diff --git a/src/ending/podium_ceremony_actors.c b/src/ending/podium_ceremony_actors.c index 288d21897..1e3911287 100644 --- a/src/ending/podium_ceremony_actors.c +++ b/src/ending/podium_ceremony_actors.c @@ -19,6 +19,7 @@ #include "math_util.h" #include +#include "src/port/Game.h" #include "engine/Matrix.h" s32 fireworkConeColour[] = { diff --git a/src/engine/AllActors.h b/src/engine/AllActors.h index e9b74cad5..f6e753761 100644 --- a/src/engine/AllActors.h +++ b/src/engine/AllActors.h @@ -31,7 +31,7 @@ #include "objects/Seagull.h" #include "objects/Thwomp.h" #include "objects/Seagull.h" -#include "objects/Trashbin.h" +#include "objects/TrashBin.h" #include "objects/Trophy.h" #include "objects/Snowman.h" #include "objects/Podium.h" diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp index 81e0a3c60..8a125d1a1 100644 --- a/src/engine/editor/SceneManager.cpp +++ b/src/engine/editor/SceneManager.cpp @@ -8,7 +8,7 @@ #include #include #include "port/Engine.h" -#include +#include #include namespace Editor { diff --git a/src/port/Game.h b/src/port/Game.h index 472b4f6bf..0cfdb9a9f 100644 --- a/src/port/Game.h +++ b/src/port/Game.h @@ -75,6 +75,8 @@ void CM_TickObjects60fps(); void CM_DrawObjects(s32 cameraId); void CM_TickEditor(); +void CM_DrawEditor(); +void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY); void CM_TickDraw(); void Editor_ClearMatrix(); diff --git a/src/racing/framebuffer_effects.c b/src/racing/framebuffer_effects.c index b613043de..eeeefe73b 100644 --- a/src/racing/framebuffer_effects.c +++ b/src/racing/framebuffer_effects.c @@ -20,15 +20,15 @@ s32 buf = -1; void FB_CreateFramebuffers(void) { if (gReusableFrameBuffer == -1) { - gReusableFrameBuffer = gfx_create_framebuffer(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, true, true, true); + gReusableFrameBuffer = gfx_create_framebuffer(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, true); } if (gN64ResFrameBuffer == -1) { - gN64ResFrameBuffer = gfx_create_framebuffer(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, false, true, true); + gN64ResFrameBuffer = gfx_create_framebuffer(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, false); } if (buf == -1) { - gN64ResFrameBuffer = gfx_create_framebuffer(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, false, true, true); + gN64ResFrameBuffer = gfx_create_framebuffer(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, false); } }