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https://github.com/HarbourMasters/SpaghettiKart
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Editor get actor names
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@@ -49,7 +49,7 @@ void Gizmo::Tick() {
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}
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// Makes the gizmo visible
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void Gizmo::Enable(GameObject* object, Ray ray) {
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void Gizmo::SetGizmo(GameObject* object, Ray ray) {
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_selected = object;
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_ray = ray.Direction;
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Pos = FVector(
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@@ -59,7 +59,7 @@ void Gizmo::Enable(GameObject* object, Ray ray) {
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);
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}
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void Gizmo::EnableNoCursor(GameObject* object) {
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void Gizmo::SetGizmoNoCursor(GameObject* object) {
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_selected = object;
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Pos = FVector(
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object->Pos->x,
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