From 8696af8a6972ef308fd91f7fdd3a20e278645c5f Mon Sep 17 00:00:00 2001 From: MegaMech Date: Thu, 17 Jul 2025 17:15:22 -0600 Subject: [PATCH] Update PortMenu.cpp (#470) --- src/port/ui/PortMenu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp index 740c60531..ba180d5b9 100644 --- a/src/port/ui/PortMenu.cpp +++ b/src/port/ui/PortMenu.cpp @@ -300,12 +300,12 @@ void PortMenu::AddSettings() { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_WINDOWED_FULLSCREEN).active; }) .Options(CheckboxOptions().Tooltip("Enables Windowed Fullscreen Mode.")); - AddWidget(path, "Allow multi-windows", WIDGET_CVAR_CHECKBOX) + AddWidget(path, "Allow multiple ImGui windows", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENABLE_MULTI_VIEWPORTS) .PreFunc( [](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; }) .Options(CheckboxOptions().Tooltip( - "Allows multiple windows to be opened at once. Requires a reload to take effect.")); + "Allows multiple ImGui windows to be opened at once (Does not effect the game or the splitscreen modes). Requires a reload to take effect.")); AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_TEXTURE_FILTER) .Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap));