Editor get actor names

This commit is contained in:
MegaMech
2025-03-07 20:23:33 -07:00
parent 087b1b613c
commit 882f14e91a
13 changed files with 98 additions and 21 deletions
+2 -2
View File
@@ -49,7 +49,7 @@ void Gizmo::Tick() {
}
// Makes the gizmo visible
void Gizmo::Enable(GameObject* object, Ray ray) {
void Gizmo::SetGizmo(GameObject* object, Ray ray) {
_selected = object;
_ray = ray.Direction;
Pos = FVector(
@@ -59,7 +59,7 @@ void Gizmo::Enable(GameObject* object, Ray ray) {
);
}
void Gizmo::EnableNoCursor(GameObject* object) {
void Gizmo::SetGizmoNoCursor(GameObject* object) {
_selected = object;
Pos = FVector(
object->Pos->x,