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Wide screen progress
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+2
-1
@@ -1122,7 +1122,8 @@ void render_hud_2p_vertical_player_two(void) {
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void render_hud_lap_3p_4p(s32 playerId) {
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if (gModeSelection != BATTLE) {
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if (D_801657F8 && gIsHUDVisible) {
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draw_hud_2d_texture_32x8(playerHUD[playerId].lapX, playerHUD[playerId].lapY, (u8*) common_texture_hud_lap);
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//draw_hud_2d_texture_32x8(playerHUD[playerId].lapX, playerHUD[playerId].lapY, (u8*) common_texture_hud_lap);
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draw_hud_2d_texture(playerHUD[playerId].lapX, playerHUD[playerId].lapY, 32, 8, common_texture_hud_lap);
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draw_lap_count(playerHUD[playerId].lapX - 12, playerHUD[playerId].lapY + 4,
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playerHUD[playerId].alsoLapCount);
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}
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