.cpp:603
u32 GetCupIndex(void)
Definition Game.cpp:205
-size_t CM_GetActorSize()
Definition Game.cpp:796
-bool IsBlockFort()
Definition Game.cpp:829
-void * GetTrack(void)
Definition Game.cpp:712
-void CM_TickClouds(s32 arg0, Camera *camera)
Definition Game.cpp:560
-void CM_CleanWorld(void)
Definition Game.cpp:753
-void SelectDkJungle()
Definition Game.cpp:854
-void SelectSkyscraper()
Definition Game.cpp:852
-void SelectChocoMountain()
Definition Game.cpp:838
-bool IsWarioStadium()
Definition Game.cpp:828
+size_t CM_GetActorSize()
Definition Game.cpp:799
+bool IsBlockFort()
Definition Game.cpp:832
+void * GetTrack(void)
Definition Game.cpp:715
+void CM_TickClouds(s32 arg0, Camera *camera)
Definition Game.cpp:563
+void CM_CleanWorld(void)
Definition Game.cpp:756
+void SelectDkJungle()
Definition Game.cpp:857
+void SelectSkyscraper()
Definition Game.cpp:855
+void SelectChocoMountain()
Definition Game.cpp:841
+bool IsWarioStadium()
Definition Game.cpp:831
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:272
-void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:769
-Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:423
-void SelectToadsTurnpike()
Definition Game.cpp:846
-void CM_DrawActors(Camera *camera)
Definition Game.cpp:337
+void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:772
+Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:426
+void SelectToadsTurnpike()
Definition Game.cpp:849
+void CM_DrawActors(Camera *camera)
Definition Game.cpp:340
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:239
-void SelectBlockFort()
Definition Game.cpp:851
-void CM_SetStaffGhost()
Definition Game.cpp:624
-bool IsLuigiRaceway()
Definition Game.cpp:815
-void CM_TickTrack()
Definition Game.cpp:642
-void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:476
-Properties * CM_GetProps()
Definition Game.cpp:635
-void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:548
-void CM_DrawStaticMeshActors()
Definition Game.cpp:354
-void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:506
+void SelectBlockFort()
Definition Game.cpp:854
+void CM_SetStaffGhost()
Definition Game.cpp:627
+bool IsLuigiRaceway()
Definition Game.cpp:818
+void CM_TickTrack()
Definition Game.cpp:645
+void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:479
+Properties * CM_GetProps()
Definition Game.cpp:638
+void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:551
+void CM_DrawStaticMeshActors()
Definition Game.cpp:357
+void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:509
void HM_DrawIntro(void)
Definition Game.cpp:177
-bool IsBansheeBoardwalk()
Definition Game.cpp:818
-void SelectMooMooFarm()
Definition Game.cpp:845
-void SelectWarioStadium()
Definition Game.cpp:850
-struct Actor * CM_AddBaseActor()
Definition Game.cpp:761
-uintptr_t CM_GetTrack()
Definition Game.cpp:631
-bool IsSherbetLand()
Definition Game.cpp:826
-bool IsDkJungle()
Definition Game.cpp:832
-bool IsDoubleDeck()
Definition Game.cpp:831
-bool IsMarioRaceway()
Definition Game.cpp:814
-bool IsRainbowRoad()
Definition Game.cpp:827
+bool IsBansheeBoardwalk()
Definition Game.cpp:821
+void SelectMooMooFarm()
Definition Game.cpp:848
+void SelectWarioStadium()
Definition Game.cpp:853
+struct Actor * CM_AddBaseActor()
Definition Game.cpp:764
+uintptr_t CM_GetTrack()
Definition Game.cpp:634
+bool IsSherbetLand()
Definition Game.cpp:829
+bool IsDkJungle()
Definition Game.cpp:835
+bool IsDoubleDeck()
Definition Game.cpp:834
+bool IsMarioRaceway()
Definition Game.cpp:817
+bool IsRainbowRoad()
Definition Game.cpp:830
void CM_ClearVehicles(void)
Definition Game.cpp:260
-void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:566
-void CM_TickCameras()
Definition Game.cpp:401
-void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:393
+void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:569
+void CM_TickCameras()
Definition Game.cpp:404
+void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:396
void HM_InitIntro(void)
Definition Game.cpp:169
-void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:528
-void CM_RunGarbageCollector(void)
Definition Game.cpp:880
-struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:716
-void CM_DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:648
-void SelectYoshiValley()
Definition Game.cpp:841
-void CM_ResetAudio(void)
Definition Game.cpp:884
-void Editor_CleanWorld()
Definition Game.cpp:789
+void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:531
+void CM_RunGarbageCollector(void)
Definition Game.cpp:883
+struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:719
+void CM_DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:651
+void SelectYoshiValley()
Definition Game.cpp:844
+void CM_ResetAudio(void)
Definition Game.cpp:887
+void Editor_CleanWorld()
Definition Game.cpp:792
void Graphics_PushFrame(Gfx *pool)
Definition Game.cpp:53
-void CM_TickEditor()
Definition Game.cpp:534
+void CM_TickEditor()
Definition Game.cpp:537
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:295
-void * GetSpecialCup(void)
Definition Game.cpp:871
-void * GetBattleCup(void)
Definition Game.cpp:875
-void CM_TickObjects()
Definition Game.cpp:514
-Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:405
-bool CM_IsTourEnabled()
Definition Game.cpp:455
+void * GetSpecialCup(void)
Definition Game.cpp:874
+void * GetBattleCup(void)
Definition Game.cpp:878
+void CM_TickObjects()
Definition Game.cpp:517
+Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:408
+bool CM_IsTourEnabled()
Definition Game.cpp:458
void CM_DrawBombKarts(s32 cameraId)
-void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:685
-void CM_TickParticles(void)
Definition Game.cpp:542
-bool IsToadsTurnpike()
Definition Game.cpp:824
+void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:688
+void CM_TickParticles(void)
Definition Game.cpp:545
+bool IsToadsTurnpike()
Definition Game.cpp:827
void CM_SetCupIndex(size_t index)
Definition Game.cpp:209
-f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:808
-void CM_ThrowRuntimeError(const char *fmt,...)
Definition Game.cpp:907
-void CM_InitTrackObjects()
Definition Game.cpp:579
-void CM_BeginPlay()
Definition Game.cpp:358
-void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:612
-bool IsMooMooFarm()
Definition Game.cpp:823
-void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:572
-void SelectRainbowRoad()
Definition Game.cpp:849
-bool IsBowsersCastle()
Definition Game.cpp:817
-void * GetMushroomCup(void)
Definition Game.cpp:859
-void Editor_ClearMatrix()
Definition Game.cpp:785
-size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:726
-void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:671
-void SelectBowsersCastle()
Definition Game.cpp:839
-void SelectPodiumCeremony()
Definition Game.cpp:856
-void SelectRoyalRaceway()
Definition Game.cpp:844
-void * GetStarCup(void)
Definition Game.cpp:867
-void SelectFrappeSnowland()
Definition Game.cpp:842
-Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:467
-bool IsChocoMountain()
Definition Game.cpp:816
-void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:692
-bool IsSkyscraper()
Definition Game.cpp:830
+f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:811
+void CM_ThrowRuntimeError(const char *fmt,...)
Definition Game.cpp:910
+void CM_InitTrackObjects()
Definition Game.cpp:582
+void CM_BeginPlay()
Definition Game.cpp:361
+void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:615
+bool IsMooMooFarm()
Definition Game.cpp:826
+void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:575
+void SelectRainbowRoad()
Definition Game.cpp:852
+bool IsBowsersCastle()
Definition Game.cpp:820
+void * GetMushroomCup(void)
Definition Game.cpp:862
+void Editor_ClearMatrix()
Definition Game.cpp:788
+size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:729
+void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:674
+void SelectBowsersCastle()
Definition Game.cpp:842
+void SelectPodiumCeremony()
Definition Game.cpp:859
+void SelectRoyalRaceway()
Definition Game.cpp:847
+void * GetStarCup(void)
Definition Game.cpp:870
+void SelectFrappeSnowland()
Definition Game.cpp:845
+Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:470
+bool IsChocoMountain()
Definition Game.cpp:819
+void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:695
+bool IsSkyscraper()
Definition Game.cpp:833
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:280
-bool IsKoopaTroopaBeach()
Definition Game.cpp:821
-void CM_TickTrackObjects()
Definition Game.cpp:585
+bool IsKoopaTroopaBeach()
Definition Game.cpp:824
+void CM_TickTrackObjects()
Definition Game.cpp:588
u32 WorldPreviousCup(void)
Definition Game.cpp:193
void * GetCup()
Definition Game.cpp:201
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:254
-void SelectMarioRaceway()
Definition Game.cpp:836
-bool IsPodiumCeremony()
Definition Game.cpp:834
+void SelectMarioRaceway()
Definition Game.cpp:839
+bool IsPodiumCeremony()
Definition Game.cpp:837
-void SelectDoubleDeck()
Definition Game.cpp:853
-void CM_CreditsSpawnActors()
Definition Game.cpp:606
-bool IsYoshiValley()
Definition Game.cpp:819
-void SelectKoopaTroopaBeach()
Definition Game.cpp:843
-void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:618
-void * GetFlowerCup(void)
Definition Game.cpp:863
-void CM_TickObjects60fps()
Definition Game.cpp:522
+void SelectDoubleDeck()
Definition Game.cpp:856
+void CM_CreditsSpawnActors()
Definition Game.cpp:609
+bool IsYoshiValley()
Definition Game.cpp:822
+void SelectKoopaTroopaBeach()
Definition Game.cpp:846
+void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:621
+void * GetFlowerCup(void)
Definition Game.cpp:866
+void CM_TickObjects60fps()
Definition Game.cpp:525
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:221
u32 WorldNextCup(void)
Definition Game.cpp:189
-void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:592
-bool IsBigDonut()
Definition Game.cpp:833
-void CM_CleanCameras(void)
Definition Game.cpp:757
-void CM_SpawnStarterLakitu()
Definition Game.cpp:658
+void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:595
+bool IsBigDonut()
Definition Game.cpp:836
+void CM_CleanCameras(void)
Definition Game.cpp:760
+void CM_SpawnStarterLakitu()
Definition Game.cpp:661
void HM_TickIntro(void)
Definition Game.cpp:173
-void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:480
-void SelectBigDonut()
Definition Game.cpp:855
-void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:678
-void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:765
-void CM_DrawEditor()
Definition Game.cpp:538
-void CM_DeleteActor(size_t index)
Definition Game.cpp:743
-bool IsKalimariDesert()
Definition Game.cpp:825
-Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:380
+void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:483
+void SelectBigDonut()
Definition Game.cpp:858
+void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:681
+void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:768
+void CM_DrawEditor()
Definition Game.cpp:541
+void CM_DeleteActor(size_t index)
Definition Game.cpp:746
+bool IsKalimariDesert()
Definition Game.cpp:828
+Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:383
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:229
-void SelectLuigiRaceway()
Definition Game.cpp:837
-void CM_SetFreeCamera(bool state)
Definition Game.cpp:486
-void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:800
-void SelectBansheeBoardwalk()
Definition Game.cpp:840
+void SelectLuigiRaceway()
Definition Game.cpp:840
+void CM_SetFreeCamera(bool state)
Definition Game.cpp:489
+void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:803
+void SelectBansheeBoardwalk()
Definition Game.cpp:843
void CM_SetCup(void *)
Definition Game.cpp:197
-size_t GetCupCursorPosition()
Definition Game.cpp:699
-void CM_TickActors()
Definition Game.cpp:331
-void SetCupCursorPosition(size_t position)
Definition Game.cpp:703
+size_t GetCupCursorPosition()
Definition Game.cpp:702
+void CM_TickActors()
Definition Game.cpp:334
+void SetCupCursorPosition(size_t position)
Definition Game.cpp:706
void CM_CrossingTrigger()
Definition Game.cpp:264
-void Editor_AddLight(s8 *direction)
Definition Game.cpp:779
-size_t GetCupSize()
Definition Game.cpp:708
-Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:414
+void Editor_AddLight(s8 *direction)
Definition Game.cpp:782
+size_t GetCupSize()
Definition Game.cpp:711
+Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:417
void SetMarioRaceway(void)
Definition Game.cpp:182
const char * GetCupName(void)
Definition Game.cpp:213
-void SelectKalimariDesert()
Definition Game.cpp:847
-bool IsFrappeSnowland()
Definition Game.cpp:820
-void SelectSherbetLand()
Definition Game.cpp:848
+void SelectKalimariDesert()
Definition Game.cpp:850
+bool IsFrappeSnowland()
Definition Game.cpp:823
+void SelectSherbetLand()
Definition Game.cpp:851
void LoadTrack()
Definition Game.cpp:217
-bool IsRoyalRaceway()
Definition Game.cpp:822
+bool IsRoyalRaceway()
Definition Game.cpp:825
diff --git a/Menu_8h_source.html b/Menu_8h_source.html
index 04f460153..0250e79fd 100644
--- a/Menu_8h_source.html
+++ b/Menu_8h_source.html
@@ -232,7 +232,7 @@ $(function(){initNavTree('Menu_8h_source.html',''); initResizable(true); });
-void CM_ResetAudio(void)
Definition Game.cpp:884
+void CM_ResetAudio(void)
Definition Game.cpp:887
TrackEditor::Editor gEditor
Definition Game.cpp:71
void SetMarioRaceway(void)
Definition Game.cpp:182
diff --git a/actor__types_8h.html b/actor__types_8h.html
index bf7fcd8f2..e9a485142 100644
--- a/actor__types_8h.html
+++ b/actor__types_8h.html
@@ -359,7 +359,7 @@ Variables
Value:
-
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:716
+
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:719
diff --git a/actor__types_8h_source.html b/actor__types_8h_source.html
index 740ac5de2..196b40727 100644
--- a/actor__types_8h_source.html
+++ b/actor__types_8h_source.html
@@ -583,7 +583,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
@ ACTOR_BOX_TRUCK
Definition actor_types.h:76
@ ACTOR_TREE_MARIO_RACEWAY
Definition actor_types.h:41
@ ACTOR_ITEM_BOX
Definition actor_types.h:51
-struct Actor * CM_GetActor(size_t)
Definition Game.cpp:716
+struct Actor * CM_GetActor(size_t)
Definition Game.cpp:719
ShellState
Definition actor_types.h:96
@ DESTROYED_SHELL
Definition actor_types.h:104
@ MOVING_SHELL
Definition actor_types.h:99
@@ -602,7 +602,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
@ HELD_BANANA
Definition actor_types.h:113
@ BANANA_BUNCH_BANANA
Definition actor_types.h:116
@ FIRST_BANANA_BUNCH_BANANA
Definition actor_types.h:115
-size_t CM_GetActorSize(void)
Definition Game.cpp:796
+size_t CM_GetActorSize(void)
Definition Game.cpp:799
struct Actor gActorList[100]
Definition code_800029B0.c:158
s16 Vec4s[4]
Definition common_structs.h:17
diff --git a/actors_8c.html b/actors_8c.html
index 9c9b03b78..0c7be16f2 100644
--- a/actors_8c.html
+++ b/actors_8c.html
@@ -456,7 +456,7 @@ Here is the caller graph for this function:
-
- Todo
- Commented out because deletes too soon.
+
- Todo
- Commented out because deletes too soon.
@@ -1861,7 +1861,7 @@ Here is the caller graph for this function:
-
- Todo
- actorType needs to be passed into this function for flexibility
+
- Todo
- actorType needs to be passed into this function for flexibility
diff --git a/blue__and__red__shells_2update_8inc_8c_source.html b/blue__and__red__shells_2update_8inc_8c_source.html
index 6f77f64ac..d3d8c69bd 100644
--- a/blue__and__red__shells_2update_8inc_8c_source.html
+++ b/blue__and__red__shells_2update_8inc_8c_source.html
@@ -600,7 +600,7 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
-
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:726
+
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:729
@ ACTOR_BLUE_SPINY_SHELL
Definition actor_types.h:81
@ ACTOR_RED_SHELL
Definition actor_types.h:47
diff --git a/falling__rock_2update_8inc_8c_source.html b/falling__rock_2update_8inc_8c_source.html
index e359f9c4f..4b49e4acd 100644
--- a/falling__rock_2update_8inc_8c_source.html
+++ b/falling__rock_2update_8inc_8c_source.html
@@ -227,7 +227,7 @@ $(function(){initNavTree('falling__rock_2update_8inc_8c_source.html',''); initRe
-f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:808
+f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:811
@ ACTOR_FALLING_ROCK
Definition actor_types.h:44
#define GET_ACTOR(index)
Definition actor_types.h:90
s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
Definition actors.c:1339
diff --git a/green__shell_2update_8inc_8c_source.html b/green__shell_2update_8inc_8c_source.html
index 8d82d84d7..d4d709f36 100644
--- a/green__shell_2update_8inc_8c_source.html
+++ b/green__shell_2update_8inc_8c_source.html
@@ -305,7 +305,7 @@ $(function(){initNavTree('green__shell_2update_8inc_8c_source.html',''); initRes
-size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:726
+size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:729
@ ACTOR_TRIPLE_GREEN_SHELL
Definition actor_types.h:60
#define THROW_SHELL_BACKWARDS
Definition actor_types.h:109
diff --git a/menu__items_8c.html b/menu__items_8c.html
index 0fb469e80..4000ffe03 100644
--- a/menu__items_8c.html
+++ b/menu__items_8c.html
@@ -2392,7 +2392,7 @@ Here is the caller graph for this function:
-
- Todo
- These sizes need to be sizeof() for shiftability if possible
+
- Todo
- These sizes need to be sizeof() for shiftability if possible
@@ -9134,7 +9134,7 @@ Here is the caller graph for this function:
-
- Todo
- Move gGfxPool out of main.h
+
- Todo
- Move gGfxPool out of main.h
diff --git a/menu__items_8h.html b/menu__items_8h.html
index 3f2d338a9..8769b570b 100644
--- a/menu__items_8h.html
+++ b/menu__items_8h.html
@@ -2738,7 +2738,7 @@ Here is the caller graph for this function:
-
- Todo
- These sizes need to be sizeof() for shiftability if possible
+
- Todo
- These sizes need to be sizeof() for shiftability if possible
diff --git a/osContInit_8c.html b/osContInit_8c.html
index 8fa1d66ad..00f7c76e5 100644
--- a/osContInit_8c.html
+++ b/osContInit_8c.html
@@ -219,7 +219,7 @@ Here is the caller graph for this function:
-
- Todo
- figure out what it means
+
- Todo
- figure out what it means
diff --git a/osCreatePiManager_8c.html b/osCreatePiManager_8c.html
index a1679220a..75a5d66d8 100644
--- a/osCreatePiManager_8c.html
+++ b/osCreatePiManager_8c.html
@@ -236,7 +236,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/osPiGetCmdQueue_8c.html b/osPiGetCmdQueue_8c.html
index 04cd7635e..8b69028a0 100644
--- a/osPiGetCmdQueue_8c.html
+++ b/osPiGetCmdQueue_8c.html
@@ -171,7 +171,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/osPiStartDma_8c.html b/osPiStartDma_8c.html
index c87e5f04e..4d0685e87 100644
--- a/osPiStartDma_8c.html
+++ b/osPiStartDma_8c.html
@@ -206,7 +206,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/piint_8h.html b/piint_8h.html
index 8ff550b72..528825629 100644
--- a/piint_8h.html
+++ b/piint_8h.html
@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/piranha__plant_2render_8inc_8c_source.html b/piranha__plant_2render_8inc_8c_source.html
index bb82a98ce..3a9e7a674 100644
--- a/piranha__plant_2render_8inc_8c_source.html
+++ b/piranha__plant_2render_8inc_8c_source.html
@@ -244,7 +244,7 @@ $(function(){initNavTree('piranha__plant_2render_8inc_8c_source.html',''); initR
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:12
-bool IsMarioRaceway()
Definition Game.cpp:814
+bool IsMarioRaceway()
Definition Game.cpp:817
Camera * camera1
Definition camera.c:30
f32 Mat4[4][4]
Definition common_structs.h:20
diff --git a/race__logic_8c.html b/race__logic_8c.html
index 77bc487b1..23e53f18c 100644
--- a/race__logic_8c.html
+++ b/race__logic_8c.html
@@ -697,7 +697,7 @@ Here is the caller graph for this function:
-
- Todo
- increasing players past four would require increase this loop iterator.
+
- Todo
- increasing players past four would require increase this loop iterator.
diff --git a/race__logic_8h.html b/race__logic_8h.html
index 684a8fbca..eee88f395 100644
--- a/race__logic_8h.html
+++ b/race__logic_8h.html
@@ -632,7 +632,7 @@ Here is the caller graph for this function:
-
- Todo
- increasing players past four would require increase this loop iterator.
+
- Todo
- increasing players past four would require increase this loop iterator.
diff --git a/render__objects_8c.html b/render__objects_8c.html
index a1777ee9a..a1dade8fe 100644
--- a/render__objects_8c.html
+++ b/render__objects_8c.html
@@ -11417,7 +11417,7 @@ Here is the caller graph for this function:
-
- Todo
- fakematch?
+
- Todo
- fakematch?
@@ -11474,7 +11474,7 @@ Here is the caller graph for this function:
-
- Todo
- fakematch?
+
- Todo
- fakematch?
@@ -17264,7 +17264,7 @@ Here is the caller graph for this function:
Renders
Menus: Mario Kart 64 Logo, Debug text
1P: Coloured square in third hud mode that players go around.
-
- Todo
- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
+
- Todo
- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
@@ -17319,7 +17319,7 @@ Here is the caller graph for this function:
Renders
For all game modes
Minimap, CurrLap, Lap time
-
- Todo
- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
+
- Todo
- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
@@ -17613,7 +17613,7 @@ Here is the caller graph for this function:
-
- Todo
- : Hardcode these x and y values. Because why not?
+
- Todo
- : Hardcode these x and y values. Because why not?
diff --git a/render__objects_8h.html b/render__objects_8h.html
index b349d57b7..b84d23145 100644
--- a/render__objects_8h.html
+++ b/render__objects_8h.html
@@ -16413,7 +16413,7 @@ Here is the caller graph for this function:
-
- Todo
- : Hardcode these x and y values. Because why not?
+
- Todo
- : Hardcode these x and y values. Because why not?
diff --git a/todo.html b/todo.html
index da2506808..20e120c2e 100644
--- a/todo.html
+++ b/todo.html
@@ -118,13 +118,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
Global __osPiDevMgr
-
In libreultra this is in an include
+
In libreultra this is in an include
Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)
fix magic number
remove magic constant
Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
-
Commented out because deletes too soon.
+
Commented out because deletes too soon.
Global are_players_in_course_section (s16, s16)
This is the easiest solution otherwise actors would not collide on custom courses.
Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
@@ -134,12 +134,12 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global clear_framebuffer (s32)
Why did void* work for matching
Global D_800E43B0 []
-
unused?
+
unused?
Global debug_switch_character_ceremony_cutscene (void)
confirm this.
Union du
-
is it possible to remove them somehow?
-is it possible to remove them somehow?
+is it possible to remove them somehow?
+is it possible to remove them somehow?
Global fill [2]
file boundary?
@@ -152,13 +152,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
tlut/texture unconfirmed. This could be texture1 and texture2
Global func_8004C268 (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
-
fakematch?
-
Global func_8004C268_wide (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
fakematch?
+
Global func_8004C268_wide (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
+
fakematch?
Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
-
arg1 should likely be a u8 *
+
arg1 should likely be a u8 *
Global func_80091FA4 (void)
-
These sizes need to be sizeof() for shiftability if possible
+
These sizes need to be sizeof() for shiftability if possible
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
@@ -166,9 +166,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_802846E4 (CinematicCamera *)
What does this even do?
Global func_8028F970 (void)
-
increasing players past four would require increase this loop iterator.
+
increasing players past four would require increase this loop iterator.
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
@@ -196,7 +196,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global OBombKart::Unk_3C
Turn WheelPos into a struct
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-
figure out what it means
+
figure out what it means
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
@@ -225,15 +225,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global render_collision (void)
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
-
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
-
Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
+
Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
+
Update to F3DEX. Uses OLD definition for gspTextureRectangle.
Global set_minimap_finishline_position (s32)
-
: Hardcode these x and y values. Because why not?
+
: Hardcode these x and y values. Because why not?
Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
format like sm64 sounds.h
Global spawn_foliage (struct ActorSpawnData *actor)
-
actorType needs to be passed into this function for flexibility
+
actorType needs to be passed into this function for flexibility
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
diff --git a/uniondu.html b/uniondu.html
index 07302d7bb..4841fbfd7 100644
--- a/uniondu.html
+++ b/uniondu.html
@@ -138,8 +138,8 @@ Data Fields
| |
-
- Todo
- is it possible to remove them somehow?
-
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?
diff --git a/update__objects_8c.html b/update__objects_8c.html
index b7a1c471e..9579a536e 100644
--- a/update__objects_8c.html
+++ b/update__objects_8c.html
@@ -3498,7 +3498,7 @@ Here is the caller graph for this function:
-
- Todo
- arg1 should likely be a u8 *
+
- Todo
- arg1 should likely be a u8 *
@@ -6888,7 +6888,7 @@ Here is the call graph for this function: