Wide screen progress

This commit is contained in:
MegaMech
2025-01-04 17:31:32 -07:00
parent 4dfc8a9fef
commit 8746a4337e
7 changed files with 310 additions and 48 deletions
+110 -35
View File
@@ -1535,6 +1535,15 @@ void func_8004B72C(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 env
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
}
/**
* Renders
*
* Menus: Mario Kart 64 Logo, Debug text
*
* 1P: Coloured square in third hud mode that players go around.
*
*
*/
void render_texture_rectangle(s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode) {
s32 xh = (((x + width) - 1) << 2);
@@ -1557,12 +1566,21 @@ void render_texture_rectangle(s32 x, s32 y, s32 width, s32 height, s32 s, s32 w,
1 << 10);
}
/**
* Renders
*
* For all game modes
*
* Minimap, CurrLap, Lap time
*
*
*/
void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {
s32 xh = (((x + width) - 1));
s32 yh = (((y + height) - 1) << 2);
s32 xl = ((x));
s32 yl = y * 4;
s32 yl = y << 2;
s32 xh2 = (((x + width)));
s32 yh2 = ((y + height) << 2);
@@ -1574,33 +1592,68 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4
s32 coordX2 = 0;
if (arg6 == 0) {
if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) {
coordX = (s32)OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32)(xh) << 2;
} else {
coordX = (s32)OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32)OTRGetDimensionFromRightEdge(xh) << 2;
switch(gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_3P_4P_SPLITSCREEN:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) {
coordX = (s32)OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32)(xh) << 2;
} else {
coordX = (s32)OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32)OTRGetDimensionFromRightEdge(xh) << 2;
}
//! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle.
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
1 << 10);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
gSPTextureRectangle(gDisplayListHead++, xl << 2, yl, xh << 2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
break;
case 999:
gSPTextureRectangle(gDisplayListHead++, xl << 2, yl, xh << 2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
break;
}
//! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle.
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
1 << 10);
//OTRGetDimensionFromLeftEdge
//gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
// 1 << 10);
} else {
if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) {
coordX = (s32)OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32)(xh2) << 2;
} else {
coordX = (s32)OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32)OTRGetDimensionFromRightEdge(xh2) << 2;
} else { // minimap
switch(gScreenModeSelection) {
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (gPlayerCount == 3) {
s32 renderWidth = SCREEN_WIDTH;
// Center item in area of screen
s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
s32 coordX = (s32)(center - (width / 2)) << 2;
s32 coordX2 = (s32)(center + (width / 2)) << 2;
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
} else { // 4 players
s32 renderWidth = SCREEN_WIDTH;
s32 center = (renderWidth / 2);
coordX = (s32)(center - (width / 2)) << 2;
coordX2 = (s32)(center + (width / 2)) << 2;
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
}
break;
default:
if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) {
coordX = (s32)OTRGetDimensionFromLeftEdge(xl) << 2;
coordX2 = (s32)(xh2) << 2;
} else {
coordX = (s32)OTRGetDimensionFromRightEdge(xl) << 2;
coordX2 = (s32)OTRGetDimensionFromRightEdge(xh2) << 2;
}
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
break;
}
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
}
//gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
// 1 << 10);
@@ -1636,6 +1689,7 @@ void func_8004B97C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
}
}
// Positions item window, the Lap 1/2/3, TIME texture, and minimap on the screen.
void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
UNUSED s32 pad[2];
s32 sp2C;
@@ -1715,6 +1769,7 @@ void func_8004BA98(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s
}
}
// Display lap count (but not the texture that says lap)
void func_8004BA98_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
UNUSED s32 pad[2];
s32 sp34;
@@ -1741,7 +1796,16 @@ void func_8004BA98_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 ar
sp30 = 0;
phi_a3 = arg3 + arg1;
}
render_texture_rectangle_wide(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
switch(gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
render_texture_rectangle_wide(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
break;
default:
render_texture_rectangle(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
break;
}
}
}
@@ -1846,6 +1910,15 @@ UNUSED void func_8004C35C() {
}
void draw_hud_2d_texture(s32 x, s32 y, u32 width, u32 height, u8* texture) {
gSPDisplayList(gDisplayListHead++, D_0D008108);
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
load_texture_block_rgba16_mirror(texture, width, height);
func_8004B97C(x - (width >> 1), y - (height >> 1), width, height, 0);
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}
void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture) {
gSPDisplayList(gDisplayListHead++, D_0D008108);
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
@@ -1951,23 +2024,23 @@ void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5
}
void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 8, 8, texture);
draw_hud_2d_texture_wide(x, y, 8, 8, texture);
}
UNUSED void draw_hud_2d_texture_8x16(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 8, 16, texture);
draw_hud_2d_texture_wide(x, y, 8, 16, texture);
}
UNUSED void draw_hud_2d_texture_16x16(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 16, 16, texture);
draw_hud_2d_texture_wide(x, y, 16, 16, texture);
}
void draw_hud_2d_texture_32x8(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 32, 8, texture);
draw_hud_2d_texture_wide(x, y, 32, 8, texture);
}
void draw_hud_2d_texture_32x16(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 32, 16, texture);
draw_hud_2d_texture_wide(x, y, 32, 16, texture);
}
UNUSED void func_8004CBC0(s32 arg0, s32 arg1, f32 arg2, u8* texture) {
@@ -1975,7 +2048,7 @@ UNUSED void func_8004CBC0(s32 arg0, s32 arg1, f32 arg2, u8* texture) {
}
UNUSED void draw_hud_2d_texture_32x32(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 32, 32, texture);
draw_hud_2d_texture_wide(x, y, 32, 32, texture);
}
UNUSED void func_8004CC24(s32 arg0, s32 arg1, u8* texture) {
@@ -1983,7 +2056,7 @@ UNUSED void func_8004CC24(s32 arg0, s32 arg1, u8* texture) {
}
UNUSED void draw_hud_2d_texture_40x32(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 40, 32, texture);
draw_hud_2d_texture_wide(x, y, 40, 32, texture);
}
UNUSED void func_8004CC84(s32 x, s32 y, u8* texture) {
@@ -1991,7 +2064,7 @@ UNUSED void func_8004CC84(s32 x, s32 y, u8* texture) {
}
UNUSED void func_8004CCB4(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture(x, y, 64, 32, texture);
draw_hud_2d_texture_wide(x, y, 64, 32, texture);
}
UNUSED void func_8004CCE4(s32 arg0, s32 arg1, f32 arg2, u8* texture) {
@@ -2460,7 +2533,8 @@ void draw_simplified_lap_count(s32 playerId) {
draw_hud_2d_texture_32x8((s32) playerHUD[playerId].lapX, playerHUD[playerId].lapY + 3,
(u8*) common_texture_hud_lap);
draw_hud_2d_texture_32x16(playerHUD[playerId].lapX + 0x1C, (s32) playerHUD[playerId].lapY,
(u8*) gHudLapTextures[playerHUD[playerId].alsoLapCount]);
(u8*) gHudLapTextures[playerHUD[playerId].alsoLapCount]);
}
void func_8004E800(s32 playerId) {
@@ -2565,7 +2639,6 @@ void func_8004F020(s32 arg0) {
f32 var_f2;
//! @todo: Hardcode these x and y values. Because why not?
CourseManager_MinimapFinishlinePosition();
var_f2 = ((D_8018D2C0[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + D_8018D2E0;
var_f0 = ((D_8018D2D8[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + D_8018D2E8;
@@ -2577,6 +2650,8 @@ void func_8004F020(s32 arg0) {
var_f0 = var_f0 + 4.0;
}
//! @todo Get course minimap props from course.
CourseManager_MinimapFinishlinePosition();
draw_hud_2d_texture_8x8(var_f2, var_f0, (u8*) common_texture_minimap_finish_line);
}
@@ -2624,7 +2699,7 @@ void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
if (gGPCurrentRaceRankByPlayerId[playerId] == 0) {
func_8004C450(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot);
} else {
draw_hud_2d_texture(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot);
draw_hud_2d_texture_wide(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot);
}
}
}